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Call to Arms - Gates of Hell: Ostfront News

Happy Holidays!



We wish everyone of you Happy Holidays, stay healthy and keep your heads up during these challenging times!

If you have to stay at home, you might as well reward yourself and your friends with our whole product catalogue on discount during the Steam Winter Sale.

Take care and see you around!

Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!




https://store.steampowered.com/app/302670/Call_to_Arms/?curator_clanid=1560170

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/?curator_clanid=1560170

https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/?curator_clanid=1560170

https://store.steampowered.com/app/920840/Men_of_War_Assault_Squad_2__Ostfront_Veteranen/

https://store.steampowered.com/app/1260050/Assault_Squad_2_Men_of_War_Origins/

https://store.steampowered.com/app/1135240/Men_of_War_Assault_Squad_2__Cold_War/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/?curator_clanid=1560170

Steam Autumn Sale!



Save on all of our games during the Steam Autumn Sale!


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!




https://store.steampowered.com/app/302670/Call_to_Arms/?curator_clanid=1560170

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/?curator_clanid=1560170

https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/?curator_clanid=1560170

https://store.steampowered.com/app/920840/Men_of_War_Assault_Squad_2__Ostfront_Veteranen/

https://store.steampowered.com/app/1260050/Assault_Squad_2_Men_of_War_Origins/

https://store.steampowered.com/app/1135240/Men_of_War_Assault_Squad_2__Cold_War/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/?curator_clanid=1560170

Development update #94: Getting closer

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Hi everyone, here’s another update on our project. We’re getting ever closer to release and this update will tell you a bit more about what it will contain.
So what’s in store? We have goodies to show you, and progress to report. Last but not least, we want to show you a briefing. Keep reading!

Beta testing

Our beta test will be very short compared to other beta tests, because of the way we set it up (with a relatively small group of highly experienced and qualified testers). This is now right on the doorstep and we will update you as soon as we can about any dates we set (including release).

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Doctrines

The beta will be about a new feature as well. This multiplayer feature will offer special units that can be called in when you start your battle. They are related to the time period of the war to keep a balance in that respect; They don’t force odd situations, like facing an IS-2 with a Panzer II or anything like that. Doctrines are meant to give you a choice of special units that suit your playstyle and your tactical ideas. Before starting your battle, you can choose (per faction and per war period) from 2 to 3 different doctrines, so the choice you make depends on how you want to fight at that moment.
Let’s say you want to have an attacking, aggressive tactic and you’re playing an early war scenario. You could choose “Breach and secure” to get special units that help break defensive positions. You could also do the opposite if you want to take a passive aggressive stance. In that case you choose “Not one step back”.
All in all there are 4 types of doctrine: offensive, defensive, support and all- round. Of these, 2 or 3 are available for every faction, depending on the war period. There are 3 war periods; early, mid and late. Doing the math, that means we have a maximum of 9 different doctrines per faction. In the initial release there’s a total of 16 doctrines, which will be expanded to 18 later.

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Mission briefings

Playing Call to Arms - Gates of Hell should be fun, and at the same time - like we have said from the beginning - we want to make it as immersive as we possibly can.
One element that we feel will contribute to the immersion is an introduction video for each SP mission. These will show you where the mission takes place, and its meaning in the grand scheme of things; we use the historical situation to get you up to speed for each mission.
We did a try- out a while ago and decided, based on this video, that we will go ahead and do all the missions like this:

https://youtu.be/4XDDwxZf7x0
We think it will contribute to the immersion, do you agree?

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Did you know?
  • Roald Dahl, the author of “Charlie and the chocolate factory”, was a RAF fighter pilot in WW2, fighting in North Africa and over Greece.
  • After injury forced him to stop flying in 1941, he became a spy for MI6 in the USA.
  • Antoine de Saint- Exupéry, author of “The little prince”, was a fighter pilot too. He disappeared in 1944; the wreck of his P-38 was found in 1998.
  • He was probably shot down by Horst Rippert of the Luftwaffe - a fan, who had read his books in the early 1930s.
  • Kurt Vonnegut, author of “Slaughterhouse five”, fought in the US army and was taken prisoner during the battle of the bulge. He survived the bombing of Dresden as a PoW.
  • Arthur C. Clarke, author of “2001 - A Space Odyssey” was a RAF pilot and technician in WW2. He helped develop radar systems, among which GCA radar.

That’s it for this month. Thanks for your continued interest & see you next month!

Development update #93: Assorted news

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Hi, everyone, time for another update.
In this one we want to show you some more of the content you will find in our initial release.
Most of you will know that the background of our campaign missions is always a historical battle, and that we use the actual location for our maps.
Since we will have a dynamic campaign generator as well, it’s important to note that our DCG maps are an exception to that. But now, on to the SP mission we want to show today, which plays out in late 1943 when the weather becomes wintery.

The Wotan line in WW2

Following the battle of Kursk, a change of strategy seemed to be necessary for the German army. Abandoning the “blitzkrieg” idea, the germans wanted to switch to a strategy that would lead to a battle of attrition, assuming the Soviets could be stopped by a strong defensive line, and that the losses that the red army would suffer when attacking the line would exhaust their offensive capacity. A construction order was signed on august 12th, 1943, and work began on a line that spanned from the Finnish gulf to the Crimea.
The northern part of the line was called the “Panther- Stellung” and the southern part was called the “Wotan- Stellung”. It ran along the Dnieper river for most of its length.

