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  3. V-E day, and Community Update 3 is live!

V-E day, and Community Update 3 is live!



Community members! To mark the day world war 2 ended in Europe, we have just released the second part of Community Update 3.
For the occasion, your game will have a different splash screen (see the image above) on opening.
This free update is our 8th large content update for Call to Arms - Gates of Hell: Ostfront. As we summarized in developer blog #146, this update adds a ton of material, and there are several QoL changes you will want to check out!

Mission accomplished

It is always our mission to keep developing, and to keep in touch with you, the community. This Community Update, like the ones before, specifically adds items to the game the community has requested - as the name already suggests. In a sense, this kind of work is never finished of course, but we’re very happy to release this update to all Call to Arms - Gates of Hell players.
We expect that the new content and the improvements in this update will have quite an impact.
Part one of Community Update 3 has been out for a number of weeks, and now it’s time for part two. This concludes one more step in our never ending project for - and inspired by - the GoH community; so, as far as we’re concerned, that means “mission accomplished” is only a temporary state.

HD Link

Highlights

Today's update headliners are the new tutorial missions, new German human models, and the “Last Stand” game mode. But there’s a lot more!
Part 1 consisted of new sound, optimisation, new maps, new vehicles and a lot of small fixes.
Part 2, as described, will have tutorials, humanskins, and a game mode, however it contains a good number of fixes and tweaks as well. If you add the 2 parts of Community Update 3 together there’s literally hundreds of changes and to go over all of them is literally a “long read”.

New shadows

We have reworked shadows to give a higher degree of graphical fidelity. The shadows are now sharper, the rays are traced with more accuracy, and are an excellent improvement alongside the new human models. Enjoy the improved shaders in third person! Please note that what was previously called "ultra" shadow setting is now the "high" setting. With the new update, the "ultra" setting casts very high resolution shadows that are only suitable for high end graphic cards. If you encounter any performance issues on "ultra", please lower your shadow settings. Even taking it down one notch will still be an upgrade compared to the situation before the update.
In order to avoid nasty surprises, the 'ultra' shadows are not part of the general video presets, and will have to be set manually.

HD Link

Changelog

Apart from those headlines, there will be many, many changes for part 2. The changelog is available HERE.
Add this to the changelog of part 1, which had over 300 entries, that makes for a total of around 350 changes in total for Community Update 3.
So, in case you were wondering what we’ve been up to lately, this is part of it. Our policy is to keep improving anything we realistically can, and our Community Updates (and Content Updates) prove that.

Did you know?
  • This summer, in June, it will be 3 years since the release of “Ostfront”
  • This summer will also bring a new announcement
  • By “Summer” we mean anywhere between early june and late september
  • The next DLC will be hinted at on our Discord server first, at some point

That’s it for now, thanks for stopping by; have fun with the update and good luck on the battlefield. Any guesses about the next DLC? Let us know in the comments!