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  3. Update 65: V 1.060.0 (Hotfix 6)

Update 65: V 1.060.0 (Hotfix 6)

Change Log


[h2]Conquest[/h2]
  • Reverted economy changes for attacking AI in Conquest that were introduced in recent patch
  • Updated SAS sections to official TO&E
  • Updated Soviet defender to possible have higher tier (mid war soldiers) earlier in the campaign

  • Fixed German defender possibly having mkb42(h) to early in the campaign
  • Fixed prices for valentine mk10 and mk11 in conquest
  • Fixed 107mm_ml4_2_mortar_barrage costing 8 Research points in conquest (1 Point now)
  • Fixed Commonwealth AI airstrike setup/usage in conquest

  • Fixed some fences on DCG bergen radar
  • Fixed water inside of bunkers on DCG valkenburg airfield
  • Fixed pipes that caused pathing issues on DCG ruhr factory
  • Fixed flying haybales on DCG Hazebrouck
  • Fixed units stuck in buildings at spawn on DCG Hamburg
  • Fixed rails on bridge being destructible on DCG Elden landings
  • Fixed missing train cars under the bridge on DCG Bretteville sur odon
  • Fixed pathing issue around the railway platforms on DCG Ruhr factory
  • Fixed invalid "texmod" settings for maps
  • Fixed floating entities on dcg_flanders_fields_sum


[h2]Single Player[/h2]
  • Battle of Villers-Bocage(1944_07_13_villers-bocage_skirmish)
    - fixed Offensive doctrine hero unit not being limited to 3 buys.
    - fixed some carriers not have mg equipped.
    - Fixed roster of "Guards AD Squad" to match the icon used as this purchase also includes explosive and piat.

  • Battle of Arras(1940_05_20_arras_skirmish)
    - Defensive doctrine infantry purchase of Veteran squad changed as it did not exist in early war, price increased and changed to Black Watch Rifle Section.

  • Dynamo (1940_06_03_dunkirk)
    - fixed player medic at line 4 autoassign

  • Pegasus Bridge (1944_06_05_pegasus)
    - fixed progression blocker when starting optional objective

  • Arnhem Hell (1944_09_17_arnhem)
    - fixed text goes beyond the objectives window component

  • The Dash of XXX Corps(1944_09_20_marketgarden_skirmish)
    - fixed some carriers not have mg equipped.

    - Fixed Offensive doctrine hero unit not being limited to 3 buys.

  • Highlanders and Ghosts (1940_06_st_valery_en_caux)
    - Updated hms_boadicea to not sink but become completely disabled

  • Sword Beach(1944_06_swordbeach)
    - added missing event to fix secret task not working.
    - Fixed missing autosaves
    - deleted unnecessary placeholder line in localization
    - Fixed secret objective sherman dd not completing
    - Fixed narrator sounds 06 and 07 lines, they were swapped

  • Against the Tide(1944_06_tilly_sur_seulles)
    - fixed grille_k buy not hiding when back in menu.
    - fixed hattrick achievement.
    - fixed max 8 players same as other skirmishes.

  • Cutting The Highway (1944_09_koevering)
    - Fixed achievements not appearing and autosaves

  • The Black Friday (1944_10_woensdrecht)
    - Fixed secret objective 2 not starting and halftrack crew disappearing

  • NUTS!(1944_12_03_bastogne)
    - task 01/02 and "german capturing supplies" tasks and events clean up and logic fixes. This eliminates some of the progression issues.
    - task 06/07 completion logic fixes.
    - supplies recovered detection improved vs situation where if player left a helmet in them etc.
    - fixed overlapping talk lines.

  • Unbroken(1942_10_obsich)
    - Fixed bug which would prevent coop progress.

  • Winter Storm(1942_12_winterstorm)
    - Fixed bug causing being stuck in coop.

  • Fixed CooP issue with players getting stuck in cinematics in campaign missions
  • Fixed all skirmishes any 0 sec, 1 keyframe, scenarios to set camera after intro set to 0.3 sec to prevent coop bug
  • Fixed AT infantry purchase icons to reflect correct AT weapons in Finest Hour late war skirmishes


[h2]Multiplayer[/h2]
  • Added limit of 4 to doctrine_squad_carrier_late_irr
  • Increased cooldown of doctrine_squad_carrier_late_irr from 180 to 240
  • Increased cost of doctrine_churchill_mk8 from 45 to 50 dp
  • Increased cost of doctrine_76mm_land_mattress from 85 to 90 dp
  • Increased cooldown of doctrine_cruiser_mk2a_cs_early from 240 to 300
  • Increased cost of late and mid sas squad from 20 to 25 (due to extra sniper)

