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Call to Arms - Gates of Hell: Ostfront News

Update 21

Update 21: V 1.018


Prelude for Community Update I.

Change Log
  • Added new vision logic for tanks/AT guns: Once spotted, a target will remain spotted as long as it is within max range and line of sight isn't broken. Target won't dissappear into the fog while you're shooting at it, unless stealthy.
  • added new size 3 HE explosion snow FX
  • Added mine detection action flash fx
  • Added new mg13 model and added suspension to panzer1B.
  • Added suspension to Ba-6
  • Added new 3d model for MG-13
  • dded new 3d model for SSH35 & SSH39 helmets
  • Added targeting of cannons with AP shells for Player units when unit does not have HE shells loaded. Prevents tanks from charging with MGs on AT guns when player doesn't manually switch the tank to load HE.
  • Added define for auto calculation of tracer length for all shell tracers
  • Updated interface elements: Weapon view, portrait view.
  • Updated lobby right click menu style
  • Updated Soviet SSH35 & SSH39 helmets
  • Updated altitude haze on several maps
  • Updated flamethrower fx gravity to match fire projectiles
  • Updated properties/cannon_armor.ext and vehicle.ext to support more volumes to be part of the body component
  • Updated human behavior when standing in cover and switching to an item on belt (ex. grenade). They will switch faster and remain standing, instead of rotating 180­° and squatting.
  • Updated engine sounds for panzer5 and t34 to be mixed in volume better
  • Updated Flak 30 texture
  • Updated several explosion FX with new dynamic sprites
  • Updated inventory size of several shells for consistent scaling relative to other shells
  • Updated shell filler and weight calculation
  • updated "small_environment" loudness. Fix for barrel water sfx
  • Updated font on conquest research tree/unit portraits to avoid name clipping
  • Updated some parts of Russian localization
  • Fixed crash on selecting actor without brain ("quant crash ir:update")
  • Fixed [direct control] linked position update of objects in hands
  • Fixed [netcode] synchronizing the reloading and healing animation speedup
  • Fixed soldier pose setup after grenade throwing in prone stance
  • Fixed emit bones on 120mm mortars (they were reversed)
  • Fixed pather ID for wheeled mortars so they don't get stuck on objects as often
  • Fixed hit/blast fx not always playing when hitting trees
  • Fixed bazooka class weapons so the rockets cause blast damage when hitting other materials besides the ground
  • Fixed water and mud fx to play for 170mm+ shells
  • Fixed missing passenger seats for T-70 and T-70m
  • Fixed german voice acting having medic-cries in unsuitable situations
  • Fixed hedgehog (tank traps) from blocking vision
  • Fixed obstacles for wired_obstacle4 (baredwire)
  • Fixed all demolition charges to be detonatable from near by blast waves
  • Fixed vision for NKL-26 aerosled gunner when MG is removed or switched for another weapon
  • Fixed MG42 barrel opacity
  • Fixed sturmpanzer4 enumerator texture
  • Fixed mortar crew from interfering with AI aiming and firing
  • Fixed component and armor code for train class vehicles
  • Fixed crew count for T27 + 45mm_m42 Doctrine Unit
  • Fixed crew count for SiG33 B in Multiplayer
  • Fixed interaction scrips for aero sleds engine code when body is broken
  • Fixed 57mm_zis2 and 76mm_zis3 to deploy a shorter sandbag emplacement so that the gun doesn't become blocked with gun depression.
  • Increased distance Sdkfz 302 and 303b (Goliath) can drive before running out of fuel
  • Increased responsiveness and turn speed of Sdkfz 302 and 303b (Goliath)
  • Increased amount of fuel given per second, to flamethrower weapons in auto resupply zones (10 to 50)
  • Increased rate of fire of AT rifles
  • Increased slightly accuracy at max range of 152mm_ml20
  • Decreased difficulty on easy
  • Removed duplicate entries in localizations



If you require technical assistance to make your mods work, write us in the Workshop Discussions

We also have the previous game version as 'previous version' in the beta options in the game, for players to revert temporarily if they wish to play their mods until the authors update them.

Lunar New Year - Sale!



Happy new Lunar Year!



https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/

https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Happy new lunar year: check the sale!


Happy new lunar year everyone!

