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Devblog #85: Visual catalog part 1



Hi everyone!

It’s time for another update. In this issue, we want to tell you about development in general and besides that, we want to start giving you a catalog that simply shows you some of the assets we plan to include in the Early Access version of the game.

Development

This week we announced that we will be going MOCAP. This will impact the way our game will look and with it, we will add something that will feel really new and look really good.
We also added new objects, reviewed mission scripts, refined the bug ticketing system (has to be perfect when we start the beta) and modeled some special railway assets. We will probably show this in a nice comparison between the real thing and the objects in- game, so keep an eye on social media (you can find the links at the bottom of the article).

About our 3d models

How many times have people said that Gates of Hell “is just a repaint of MoW”? We don’t remember, and - to be honest - we shouldn’t care about such comments, because we know better. So we will repeat the same old statement with which we answered such comments: all of our 3d models in the finished game will be new.

Other assets such as houses, barns, industrial buildings, trees and all kinds of objects such as wood piles, water tanks, bunkers, AT objects, trenches, foxholes, fences and many more things also will all be new.

The catalog

The original idea for this devblog has existed for a while. After the previous devblog was written, it was time to get going on this one - because we want to keep our promises as far as possible.
We wanted to show you what assets are there so you can get an impression of the equipment you will be getting to play out the missions we have told you about in many of our previous blogs.
The good news is that we have too much stuff to put it all in just one development update! That is why this one is called “part 1”. In this one we limit the catalog to Soviet vehicles, we will show you more in the next one.

Part 1: Soviet vehicles

So, let’s get on with it; we split part 1 in a few categories. You see the different objects in the screenshot, with a description below. Please be aware that we only show the ones that are finished today, and a last dozen is about to be added shortly pending texturing.

HD link 1) A group of armored and support vehicles. The T-20 and ZIS-30 will be added later

HD link 2) Artillery and the SU-76 SPG, more to be added later

HD link 3) Light tanks. The BM8-24, ZSU-37, BT-2, BT-7a and 4 more subtypes of the T-26 will be added later.

HD link 4) T-34

HD link 5) A trio of SU’s. The SU-152 will be added later

HD link 6) “Large” tanks, actually 1 medium and 3 heavy

HD link 7) WiP equipment. Note the early IS-2 (KV-122) on the right

So here it is! Do you like what you see? We hope you do, and we’ll be working on part 2 in the meantime. The plan is to show that next month. At some point we will also make a listing of missions, as we are preparing for the next phase. If you like to stay tuned and see the stuff we don’t put on steam, make sure to subscribe to any of our social channels:

Thanks and see you next month!