  • Updated SAS sections to official TO&E

  • Fixed friendly fire exploit in MP game modes (incorrect syntax for scripts)
  • Fixed Typhoon Recon plane to be on hold fire like other recon planes
  • Fixed missing unlock and cooldown timers for cruiser_mk1_cs in early war
  • Fixed doctrine_cruiser_mk3 cost (used previously present cruiser cs price)
  • Fixed doctrine_squad_carrier_late_irr cost (15 dp)
  • Fixed scf modifier for squad_1st_para_recce_late_all to be same as other squads on armed transports (15% cheaper)
  • Fixed flaregun ammo counts for eng signallers to be consistent with other factions (3 more for 88mm, one less for 203mm)
  • Fixed wrong cost value of humber_scout (75 to 130)
  • Fixed early war 221 cost to be same as in other periods (160 to 130)
  • Fixed 114mm_bl_4_5_mk1 missing from early war MP Doctrine roster
  • Fixed Commonwealth, Mid-War, All-Around doctrine, Tier 3 Forward observer missing CP cost

  • Last Stand gamemode on 4v4_eindhoven
    - fixed bot spawns as some would result in bots spawning 800 meters in map.
    - fixed defender bot waypoints.

  • Fixed spawns for Last Stand mode on 4v4_krasny_bor
  • Fixed some pathing issues around the railway station on 4v4_Remagen
  • Fixed ocean mask/water so that many areas don't end up with water when you dig trenches on 4v4_arras_countryside_sum and 4v4_vlissingen_breach
  • Fixed rubble in front of a door on 4v4_arras_countryside_sum
  • Fixed invalid "texmod" settings for maps


[h2]Everything Else[/h2]
  • Increased Comet/Challenger off-road speed but decreased max/road speed from 52 to 47kph
  • Increased Cromwell Mk7/8 max/road and off-road speed to match earlier Cromwell MKs

  • Updated interaction_entity/flora.inc to catch if bushes have a tex mode that isn't burned or bare and enable visible (vision blocking) for them automatically
  • Updated german 75mm APCBC slope modifier (mostly at +65 degree angles)

  • Disabled 'contact' for various volumes of the crashed horsa gliders in maps to help reduce/eliminate vehicles getting stuck on them following normal pathing of move orders

  • Fixed small memory leak in backconevisualizer

  • Fixed a crash that would happen with bf109_e4b if it was added to Multiplayer by modders, due to a define limiting non-existing bone.
  • Fixed planes propellers having a double mesh if the engine was destroyed while the plane was on the ground.
  • Fixed hurricane_mk2c carrying American bombs on plane model instead of eng 250lb_gp_bomb

  • Fixed Archer direct control aiming becoming inverted when any component is broken then repaired
  • Fixed wrong lamp position of qld truck engineer version and removed unnecessary textures.
  • Fixed missing volume for bush: evergreen_shrub
  • Fixed several building issues
  • Fixed cromwell8 enumerator1.ply having wrong .mtl attached to it
  • Fixed cromwell6 detail12 by replacing it with a shield extender instead.
  • Fixed some Dingo variations missing sound
  • Fixed unic304f track 'len' direction
  • Fixed name of Geschutzwagen and unic304f #camo1 textures to #camo instead
  • Fixed the Geschutzwagen Dunkelgelb (yellow camo) to be default and made the grey a pattern (#grey, as an optional camo)
  • Fixed geschutzwagen_39h volume hierarchy so destroyed textures and break animations play properly
  • Fixed missing valentine mk9 "late" x textures
  • Fixed cromwell6 random turret track shields
  • Fixed crusader_aa_mk2 playing reload animation after each shot
  • Fixed crusader_mk1_cs missing engine sound
  • Fixed armor values for m10_gmc (including all sub-variants), m36_gmc (including all sub-variants), achilles_mk2 and wolverine_mk1.
  • Fixed base bone position for all valentine tanks
  • Fixed valentine_mk10 and valentine_mk11 enumerator hierarchy.

  • Fixed incorrect audio layer assignment for 95mm
  • Fixed several map entities that were set to impregnability full instead of harmless allowing bullets to go through them
  • Fix to bridge001 Texture
  • Fix to french house 04 floating flags

  • Fixed all weather/environments in game that had weather FX type selected and density of 0. Caused problems like wrong explosion FX to play and other weather related scripts to trigger when they were not suppose to
  • Fixed button_4_eng with wrong number in name
  • Fixed missing 7th ad recon icon
  • Fixed localization issues
  • Fixed lewis gun recoil animation speed so that it looks better when firing fully automatic


r6300-6446