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Call to Arms - Gates of Hell: Ostfront News

Development update #122



Community members, we have some news to share and an announcement to make! We have exciting plans for the near future, and this blog reveals what will happen in the next couple of days and weeks.

Update

Before we talk about adding content, let’s take a look at what comes first. In the coming days we will be pushing another game update; it contains some new units, a number of fixes and improvements, balancing changes, and optimization.
You’ll always find us working on fixes in parallel with the development of new content, as the two are rather unrelated. As always we will list all the changes in a detailed changelog, which will be posted when the update drops. Stay tuned!

Scorched Earth

We are proud to announce the next DLC for Call to Arms - Gates of Hell. It’s called “Scorched Earth” and it will be available soon!
During the development of Ostfront we were quite aware that it was impossible to tell the whole story of the Eastern Front in the initial release, due to the sheer amount of battles and the length of the conflict. However, our work in building the eastern front did not finish on release, we kept working to recreate more of the battlegrounds that defined the brutal eastern front. We released a lot of new units, maps and missions for free in three separate content updates, but some of the longer and more costly work has been kept in storage for this good occasion.

Scorched Earth consists of a mass of singleplayer and multiplayer content. There are new assets, vehicles, units, maps and missions, you name it. The singleplayer missions will expand the original German and USSR campaigns. The new multiplayer content will make its way through new doctrines available for Germany and the USSR. All in all, it adds a ton of new content to complete the bigger picture of the eastern front, the most vast and brutal theater of operations of WWII.

Click on the link below to view the description, and hit that wishlist button:

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth

Integration

The integration of Scorched Earth will be like the Talvisota integration. That means DLC owners get access to its contents - units, missions and doctrines. Players who don’t own the DLC can always play alongside or against the new units in PvP/PvE. In the future, we will maintain these principles. As you may know, we’re developing the next faction in parallel - which is going to be a huge package as well - and we intend to integrate that along the same lines, when the time comes.

Pavlov’s house HD Link

Ostwind HD Link

Street fighting in Fastov, 1943 HD Link

Testing

Scorched Earth testing has started. That means the finish line is already in sight, but there’s quite a bit to be done still. We’ll keep you posted on progress; we don’t have a date for release yet but we’ll tell you more in one of our next updates.
As a matter of fact, we are currently recruiting new testers. If you want to see the DLC early, be sure to sign up as a tester on our Discord server! You can find the form in the #developer-telegraph channel.

Did you know?
  • To apply as a tester, or to get support, join our Discord server.
  • Likewise, you can find a wealth of information on our FanWiki.

Thanks for stopping by, stay tuned and see you on the battlefield!

Franchise Sale!

Franchise Sale!


All of our franchises are on sale.. this is excellent news for any strategy games fan! Enjoy fantastic discounts on the Men of War and Call to Arms franchise ːcta_emo10ː

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/
https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/
https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/
https://store.steampowered.com/app/920840/Men_of_War_Assault_Squad_2__Ostfront_Veteranen/
https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/
https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Update 27: V 1.024

Update 27: V 1.024


Change Log
  • Added late war stage for Finland
  • Added remaining Talvisota DLC finnish skirmishes
  • Added 75mm K44
  • Added 105mm H33
  • Added 105mm K34
  • Added Some more soviet captured vehicles for finland
  • Added "lose battle on exit" option to conquest creation screen, which now is a user-setting
  • Added new conquest map for Talvisota owners: Mannerheim
  • Added new conquest map for Talvisota owners: Tormasenvaara
  • Added New Map 1v1 Farmstead
  • Added New Map 2v2 Invanovka
  • Added New Map 2v2 Olshanka
  • Added New Map 2v2 Shaforovo
  • Added New Map 2v2 Suishka
  • Added New Map 3v3 Elanskaya
  • Added New Map 3v3 Posenov
  • Added New Map 4v4 Grassland
  • Added New Map 4v4 Sikovitsy
  • Added size 2-4 for bursting smoke shells (non-WP) with FX and logic
  • Added size4 WP smoke FX and logic
  • Added optional versions of concrete_block fortifications to not block vision.
  • Added randomize ger/fin airplane if fin used by bots.
  • Added B-32 API rounds to DShK AA tripod, higher damage, less penetration
  • Added cursor for API rounds
  • Added cursor for WP rounds, changed sm cursor to WP for russian mortar smoke shells
  • Added cursor for HVAP rounds
  • Added new ground hit fx for bullet size3 API rounds
  • Added new metal hit fx for bullet size3 non-API rounds
  • Added tier3 cooldown for finnish marskmen
  • Added finland mission briefings in RU subtitles
  • Added WP shell targeting against infantry if already loaded
  • Added new playlist mechanic on multiplayer maps: Plays music exclusive to the theatre of operations, and doesnt repeat tracks.
  • Added starting cooldown to tier 1 finnish squads of 120s
  • Added cooldown to finnish tier 2 infantry
  • Added a limit of 1 to 210mm nebelwerfer 42
  • Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
  • Added preview loading screens for Finnish PvP maps
  • Added dx11 shader cache files
  • Added fragment pattern effect to several explosion FX

