Beta changelog

Hi everyone, here’s a short update on the beta.
It’s been great to see how people are enjoying CtA: Gates of Hell so far.
We have been working hard to process all the feedback we have received in the past weeks; time to implement a couple of changes.
Update for the open beta
We’ve worked our rear ends off to sift through all of the reports and clean out some bugs, and now it’s time for you to see the results. This is the changelog for the update that is about to be pushed:
- Added back the 1st soviet campaign mission.
- Added mining section at the end of training 2.
- Added realistic burst mechanics for weapons (shot amount, delays, zeroing,..). Now weapons adhere to documented practical rates of fire.
- Added many new FX, from diesel exhausts to massive HE impacts on objects.
- Added new animations.
- Added new cursors.
- Added sandbag fortifications to vehicles.
- Improved gun ranges, accuracies and penetration curves, making farshooting unfeasible.+
- Improved training 1.
- Improved third person views.
- Improved numerous existing animations.
- Improved numerous sounds.
- Improved shellholes (visual improvements and realistic sizes).
- Improved LODing.
- Improved interface.
- Improved support tanks and standardised them with a direct-fire game logic.
- Increased damage taken on soldiers, particularly soldier’s arms.
- Increased MG effectiveness at long range.
- Increased AT grenades damage, able to break hull of medium and heavy tanks in one grenade, if the explosive charge is strong enough to breach the armor.
- Decreased MG accuracy for humans when standing and kneeling.
- Decreased regen rate of supply trucks.
- Decreased flame particle gravity. Lower/flatter trajectory for flamethrower weapons.
- Decreased ammo carried in nebelwerfers from 60 to 30 (more inline with bm13_studebaker).
- Decreased slightly human run speeds to make them slower than the mechanised counterparts.
- Decreased heat required to set wood buildings on fire.
- Decreased durability for tankette tanks with just MG's (t27, panzer1, etc).
- Fixed crash on save game.
- Fixed crash when currentSelection is gone when a button command comes.
- Fixed crash if closing a game while in TPC.
- Fixed that now grenade trajectory is not locked as the grenade is being thrown.
- Fixed that reload and bolting animations no longer stop/delay: move, change stance or any other orders given by player.
- Fixed numerous issues of 3d models, and their game logic.
- Fixed some vehicle glitches / suspension / X models / armour
- Fixed numerous quality of life issues.
- Fixed numerous localization entries.
- Fixed some scripts in missions.
- Fixed some performance issues.
Depending on your personal settings, your beta game will update automatically, no action from your side is required if you’re already in the open beta.

Phase 2
So now you know a part of what we’ve been up to. Of course, we are also preparing open beta phase 2. As we said, there will be some news pretty soon, so be sure to catch the news the minute phase 2 is ready. Your best bet to be the first to hear about it is to be on our official Discord server, you can find it HERE.
On Discord, we will be entertaining you with our screenshot competition and a meta game (which will be exclusive to our Discord) for some extra entertainment.
Open beta subscription
If you want to try our open beta, you still can! Simply subscribe on our store page by hitting the button like in the image below.

That’s it for the moment, let us know what you think in the comments & enjoy the improvements!