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  3. Update 54 available

Update 54 available



Roadmap

Hey Voiders!

We're still busy on the free DLC and console versions, but here's a maintenance update to keep the game fresh.

Nothing new this time, but a few changes coming from the console versions which are in the work. All the versions of the game share the same code, so if we do some optimization for any of them, all the other versions get the improvements.

The most notable fix is that v50 introduced a bug allowing to restart a daily run on the game over screen. This was never intended and if you got the game post-v50 and thought that this was normal, we are very sorry and hope that it's not too big of a bummer. In any case, we double-checked and very few players used it, so we believe that the leaderboards are mostly unaffected.

Regarding the free DLC and console versions, work is going steadily and everything should be finished by the end of year. The free DLC is on track to release early 2017 and the console versions will follow shortly after. I'm hoping to bring relevant news about all this soon enough.

Have fun!

UPDATE: v54.1 has been released to fix an incompatibility with MacOS Sierra.

Changes

  • Optimized a bit how enemies are rendered (this should make the game a bit faster and working on some old hardware)
  • Updated our internal engine to its latest version (this should make the game more reliable and compatible)
  • The game has a few behaviors that have been adapted to match console versions (but this most likely won't be visible to PC players)
  • Re-encoded all audio to the same format (this should enhance memory management on Xbox One)
  • Gamepad disconnections are now better managed and will prompt which gamepad has been disconnected


Fixes

  • Fixes the possibility to restart a daily run on the game over screen
  • Fixes brain name not displaying or displaying the name of your last game when registering a daily run
  • Fixes some pixel bleeding on Xbox One (and probably other kind of GPU, including PC ones)