  • Updated localizations
  • Updated finnish skirmishes for talvisota DLC: Pathing, reinforcements, and other fixes.
  • Updated finnish bots
  • Updated marksmen squads for finland be composed of only marksmen to avoid incongruency with the standard NCO
  • Updated targeting tag for HE shells to "all_he" to allow several HE shells to be created with equal priority and to avoid multiple targeting tags for HE shells
  • Updated finnish bot scripts with new units
  • Updated auto-reloading on idle to happen when the magazine is below 75% capacity
  • Updated RU_translation: fixed alignment rus ger campaign, also skirmish mode
  • Updated small text corrections on skirmish /story texts
  • Updated wooden fence blast armor so that most AP grenades can destroy them
  • Updated fading on rain fx
  • Updated tank and cannon main gun vision to match the weapon range changes from previous update
  • Updated 37mm-40mm auto cannon HE shell blast strength to use same formula as other non-auto HE shells of the same size. Net result: increased blast strength, reduced blast radius
  • Updated bazooka ground hit explosion FX
  • Updated smoke shell FX
  • Updated name and logic and visuals for FX WP bursting smoke shells
  • Updated 3v3_lakhta E flag balance
  • Updated WP medium and big FX
  • Updated hmgun_rus localization to state B-30 rounds (AP)
  • Updated some german camo textures
  • Updated moved all c3 localization into main localization files for standard english language
  • Updated ä with ae in skirmish/mission reinforcements localization
  • Updated several german and soviet vehicle localizations to be more historically accurate and nation accurate

  • Fixed max range on T3485 HE
  • Fixed finnish Talvisota DLC PvP winter maps not loading the right winter camo/uniforms on troops.
  • Fixed enemy random spawn armor chance to get stuck on Berlin skirmish
  • Fixed and improved russian translation in skirmish
  • Fixed WP grenades not being deleted after detonating
  • Fixed WP grenades doubling up with smoke grenades and generating double vision cylinders
  • Fixed cursor for APDS had one wrong image
  • Fixed some textures
  • Fixed some jaeger to jäger localization for finland
  • Fixed auto-rifle damage to be in-line with other rifles
  • Fixed texture of sdkfz250 variants' wheels (alpha channel problems)
  • Fixed ammo boxes from exploding when run over
  • Fixed bazooka blastwaves sometimes occurring twice or not at all
  • Fixed CP of T3485 and Churchill III
  • Fixed (conquest) Shaforovo - arming the mines
  • Fixed that non-finland owners being able to play as finland on specific-nation games.
  • Fixed Fixed price of T26 Mod.31 on early war which was too high (should be 120MP like on mid war)
  • Fixed white death not taking CP in mid war
  • Fixed [mp] unit destroy stats event syncronization (affects kill counts, veterancy etc)
  • Fixed mem leak on conquest end
  • Fixed skipping the Byte Order Mark in localization files
  • Fixed some frequent crashes
  • Fixed [inventory] repair kits disappearing on repair attempt when soldier's inventory is full
  • Fixed memory leak in KitExchange order
  • Fixed prevent players from joining slots if they don't have the appropriate dlc
  • Fixed [multiplayer] squad commander selection desync
  • Fixed repeating win msg in conquest
  • Fixed DCG Lakhta & Lakhta Winter: made bridges broader for easier vehicle pathing
  • Fixed MP Lysovo: made bridges broader for easier vehicle pathing
  • Fixed DCG Tormasenvaara: fixed map borders polys
  • Fixed Other small issues on maps made after the bug report form
  • Fixed roof parts to collapse when rest of roof is destroyed for sov_2st_build1 building
  • Fixed rain night fx
  • Fixed vision for Sdkfz 221 and Sdkfz 222
  • Fixed volumes and armor settings for Marder 2 base and xx model
  • Fixed vision settings for the Marder2
  • Fixed armor thickness for barrel on the Marder3
  • Fixed SP Polarfox: water FX on the river
  • Fixed SP Ilomantsi: pathing around the bridge
  • Fixed MP Glushkovo: foxholes that didn't generate cover
  • Fixed MP Kirjavala: small visual issues
  • Fixed vision range on soviet vehicles with 85mm gun to match gun range
  • Fixed 1944_07-fin_ilomantsi - tankcrew pathing issue
  • Fixed 1941_08-fin_polar_fox_alakurtti - fixed fuel/aa truck arrival waypoint rotation target too long causing them to loop around to reach the waypoint they never reached
  • Fixed 1943_02-ger_kharkov - fixed lefh18 hero buy

