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Devblog #92: Testing times



Hi everyone, we’re back and there’s a lot going on at the moment, so let’s have a look at what we’ve been up to. We’ve also promised to give you more schedule info, so here we go.
In general, we are progressing very well at the moment.

General

Our previous update was followed by our trailer, and we can only be pleased by the awareness and the positive reactions it generated.
Apart from that it’s been business as usual, so we’ve been very productive in the past weeks. A lot of work was done on the UI, while more new animations, new voice lines are being added and new DCG maps have been finished.
With the DMS support we get, it’s been a smooth ride and a real co-production so far.
Some examples:
  • New Pak40 model is ready and in the texturing stage after the old one was discontinued due to some deviations from blueprints.
  • Windmill is now fully finished with destructibility
  • 72-K and SgrW 42 were exported (WIP)
  • Winter Depot map is ready.
Beta testing

The beta will start as soon as we finish the UI. This is just a bit later than we intended but we’re going flat- out. The beta will be a big landmark because our testers will be the first ones outside the studio to see the game and as the saying goes, “the proof of the pudding is in the eating”.
Perhaps we should note that our beta test is a closed beta. We were asked very often by people who want to take part, but we’re not planning any changes or additions to the team at the moment.


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Discord

Our Discord server will go live when we start our beta. We intend to use it for communication with you, the community. Of course we will try to entertain you with visuals, maybe a Q&A here and there and a meta game. Meta games are a different format than the game they support. Ours will prepare you for your first campaign mission, and there’s some fun to be had on the way. More about that later.

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Release

We planned to tell you the release date today. However, It's a bit early to be announcing a definite release date at the moment. We are sure we can tell you very soon.

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The past weeks have been quite intense for us. We are edging ever closer to releasing the first game we ever made. After all that happened, we now want to see our indie baby get born!

That’s it for the moment; so thanks for stopping by, and see you next time.

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