Update 62: V 1.057.0
Update 62: V 1.057.0
[h2]Finest Hour release version, purchasing available at 10am PST / 7pmCET[/h2]
Change Log
[h2]Conquest[/h2]
- Fixed crash in conquest unit library
- Fixed Conquest to be able to support multi-vehicle unit types
- Fixed USA platoon_com missing CP and MP cost in conquest
- Fixed conquest user support airstrikes not working
- Fixed crash in conquest when clicking into empty library view
- Increased bot minimum manpower points to match players "start value" of manpower points in Conquest
- Increased bot manpower multipliers on the higher income settings
- Improved spg/td ignore in logics to prevent unwanted behavior(excessive rotation) while still reacting to enemy in all valid situations in Conquest and MP
- Updated 'lvl' values for conquest infantry to reduce number of AT and sniper infantry for all nations
[h2]Single Player[/h2]
- Fixed coop issue with stuck cinematics
- Fixed cinematics gettings stuck on tactical videos
[h2]Multiplayer[/h2]
- Fixed Crash in MP related multi-vehicle buys and position sync
- Multiplayer Mission Scripts
- fixed all invalid "interface/gui/" sound paths in mi files.
- fixed some include mistakes.
- 2v2_industry - removed obsolete "training" tutorial related items.
- 3v3_voronezh - removed invalid set clip and clips script. - Frontlines
- all released frontlines map support - eng mine planting by bots
- few fixes - Updated Tier 3 Doctrine buys to unlock at 30 minutes into game instead of 25min. Adjusted CP increase and mission scripted sound FX to match the new timer
- Updated unit timers for Multiplayer based on changes to the Tier 3 Doctrine timer change
- Updated some vehicle prices and static mg prices
- Updated multiplayer officers to spawn with binocular equipped
- Updated nation flag thumbnails in multiplayer lobby
- Standardized vehicle and tank crew manpower costs to avoid rounding of total cost and ease pricing on weaker vehicles where crew takes a up larger portion.
- Rebalanced the parameters of the 84mm K18 gun, in order to make it compliant with the gun's parameters as used in the british upcoming arsenal
- Swapped the T2 Doctrine buys in both Mid and Late war Finland for the 122mm M1910 and the 84mm K18
- Reduced DP cost of 84mm K18 for Finland to 50 earlywar, 45 midwar, 40 latewar
- Removed 'i' info button in Multiplayer lobby doctrine unit preview (not intended to work there)
[h2]Everything Else[/h2]
- Switched steam patching to a new fully deterministic byte-for-byte system, which will allow future updates to be much quicker to download and write, but in turn, this update will appear quite large.
- Added following German vehicles to Ostfront (base game):
- Sdkfz 251/1 Ausf. B
- StuG 3 Ausf. A
- Panzer 4 Ausf. B
- Bf 109 E-4/B
- U304(f)
- Geschuetzwagen 39H(f) (7.5cm)
- Pz.Kpfw B2 Flamm - Added 3rd HE blast wave to 75-95mm HE shells, similar to 105+ He shells but weaker and less radius so that it is scaled appropriately based on filler and mass
- Standardized artillery accuracy using new internal formula. Most stayed approximately the same with that changed enough to be mentionable:
- Improved accuracy for: 105mm M3, 114mm M1, 122mm M1910, 122mm A19, 15cm Grille, 15cm sFH18, 155mm M1, 203mm B4, M1, 21cm Morser, 60cm Thor
- Reduced Accuracy for: 152mm BR2, 17cm K18 - Updated minimap icons so that neutral vehicle icons are the bottom layer and occupied vehicles will stack on top if they are next to each other
- Updated range of the 84mm K18 to be inline with other support guns from 210m to 180m. Increased accuracy to adjust for this change
- Updated firing arc of USA 75mm Howitzers (support guns) to be inline with other nations infantry guns firing arcs
- Updated WP tank shells to be useable against infantry and cannons when already loaded into gun
- Updated German Waffen Sniper human model
- Updated some ostfront building textures
- Updated HE filler for ENG 3-inch Howitzer HE shell
- Updated filling amount of UK 95mm HE
- Updated tank interaction code for reloading to only happen if in place "gun" so secondary weapons like MG's don't trigger main gun reload sounds and animations
- Updated bottle crate entity
- Updated "contact" cooldown time for humans specifically when hit with flamethrower particles so more of them can contact the targeted human.inc
- Updated layout and lighting of to the library view
- Updated Waffen human models
- Updated specular power of small arms entities
- Increased inflammation_time for humans (health for fire damage) ~50% to adjust for flame particles contacting humans.
- Increased 'body' volume numbered support for 'car' class vehicles from 9 to 19
- Fixed m36_gmc shell_eject animation
- Fixed roof eastern-europe_farm
- Fixed bridges rendering bump maps to a longer distance
- Fixed missing slope multiplier for 75mm K/44
- Fixed Browning .303 sound close reference
- Fixed vfx that plays on medium and small wood parts being destroyed to a smaller vfx
- Fixed flying electric poles on DCG Malschbach
- Fixed broken polys and flying bushes on Frontlines 2v2 Tali Ihantala
- Fixed gunner3 from jumping out of Panzer4 Ausf.B upon enemy contact
- Fixed typo error in Waffen skins causing crash
- Fixed flammenwerfer_b2 weapon crashing
- Reverted change in recent patch: "Updated restrictions list for digging trenches/fox holes to include "road" terrain_fx type (cannot dig into road fx type)" as it also unintentionally applies to 'road' pather type
- Removed Dot44 fieldcaps and replaced with alt camo
r5264-6029