Star Dice Dev Log – Version v0.0.30
[p]This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play.[/p][p][/p][p]Pacing Adjustments[/p][p]Increased the base game speed to reduce waiting and downtime[/p][p]Adjusted multiple sound effect triggers and timing to provide more immediate feedback[/p][p]Overall gameplay flow is smoother, with clearer chain reactions and burst moments[/p][p][/p][p]Relic Adjustments[/p][p]Updated the functionality of some relics to improve strategic depth and fun[/p][p]Fine-tuned numerical balance to bring different builds closer in performance[/p][p]Reduced reliance on “must-pick” relics to encourage more build experimentation[/p][p][/p][p]Destiny System[/p][p]Added new Destiny modifiers, introducing more situational variety[/p][p]Removed some effects with overly narrow conditions or low impact[/p][p][/p][p]The goal of this version is:[/p][p]To make the game flow better, decisions clearer, and bursts more impactful.[/p][p][/p][p]The Playtest is ongoing,[/p][p]and thank you to everyone for the feedback and suggestions.[/p][p]Next, we’ll continue refining moment-to-moment feel and expanding overall depth.[/p][p][/p][p]Hydrus : Line count = 7, Stardust Piece + (500 x cumulative number)[/p][p]Aquarius : Line Point + (15 x Star Coin)[/p][p]Capricornus : Line Point + (40 x buy number)[/p][p]Taurus : Special Dice Side Number >= 5, Stardust Piece +4000[/p][p]Same Cube : Same triggers if the 1st and 3rd numbers match[/p]