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  3. Update 64: V 1.059.0, Finest Hour - Hotfix 5

Update 64: V 1.059.0, Finest Hour - Hotfix 5

Change Log


[h2]Conquest[/h2]
  • Updated research cost of some units in commonwealth tech tree

  • Reduced CP cost for Crusader tanks in conquest
  • Reduced CP cost for Ostwind and Wirbelwind in conquest (-5)

  • Fixed missing in-game icons and localization for Commonwealth support strikes for conquest


[h2]Single Player[/h2]
  • Fixed map issue on 'Ghosts and Highlanders' (1940_06_st_valery_en_caux)
  • Fixed achievement on normal difficulty for 'Cutting the Highway' (1944_09_koevering)
  • Fixed an issue with a landing craft hitting a sherman dd on 'Sword beach' (1944_06_13_swordbeach)

  • Tears and Sweat (1940_05_13_dyle):
    - fixed AI medic stays idle if waypoint was interrupted by another medic
    - fixed reinforcements sniper may stuck if enemies are close to spawn point
    - fixed doctrine howitzer can be detached from the carrier before given to player
    - fixed reinforcement button for ally assault still visible after mission completion if not clicked before
    - fixed ally assault button hint still looped after mission completion if the button was not clicked before
    - fixed player infantry on Matilda has free move
    - fixed too quick scenario change at the start of phase 3
    - adjustments dialogues queue

  • Dynamo (1940_06_03_dunkirk):
    - fixed some enemy units still visible after outro
    - fixed player reinforcements could arrive after outro
    - fixed ammo pointers visible in outro cutscene
    - minor AI fixes
    - player's reinforcements arrive now 2 minutes later
    - fixed a building with blocked entrance

  • Pegasus Bridge (1944_06_05_pegasus):
    - fixed crate with mg ammo in the pillbox
    - fixed gamespeed not reset to normal when phase 2 begins
    - fixed bagpipes stop playing during outro cutscene
    - fixed task fail condition when player lost all units during phase 2

  • Goodwood (1944_07_18_caen_goodwood):
    - fixed reinforcements panel not hidden after outro if tanks category active
    - fixed wrong narrator assigned to voice lines for doctrine objective completions
    - changed positions of explosive objects during phase 1

  • To the End (1944_09_20_oosterbeek):
    - fixed fence collision issue

  • The Liberation of the Old (1945_03_24_varsity):
    - fixed soldier spawn during cutscene between phase 2 and 3
    - changed german soldier skin during cutscene between phase 2 and 3
    - replaced breed of narrator duplicate after outro

    - Battle of Arras (1940_05_20_arras_skirmish)
    - fixed case where player purchase could be close enough to the inactive matilda thats used for convoy recovery before actual task is spawned, and thus preventing from convoy soldiers being assigned later.
    - relaxed requirements for both secret achievements(increased time).


[h2]Multiplayer[/h2]
  • Increased cost of doctrine_crusader_aa_mk2 from 15 to 20 DP
  • Updated an extra 88mm flare to be 127mm flare for soe_radio_op

  • Fixed 2v2 dunkirk dunes base flag order
  • Fixed road terrain causing pathing issue on ostfront map 2v2_countryside
  • Fixed all rivers to shallow water on 2v2_grave to improve units pathing
  • Fixed missing doctrine_84mm_qf18_2pa_early icons
  • Fixed binoculars to be inhand on spawn for soe_xo and soe_com
  • Fixed the minimap in the 2v2_Heelsum loading screen

  • Removed duplicate define for unit buys in multiplayer settings


[h2]Everything Else[/h2]
  • Added dx11 shader cache files
  • Added xx models for the British Destroyer

  • Fixed ENG Nationality and Scotish Voice added to Scotish soldiers mid war
  • Fixed missing spanish localization entries for british vehicles
  • Fixed Scotish Voice Assigned to Highlanders and Black Watch
  • Fixed Scotish Voice file errors fix
  • Fixed Comet 1p shot fix
  • Fixed Ml 4.2inch Mortar Distant sounds link
  • Fixed missing weapon sounds for hipower_1935 and pistol_no2_mk1

  • Fixed M22 Locust scale (not Long John version yet)
  • Fixed extra gun defines (gun5 and gun6) to fix the British Destroyer AA guns being not breakable.
  • Fixed 'sight' view of the 94mm_qf_3_7_aa to not aim at the crew
  • Fixed turn radius of Typhoon recon plane in Multiplayer
  • Fixed willys_mb_mg_eng from loosing access to the weapon when any component breaks
  • Fixed reload time for 20mm_polsten to be same as other box magazine fed 20mm AA guns
  • Fixed 20mm_oerlikon and 20mm_polsten not able to shoot after reloading due to magazine volume blocking barrel

  • Fixed uk helmet mk3 chinstrap on 2 models
  • Fixed German Early War SMG NCO not having correct pouches or rank.

  • Fixed euro water tank 01 Destruction
  • Fixed industrial containers pathing
  • Fixed euro barbedwire01 obstacles
  • Fixed arnhem factory building obstacles
  • Fixed dutch manor01 pivots
  • Fixed euro hay bale volume thickness
  • Fixed dutch fence 03 obstacles
  • Fixed dutch bridge 08 railing volumes

  • Fixed missing unit icon for mortar_carrier_mk2
  • Fixed missing unit icon for the wasp_mk2c
  • Fixed various localization issues

r6243-6299