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  3. Update 58: V 1.053.0

Update 58: V 1.053.0

Update 58: V 1.053.0


Change Log


[h2]Highlights[/h2]
  • Added new feature to CooP lobby of skirmish/campaign missions (not conquest) that allow the hosts to change how purchased reinforcements are distributed the players:
    - If on, enables reinforcements to go to the player who buys the unit from the reinforcements tab
    - If off, reinforcements are distributed evenly to all players regardless of who buys the unit

  • Fixed recently introduced crash for conquest when resupplying or buying new units on the campaign screen
  • Fixed crash if an explosion occurs before GUI is fully created
  • Fixed crash during scene destruction
  • Fixed sync of able changes (fix soldier dropping into bleeding state not throwing the weapon away on client, because personage able change from interaction script wasn't synched to client.)


[h2]Conquest[/h2]
  • Fixed recently introduced crash for conquest when resupplying or buying new units on the campaign screen

  • Fixed cases where price modifier for infantry with rifle grenades was +20 instead of +10
  • Reduced price modifier for infantry with rifle grenades from +10 to +5 for infantry in squads. Single buy (2 man teams) remain same price as before
  • Reduced price modifier for USA infantry with a bazooka from +50 to +40
  • Reduced price modifier for GER infantry with flamethrower from +60 to +50 (matches current multiplayer pricing)

  • Fixed broken texture on DCG Elsenborn


[h2]Single Player[/h2]
  • Added new feature to CooP lobby of skirmish/campaign missions (not conquest) that allow the hosts to change how purchased reinforcements are distributed the players:
    - If on, enables reinforcements to go to the player who buys the unit from the reinforcements tab
    - If off, reinforcements are distributed evenly to all players regardless of who buys the unit from the reinforcements tab

  • Skirmish scripts and logics updated:
    - refined and fixes to randomized enemy towable vehicles reinforcement
    - enemy side now uses additional value to determine whether it should bring better units even if player did not advance. If flag captures are exchanged back and forth a lot and enemy keeps recapturing them it boosts their morale.
    - towed cannons by ai that are detached via logics will rotate and build sandbags when not engaged, facing general location of user army.
    - tow vehicle and towed cannon actions improved when engaged or noted user forces.

  • Fixed lack of autosaves in the mission: Pavlov's House(1942_09_pavlovs_house)
  • Fixed chicken & tomato plant damaged buildings blocking enemy ai defenses and positions in the mission: The Siege of Sevastopol(1942_06_sevastopol)
  • Fixed small number of users who crash during intro related to animations at start in the mission: Dropped into the Fire(1944_06_02_sainte_mere_eglise)

  • The Legend of Krasny Bor(1943_02_krasny_bor)
    - Fixed "suicidal" rush by enemy tanks(mostly above normal difficulty) for players HQ ignoring combat in most instances.
    Now, all tier tanks of enemy have a chance to engage in combat and only resume pathing if ai brain allows it, this is not for all tanks but controlled by few factors like how close they are and not all tanks can do this.
    - Adjustement of some timings and loops during attack wave per difficulty.

  • Among the Heavens(1942_09_elbrus)
    - Fixed issues related to "Eliminate Enemy Mortars".
    - Enemy mortars now properly setup and reach intended destinations.
    - Rewritten enemy mortars task logics, they bombard coverage area unless they see player units, then they will operate normally until they no longer see player.

  • Through the Fire(1941_08_porlampi)
    - full QA pass as this mission had references via tags to many entities (rus_phase2) which no longer exist, and some slotid# would attach themselves to various entities such as medic_zone2 of user medics and other things, which in turn when command called on them would result in problems.
    - retreat calls clean up, and clean up of various orders to enemy units.
  • this was done to determine if recent coop crash in this mission was in fact tied to script and old items no longer existing being tagged and resulting in things like medic_zone2 being tagged of user medic.

  • The Siege of Sevastopol(1942_06_sevastopol)
    - Fixed enemy infantry at first 3 strongholds having very aggressive advance settings and free modes resulting in many enemy soldiers leaving their defense task areas.
    - Added minor ai logic tweak where infantry at first 3 strongholds will react to player units detected inside the zone and close combat and attempt to move and fight while player is in the zone(seperate per each stronghold).

