1. Call to Arms - Gates of Hell: Ostfront
  2. News

Call to Arms - Gates of Hell: Ostfront News

Developer News



Hello everyone!

we would like to start with some good news first, Call to Arms - Gates of Hell: Ostfront received a major update with plenty of new content, such as new maps, gamemode and units! Call to Arms received an update as well, including all the latest engine and netcode fixes. You can try it out in the open beta branch of the game. (Steam game properties). It will be available for everyone soon.

The whole franchise is also on sale this week, so don't miss out on this great opportunity!


Some of you who followed the franchise in the past, may know, that many who worked on the games come from Ukraine. Even today, a large part of our team is from Eastern Ukraine. Some even worked on the very first games of the franchise. These are difficult times for us, and we want to thank our community for all the years of support we have received. We will not forget.

At this point of time, our main concern is to get everyone and their families to safety. Thanks to tremendous support from all around the world and our new partners, we will return stronger and more united. But nothing would have been possible, without the dedication of our community.

Thank you.



[h3]Our team is multi-national. Our head office is located in Germany, but a large part of our team is still in Ukraine. No words can describe our feelings right now.

Our games mean so much to us. They are not just paying our bills, they are our daily passion. We are united in what we love to do and we accomplish our goals together.

We are not just colleagues.

We are friends. We are family. We are one.


And we have a simple message to you:
Make games, not war.[/h3]


If you have further questions, you can post them in the forums. The Steam comment migration for this cross posted news will likely not work.


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Huge Update, Midweek madness!


One of our biggest updates was just released. We explained the contents of it here, and you can read the exciting change-log here

Midweek madness just started, and that means Call to Arms - Gates of Hell will be available at a 50% discount - so if ever there was a good time to try your hand at something pretty realistic, it’s now!

Call to Arms - Gates of Hell has just received a big update, dedicated to its community. This update brings the total number of tanks, vehicles and heavy weapons to over 250. Besides 12 single player missions and skirmishes, 30+ historical PvP maps are included. Dynamic campaigns are endlessly replayable.
We will be announcing our next faction very soon, so this week might be the perfect time to get into this WW2 game and be prepared for what’s next.

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/
https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/



Help us spread the word, tell all your friends!
Our next update will be about our next faction.

See you on the battlefield!

Update 22: Community Update I

Update 22: V 1.019


"Community Update I".

Change Log
  • Added new MP game mode: Domination
  • Added new MP Map: 2v2 Suburbs
  • Added new MP Map: 3v3 Factory
  • Added BT-7A
  • Added BA-10
  • Added Sdkfz 250/3
  • Added Sdkfz 250/11
  • Added new vision feature for sdkfz 250/3 Commander
  • Added 2.8cm Pzb41
  • Added new model for T28
  • Added platform for Unit Formations (Line abreast formation is the only one for now)
  • Added new terrain types: Thick Forest (all units except infantry are blocked) and Slope (greately reduced mobility).
  • Added "slow_on_crush" to wooden electrical poles
  • Added 3 smoke shells to StuG 3 Ausf.B inventory
  • Added new overhead helper icons for small arms AT weapons (currently in easy and normal difficulty offline)
  • Added many new squad overhead icon types for easier read-ability and better understanding of specific unit.
  • Added kettenkrad_eng to conquest
  • Added that mid and late war periods are labelled with the historical years they belong to.
  • Added missing hatch/door sounds to new vehicles
  • Added rear smoke generator to the Stu.IG. 33B
  • Added new units to MP bot purchase scripts
  • Added missing penal soldier portrait
  • Added BT7A to Multiplayer for mid war in the irregular doctrine, tier 1, replacing DshK Stand
  • Added DshK Stand to mid war standard units
  • Added Sd.kfz.250/3 to Multiplayer for mid and late war in the respective offensive doctrines
  • Added puddle trench stamp
  • Added new 1st person sight for 28mm_pzb41
  • Added missing spanish localization
  • Added a second HE ammo for the German 105 and gave it to the StuH42. The StuH can shoot both, but will come equipped with the new one Not tagged to be priority over AP and HEAT shells
  • Added passenger seats to BT5 and BT2 Tanks
  • Added new Command units to conquest as part of the branch for Call-In Stages 2-5
  • Added some new animations for the sdkfz250a series
  • Updated infantry cover in trenches to be more natural and friendly for the player.
  • Updated minimap style for more realistic cartography and easier readibility.
  • Updated font in multiplayer buy menu to fit longer unit names.
  • Updated some parts of Spanish localization.
  • Updated penetration stats of 76mm_kt26 to be of shrapnel shell (T-28, BT7A).
  • Updated ranges for direct-fire tank guns: Reduced the difference in max range between the most powerful guns and the least, in order to soften the capability gap in tank combat between tanks of different technology tiers. Medium tanks can come closer to counter heavies more effectively.
  • Updated wooden posts to not fall over when set on fire
  • Updated ammo preference for vehicles when targeting cannons to prefer HE above all other ammo types for player units
  • Updated Multiplayer flag points with ammo resupply zones to resupply all ammo types and not just small arms.
  • Updated Conquest Tech Tree to be more readable and improve progression logic
  • Updated Vehicle costs in Conquest to match Multiplayer costs
  • Updated factory ground pipe 3d models with destructibility
  • Updated generic btr vehicle view (sdkfz231)
  • Updated conquest icons for command squads
  • Updated soviet inscription decals
  • Fixed netcode bug where running over certain entities stopping vehicles when it shouldn't. Fix includes changes to interaction_entity scripts.
  • Fixed missing weather options for 3v3_barrikady in battle zones
  • Fixed non-convex roof volumes for sov_2st_build1
  • Fixed engine hatch repair animations for T34 and SU series tanks
  • Fixed these cannons ability to zero in when gun stops rotating. Work-around fix "reset" no longer needed: 105mm_lefh18, 150mm_sig33, 47mm_pakt, 75mm_legebig18, 75mm_legbig18_snow, 45mm_m37, 45mm_m42, 76mm_m43
  • Fixed bug with 20mm_flak30 sometimes not firing
  • Fixed pivot bone issues that could may have affected weapon firing for: 37mm_61k, blitz3_6_flak30, 37mm_flak37
  • Fixed color matching of Ba-64 texture
  • Fixed airborne selection sprites
  • Fixed altitude haze MP Farmland
  • Fixed MP Map Valley borders by adding details to them
  • Fixed mobility defines so Goliath tank variants cannot "sprint" to 25kph.
  • Fixed collide-able settings for volumes on generic_ruin_0# buildings
  • Fixed Italian localization error for weather settings on 1v1_riverbank
  • Fixed props for hedgehog service entity
  • Fixed season texture on construction of sandbags and engineering props
  • Fixed error in larger explosion fx related to scale
  • Fixed fuel type and various stats for T28
  • Increased accuracy of StuG 3 Ausf.B main gun
  • Increased accuracy of ML-20
  • Increased rotation speed of MG's on Sdkfz251 halftracks
  • Removed unhistorical Nato symbols from the "Ace of Swords" loading screen


