Devblog #86: Visual catalog part 2
Devblog #86: Visual catalog part 2

Hi everyone! Here we are, one more month has passed and it’s time for another update.
We have some “regular” progress to report, as always; besides that, part 2 of the visual catalog is due.
Development
We’re quite busy and the results keep coming in. In the past month we’ve tested our new enumerator (the process that puts numbers and/ or text on a tank when it spawns) and it is NICE. For instance, on a tank turret it might read “for the motherland” in cyrillic, like in the photo below. We have a wide range of texts which will appear on Soviet vehicles.

Meanwhile, we’re putting in some finishing touches on the missions, with some late textures and 3d objects becoming available. We’ve tried several weather types and we’re quite confident you will really like our missions and scenarios. If you’ve been following us on social media (see the links below), you may have seen the occasional screenshot already.
Visual catalog part 2
Let’s move on to the main topic. We’ve shown you a visual catalog of Soviet forces last month; this time, we put the German forces on display.
Generally speaking, we have had to model more German vehicles than Soviet vehicles in some of the categories; this may be down to the fact that German standardisation was rather rare compared to other nations. The Soviet army had better standardisation, which is illustrated by the difference between part 2 and part 1 in this catalog. So let’s get on with it!








That’s it for this catalog! Our next devblog will appear in about four weeks. In the meantime, make sure you don’t miss a thing by following us on social media:
Thanks and see you next month!