In retrospect, the fate of this defensive position seems obvious. The lack of building capacity and suited materials led to mediocrity and in the fall of 1943, the red army was already on the Dnieper and threatened to break through the line in several places. In late 1943 and early 1944, several breeches appeared and many german defensive positions found themselves threatened on their flanks. In many places they successfully repelled attack after attack but in other places the sheer weight of the soviet attacks could not be checked.

This is how Newsweek magazine presented the situation at the Wotan line in their december 6, 1943 issue


The mission in Gates of Hell
November/ December 1943. You command a small part of Heeresgruppe Mitte. You overlook a German defensive position just west of Gomel, and you are about to find out how many soviet units have already crossed the Dnieper river.
The weather is awful; the wind blows the snow around, chilling your men to the bone, and visibility is not very good either.
At first, you feel confident that your position can withstand any infantry attack from the east; you are fortunate to have the 20th panzer division on your south flank. But then, the red army attacks in force.
From the northeast, wave after wave of enemy infantry comes forward; the russian 3rd army is not short of anything and it shows!
Even if your position has no real bunkers, you should be able to fend off the waves of infantry. Your fate now depends on your ability to keep your troops supplied and keep your enemy out of your trenches.
Then, a familiar sound is heard from the southeast. Tanks! A first wave of T-34’s appears at speed, coming for your part of the line. You need assistance immediately! After a call to the 20th panzer, some tanks are put under your direct command. But how to stop an enemy that outnumbers you?
Well, that is for you to answer when you play this mission. If you want to get the historical outcome (defensive success) you’ll have to give it everything you’ve got!
We included some screenshots from this mission, what do you think of these?

HD link Our buildings are destructible, allowing positions like this to be made

HD link muzzle flashes last under 0,2 sec.

HD link Listen to the sergeant’s orders and prepare for the attack

HD link If needed, you can hide your StuG in a smokescreen

HD link The enemy doesn’t throw snowballs
Doctrines

On to a completely different topic, one that has been a wish we have had ever since we started developing. This was one of our long- time goals, and now it’s complete; the addition of “doctrines”. This feature will be available in multiplayer.
What we call doctrines is a way of allowing each player to make choices based on their personal approach to doing battle.
Doctrines are sets of equipment that come as extras (special units), on top of your regular equipment. Depending on the task you see ahead, or based on your personal tactical preferences, you can choose a set of goodies to help win your battle.
They change depending on the historical period of your game. Examples of these doctrines are “breakthrough”, “order of the red banner”, “lend lease equipment” and the like. Each of these has its own set of units that will fit the role.
In a next update we will specify these doctrines, of which we have more than a dozen in the Ostfront release.

HD link Screenshot from the Glushkovo mission, see the note below.
Did you know?
  • The Elefant/ Ferdinand tank destroyer used the hulls that had been built for Porsche’s failed Tiger I design.
  • The first KV-85s appeared at the front in september 1943, but production was halted after 148 had been built, just 3 months later.
  • The KV series of tanks was named after Kliment Voroshilov, the defence kommissar and general who had commanded the red army in the winter war (after which he was made deputy premier of cultural matters).
  • The T-34 was still in use in no less than 9 countries in 2018.
  • The BT series of tanks followed a first modification (BT-2) of the american Christie tank, which was refused by the US army.
  • Gates of Hell campaign missions are based on real locations. Check out how our Glushkovo minimap compares to satellite imagery HERE.

That’s it for now, thanks for stopping by & thanks for your continued support!

Devblog #92: Testing times



Hi everyone, we’re back and there’s a lot going on at the moment, so let’s have a look at what we’ve been up to. We’ve also promised to give you more schedule info, so here we go.
In general, we are progressing very well at the moment.

General

Our previous update was followed by our trailer, and we can only be pleased by the awareness and the positive reactions it generated.
Apart from that it’s been business as usual, so we’ve been very productive in the past weeks. A lot of work was done on the UI, while more new animations, new voice lines are being added and new DCG maps have been finished.
With the DMS support we get, it’s been a smooth ride and a real co-production so far.
Some examples:
  • New Pak40 model is ready and in the texturing stage after the old one was discontinued due to some deviations from blueprints.
  • Windmill is now fully finished with destructibility
  • 72-K and SgrW 42 were exported (WIP)
  • Winter Depot map is ready.
Beta testing

The beta will start as soon as we finish the UI. This is just a bit later than we intended but we’re going flat- out. The beta will be a big landmark because our testers will be the first ones outside the studio to see the game and as the saying goes, “the proof of the pudding is in the eating”.
Perhaps we should note that our beta test is a closed beta. We were asked very often by people who want to take part, but we’re not planning any changes or additions to the team at the moment.


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Discord

Our Discord server will go live when we start our beta. We intend to use it for communication with you, the community. Of course we will try to entertain you with visuals, maybe a Q&A here and there and a meta game. Meta games are a different format than the game they support. Ours will prepare you for your first campaign mission, and there’s some fun to be had on the way. More about that later.

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Release

We planned to tell you the release date today. However, It's a bit early to be announcing a definite release date at the moment. We are sure we can tell you very soon.

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The past weeks have been quite intense for us. We are edging ever closer to releasing the first game we ever made. After all that happened, we now want to see our indie baby get born!

That’s it for the moment; so thanks for stopping by, and see you next time.

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