Note for modders

You should update your interaction codes to make use of all the novel features and improvements. The gun files have also been modified and will require changing the names of some of the defines. If your mod has a custom set/pather.set, it will need updating with the latest terrain types.

If you require technical assistance to make your mods work, write us in the Workshop Discussions

We also have the previous game version in the beta options in the game, for players to revert temporarily if they wish to play their mods until the authors update them.

Development update #110: Community update I



Hi everyone, we have great news for you!
This blog is about our community update, and during the coming times we will make the biggest Call to Arms - Gates of Hell announcement yet!

Community Update 1

Let’s start with the community update that is about to be released. More details can be found in our previous devblog. We have been testing the update and progress is very good. Our testers really enjoy the new game mode, Domination. The amount of changes is huge, and they have a big impact on the whole game. Players will not have to wait much longer as we plan to release the update very soon.

New gamemode: Domination

The new formations feature will enable us to add historical squad geometric layouts in the future.

Announcement

Next week we will officially announce the second module for Call to Arms - Gates of Hell.

We have shared a fair number of hints about Module II recently, which has triggered much speculation and discussion on our Discord server. Some very clever players have narrowed down the possibilities, but they weren’t 100% sure.
By the way, Module II will contain a large amount of awesome additions, not just a faction. Stay tuned!

Well, that’s it for the moment. Are you looking forward to the update? Let us know in the comments!

Development update #109: Community update reveal



Hello everyone, as we announced on our Discord server last week, we are ready to reveal the planned content of our community update!
As our roadmap states, this is the next one in line and it will be a free update for all players.
We call this the community update because most of these additions were made by request of the community.
So exactly what will be in the update? Let’s have a look.

New game mode

This might be one of the most requested items since we published Call to Arms - Gates of Hell. The new game mode is called “Domination”.

The primary objective of Domination is to deal as much damage to the enemy taking as little as possible in return. For the lovers of the series, it may sound reminiscent of the 'Combat' gamemode, but it's about to get way more interesting. It's a very flexible gamemode which we hope will be exciting for the broad spectrum of players. Whilst it is not strictly necessary to capture key locations on the map like in Assault Zones, both teams have a forward outpost which must be defended at all costs. The outposts can be fortified over time with the use of engineers.

The gamemode will also be quite dynamic, because secondary objectives will be made available as the battle progresses, prompting the player to advance into diverse specified areas. The defensive-style players can choose to ignore the secondary objectives, but fortune favours the brave: The team which completes secondary objectives gets an MP point reward. So, it doesn't bring the team immediately closer to victory, but it could be decisive in the long term.

HD link

Moreover, the map zone will expand in either lateral direction as the doctrine tiers become available. This will enable flanking opportunities and new strategies to be used.
During testing and after the public release, we may find ways to further develop the gamemode with your feedback.
We think this mode will make for excellent gameplay and we think you’ll have an absolute blast playing it! We uploaded a tutorial for Domination on YouTube.

New units

We will be adding a number of units. Some of these have been requested by many players. This is what we intend to add:
  • Ba-10
  • T-28 will receive a revamped new model
  • BT-7A
  • Sdkfz 250/3
  • Sdkfz 250/11
  • 28mm Pzb41
New maps

We will add two new MP maps:
  • 2v2 Suburbs
  • 3v3 factory
Factory 3v3 map

And then some

We hope to have finished our manual when we push the update live. This was among the most wanted items for GoH and we hope it will help those that are new to the game.
We have also added Improvements to trench and cover systems, to make it easier and quicker to build cover in the desired direction.

Besides that, we plan to add a platform that allows you to develop formations for infantry squads in conquest.
Last but not least, we have made the existing UI easier to read, and a bit more intuitive.
HD Link

This is what we planned for the (free) community update; testing will start in the next couple of days and we’ll keep you posted about the release, mainly via our Discord server. You can click the banner below to get there.

That’s it for the moment, thanks for dropping in & see you on the battlefield!