  • Increased semi-auto rifle accuracy and max zeroing (semi-autos were worse than bolt actions at all ranges except point blank) and adjusted semi-auto sniper accuracy to equal 0 change after base accuracy increase
  • Increased price of finnish marksmen
  • Increased price of kfz13 from 110 to 130 MP
  • Increased price of late war finnish heavy engineer (tier 1) from 5dp to 10dp
  • Increased price of late war finnish kv1e (tier 2) from 10dp to 20dp
  • Increased price of finnish tier 1 riflemen from 6MP to 7MP
  • Increased price of finnish tier 2 riflemen from 8MP to 9MP
  • Increased cp of finnish Hotchkiss w40 (tier 3) from 11cp to 25cp
  • Increased slightly the walking speed of Russian shields
  • Increased tier (1->2) of large volkssturm squad on doctrine late war and gave it a pak40, increased cost to 20DP
  • Increased CP of finnish tier 2 riflemen from 2 to 3 CP (to the same level as other tier 2 soldiers)
  • Increased CP of finnish tier 3 and 4 soldiers from 3 to 4 CP
  • Increased capture power of finnish tier 3 and 4 soldiers from 2 to 2.5
  • Increased capture power of finnish tier 1 soldiers from 0.1 to 1
  • Increased capture power of finnish tier 2 soldiers from 1 to 1.5
  • Increased range of 170mm minenwerfer
  • Increased accuracy of 170mm minenwerfer
  • Increased accuracy of 200mm ladungswerfer
  • Increased range of 200mm ladungswerfer
  • Increased reload time of 210mm nebelwerfer from 90 to 120s
  • Increased slightly the blast energy of 20mm-25mm Auto cannon HE shells

  • Decreased price of T-34/85 from 765MP to 700MP
  • Decreased price of DsHK truck from 170 to 150 MP
  • Decreased price of Maxim x4 truck from 150 to 130 MP
  • Decreased price of FAI-M from 155 to 135 MP
  • Decreased tier (2->1) of 37mm flak37 on doctrine late war
  • Decreased price of late war finnish engineer squad (tier 1) from 10dp to 5dp
  • Decreased price of late war finnish t50 (tier 1) from 15dp to 10dp
  • Decreased price of late war finnish l62 (tier 1) from 20dp to 15dp
  • Decreased price of late war finnish k18 late (tier 2) from 25dp to 20dp
  • Decreased price of late war soviet churchill iii (tier 2) from 25dp to 20dp
  • Decreased price of late war finnish jsu152 (tier 3) from 45dp to 40dp
  • Decreased price of late war soviet isu152 (tier 3) from 45dp to 40dp
  • Decreased price of late war soviet bm-31 (tier 3) from 70dp to 65dp
  • Decreased price of late war german sturmpanzer 4 (tier 3) from 45dp to 35dp
  • Decreased price of flamethrowers from 90 to 60MP
  • Decreased price of T70 from 20DP to 15DP
  • Decreased price of 170mm minenwerfer from 35dp to 30dp
  • Decreased price of brummbar from 35dp to 30dp
  • Decreased price of Sturmtiger from 60DP to 50DP
  • Decreased ammo boxes durability slightly so AT grenades can destroy them easier
  • Decreased starting timer of tier 4 finnish cooldowns from 240 to 120s
  • Decreased interval of tier 4 finnish cooldowns from 200 to 120s
  • Decreased accuracy of 210mm nebelwerfer by 10%
  • Decreased blast energy of German 2.8cm HE shell by using the same formula as other HE shells of the same size
  • Decreased accuracy of Finnish cannon 84mm K18