The year of the tiger begins, and we hope you will have a very lucky year.
Since Steam celebrates the lunar new year with a sale, we obviously take part - so this is your chance to get that realistic ww2 RTS you want - at a huge discount! If you haven't tried it yet, do check out the sale. This would be a good way to start the year lucky!

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/
https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

News

We've been very busy putting the next update together & testing it, and we're getting there.
Progress on the next faction/ module is also progressing very well.
In any case, as you may know from our road map, several updates are still to come, and it won't be long before this first one will be ready.
We will let you know when that happens of course. Your best chance to find out everything first is on our Discord server.
Saturday the 29th we'll be posting a nice snippet on our "developer telegraph" channel, also on Discord.

That's it for the moment, stand by as the studio presses on to get the work done!

Mod competition: these are the winners



Greetings community members, we have a result!
As we slide into the new year, let’s see this year out with a salute to our mod creators.
It’s time to reveal our official mod of the month winner, and the community winner.

Judging in Barbedwire studios

We made a list of competition entries, and then judged the mods that were submitted.
We looked at the mods themselves, and not at the number of downloads it received. Basically, we judged them on quality, uniqueness, and a number of other values.
The type of mod did not matter; a sound mod could score as many points as a conquest mod or a mission.
We put a panel together, consisting of developers, 3d artists, level designers and the like; and after careful consideration we have chosen our favorite.
As promised, the community was given a chance to cast its verdict as well - but now, voting is closed and we’re ready to announce the winners. Let’s go!

The official winner

The jury thinks that all of the mods that were submitted for the competition are very good additions to the GoH world. They all have quality and are good fun to use. Rating them all sounds easy, but it was a close call!
We tried all of the mods extensively and within our team, we think that Tjdagger’s battle rounds and Uwo’s Flags of Hell came very close to taking the title, as they are excellent mods. Much of what can be said about the winner can be applied to these two runners- up as well.
However, the very first official winner of our mod competition is:

Mr.Cookie’s Conquest Missions Enhanced / Better DC AI

Congratulations!
We have rated this mod the highest, based on these observations:
  • This mod adds very good - and novel - game mechanics
  • It adds a lot replay value, we enjoyed it very much
  • The user support for this mod is of a very high standard
You win early access to our next faction, and 2 keys to give away to friends.
Thanks for your contribution to our game and community!
On our Discord server you will henceforth have the role of “Master Modder”.

Community winner

We want to thank you all for voting. Like we do, we think you appreciate the work that has gone into the mods and the enormous added value they bring to the table.
Again, it was a close call between the winner and the runner- up.
The two that came closest were Vlad_8011 and Icebreaker, however there was one mod that stood out in the community vote. So without further ado, the community winner is:

Mr.Cookie’s Conquest Missions Enhanced / Better DC AI

Congratulations, you are a double winner - the community and the dev team are clearly on the same page about this!



With this, we close 2021 and step into the next year, with a lot more to come from us and our community.
That’s it for now, thanks for supporting our competition and have a good one!

Did you know?

Happy mod holidays!

Hello everyone, we’re in the process of judging the mods that were submitted for our mod competition. We have selected a number of mods to be on the shortlist, and now it’s time for you to cast your vote!
Also, since the year is almost over, we reflect on 2021 and look ahead.

If you want to judge the mods just the way we did, download and install them, and have a good look around. Maybe you already know your favourite? If you do, make sure you also give that mod a good review at some point, good mods are hard to make and the creators deserve your love for sure!

The official announcement will be made next week, so you will have a week to consider which one would be your favourite, and the winner will be announced on the last day of 2021.

The announcement marks 6 months since our game was published, and what a ride it has been! In our opinion, our community has emerged as the best community imaginable, with its non- toxic, helpful attitude, loads of activity by mod and content creators, history buffs and enthusiasm. We want to thank you all for your support and feedback, and we will continue to have a great time developing CtA - GoH for you in 2022 and beyond.

That said, it’s time to vote; to do that, click HERE to go to the shortlist.
The Barbedwire team would like to wish everyone happy holidays, with a promise that a lot of good stuff lies ahead for 2022 and we will be honoured if you continue this journey with us.

We have an amazing worldwide community, where some might celebrate Christmas and some might follow other traditions. But we are all united in one thing we absolutely love! We hope you like our festive screenshot.

HD Link
(Yes, this is from Call to Arms - Gates of Hell.)

Are you excited? Brace yourselves for 2022.
Sincerely, Barbedwire Studios.