  • Stalin's Big Guns(1941_08_ino_station)
    - Fixed enemies being active mid way through clip 1 progress far in clip 2 and shooting at player from the fog.
    - improved clip 1 -> 2 transition teleport of players units.
    - Fixed map bugs and broken polygons.

  • The Siege of Sevastopol(1942_06_sevastopol)
    - Fixed trench_modular entities blocking entrances to all the machine gun nests(trench_pillbox).
    - Fixed coop double voices of narrator due to multiple instances of same trigger.

  • Through ice and fire(1939_12_summa)
    - Fixed not controllable sniper in small guard tower[volume attach01 saved as touch 0 able map since script entity was inside while f2 save

  • Yugoslavian Heroes (1945_04_yugoslavia)
    - Fixed destruction of gold boxes

  • The Trap (1944_03_trap)
    - Fixed softlock when skipping last shot during cutscene
    - Fixed walls and sandbag for town MG in SP Trap

  • Red Tide (1941_12_feodosia)
    - Fixed date in RU localization
    - Fixed typo DE localization


[h2]Multiplayer[/h2]
  • Reduced price modifier for USA infantry with a bazooka from +50 to +40
  • Reduced price modifier for infantry with rifle grenades from +10 to +5 for infantry in squads. Single buy menu (2 man teams) remain same price as before

  • Fixed flying grass on 2v2_hutor
  • Fixed broken texture sets on 3v3_general_winter
  • Fixed frontlines 1v1_barbarossa defender spawn to have less objects in area
  • Fixed small lake on 2v2_hunting to be more shallow

  • Fixed in MP modes, AI bots crew that exit a vehicle to repair it from just running off


[h2]Everything Else[/h2]
  • Increased range of Sherman m4a3_75w_e4_5 hull flamer from 40m to 55m
  • Increased thickness of canvas material on vehicles to 0.5mm

  • Updated reverse speeds (increase) for M5 Stuart, M8 HMC, M18 Hellcat, M26 Pershing, and T26E4 to match newer found data
  • Updated tank's turn start and stop times to be slightly faster for lighter vehicles (~15%) and taper off to being no change for the heaviest of tanks
  • Updated mine sign with new default texmod provided by community member (Red_Snow) that is easier to see

  • Fixed sync with clients of the repairing tag for humans repairing vehicles used for AI and bot scripts in CooP campaign, conquest, and MP modes with bots

  • Fixed track trace fx coming from wrong location on M18 Hellcats
  • Fixed t28 variants turret transparency issue
  • Fixed t35 and t28 mesh issues
  • Fixed no texture swap for when the gun is broken, and added missing gun_r & gun_b animation. (For pz4g, pz4h, pz4j and finnish pz4j)
  • Fixed t1e3_m4a1_75_xx missing face on the engine_hatch1
  • Fixed Sherman floating turrets
  • Fixed missing "ammo" volumes for the m4a3_75w_e4_5 (Flamer Sherman) for flamethrower fuel
  • Fixed double meshes for the M3 Halftrack
  • Fixed minor texture and mesh issues with the Kfz 70
  • Fixed and remade gun_b anim. Fixed texture swap for mantlet on stug3f. Added missing hatch sounds for anim. open & open1.
  • Fixed gun_b anim and texture swap for mantlet on stug3g_late.
  • Fixed gun break animations on MO-4
  • Fixed 3rd/1st person views for m4a1_75_dd
  • Fixed disabled MG reload animation for m15a1_cgmc
  • Fixed MO-4 searchlight to be disabled when broken
  • Fixed marder2 to not have "hatch" open/close option to hide crew member on MG
  • Fixed molotov grenades when dropped from inventory and contacting a vehicle spawning many fire fx and not causing fire/burn damage

  • Fixed aimingTolerance of rifle pattern file
  • Fixed missing "fix" bones for dutch_church02
  • Fixed missing x model to Dutch church02
  • Fixed french_shop blocking vision in some of the windows

  • Fixed issue with Turkish localization
  • Fixed missing localizations for actions burn and call_ally

  • Removed duplicate portrait icons


r2336-2530