  • Removed nebelwerfer 42 from all-round tier 2 finland doctrine units, replaced with 105mm H33
  • Removed 2x nebelwerfer 41 from all-round tier 3 finland doctrine units, replaced with nebelwerfer 42
  • Removed flak88 on berlin skirmish due to script spawning guns there.

Development update 121



Community members! Time for a short message about a few topics.
We want to have a look at the update and also at what’s happening on Steam.

Update

You’ve probably been waiting for our update to drop. Well, it’s here!
Now that it’s here, we’ve specified all the changes in a changelog. We’ve implemented a lot of improvements and fixes throughout, which will make this update very appealing to all players, from PvP competitive players to the singleplayer lovers.

The testing stage of this update took longer than usual, and this is because we decided to add 9 !! new maps to enjoy in PvP and PvE. This will be a welcome addition to those players who are willing to try new locations and experiences, and we’re always keen to add to the game content for our awesome community.

HD Link

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If you’re curious about the details, you can find the complete changelog HERE.

Sale

The second thing to announce is the fact that Call to Arms - Gates of Hell is on sale for a whole week!
So tell all your friends, get them to play with you at an insanely reduced price - everyone wins! For the first time, the Talvisota DLC is on discount as well. This sale will run for a week and so there is a bit of time in which to spread the news and expand the player base. With all the new features of the update, like new maps and the greatly anticipated late-war period for Finland, this is a great opportunity to get started on the Finnish conflicts as well.
We have exciting times ahead!

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Did you know?
  • “Talvisota” comes with 12 skirmishes, unlike “Ostfront”
  • The quickest way to get answers to any questions is on our Discord server.
  • There will be more announcements soon

Development update #120



Hi everyone, we’ve got some news to share about current development, and about what’s coming to Call to Arms - Gates of Hell in the near future. There’s something here for everyone!
First of all, we are about to release another free update in the coming days. Besides that, work on the next faction continues at a good pace. At the same time we’ve been hunting bugs of course- in fact, we’re always busy on 3 fronts at any time. So let’s see what’s going on right now!

Conquest

Several improvements will be added to conquest; when the update is pushed, we will detail all the changes for you. We are continuously developing Conquest and exciting times are ahead. There are always plans to do more, and it’s actually safe to say that with these changes, we don’t think the development of conquest is finished at all. You can expect many more changes and additions to come to conquest in the future.

Multiplayer

Talking about multiplayer - we’ve made a number of changes & tweaks for balance reasons. These will be detailed in the changelog, as will the fixes.

Talvisota

We also have some additions specifically for Talvisota DLC owners. We’re very glad to announce that Finland will be added to the “late war” multiplayer period! Talvisota owners will be able to fight in some completely different settings with this addition.

HD Link

HD Link

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HD Link

We also add 2 more skirmishes to the Talvisota package; this duo of missions completes the Talvisota skirmish set.
We’re quite sure you’ll have a great time playing these, they’re an absolute blast!
All in all, the Talvisota now has 12 skirmishes available. If you’d like to try them - or the singleplayer and dynamic campaigns - check the Talvisota store page by clicking below:
https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

Did you know?
  • Our bug hunting team is always active. Use our
    Discord server to report any issue.
  • You can make sure you don’t miss anything by subscribing to our social platforms.
  • We will publish a basic preview version of our game manual in the coming week.

That’s it for the moment, thanks for stopping by and we’ll see you on the battlefield!