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  3. THIS JUST IN: MODO indie 10.0 has just been released!

THIS JUST IN: MODO indie 10.0 has just been released!

We're proud to announce that the new update is here: MODO indie 10.0

MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below.

  • OBJ and FBX export limited to 100k polys
  • Bake and render resolution limited to 4k
  • Command eval options unavailable
  • Command, scripts, and command history panel results unavailable except “undo” and “history”
  • Python editor, third-party scripts, and third-party plugins unavailable
  • Can import all formats, but can only save in .lxf format
  • Export formats limited to OBJ and FBX
  • Image save formats limited to .png, .jpg, .tiff, .tga and .exr
  • Network Rendering is disabled


Let's get into the pricing since this is a factor for everyone as well.

If you already own a perpetual license of MODO indie 901 or are on subscription… guess what? You get MODO indie 10.0 for free!

That’s right, FREE. Come one now, we just released indie 901 like last September. We couldn’t just charge you for a new version that close… that would be mean and crazy. We’re not mean… maybe a little crazy, but we care about our awesome community.

If you still own the earlier perpetual versions of MODO indie (801) and the older bundle and have not yet upgraded then there will still be an upgrade fee of $29.99 for just MODO indie and $37.99 for the bundle, but this was the same for 901 so no big news there.

New perpetual licenses and subscriptions are not discounted or on sale at this time.

The team and I here want to thank you all for your feedback and patience awaiting this release.

Link to the Store Page:
http://store.steampowered.com/app/401090

Sincerely a very ecstatic,
BladeEvolence