Star Dice Dev Log – Version v0.0.28
[p]After the Playtest release, I received a lot of interesting suggestions.[/p][p]I’m slowly going through them while planning the future development direction.[/p][p]This is the first content update, focusing mainly on Destiny effects.[/p][p]All previously “purely negative” Destiny effects have been adjusted.[/p][p]They are now changed into “unknown outcome” effects — meaning their results may be good or bad depending on the player’s situation.[/p][p]There are also updates to display and descriptions to make the game clearer.[/p][p][/p][p]Update Notes[/p]![]()
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- [p]Adjusted several Destiny keywords.[/p]
- [p]Added corresponding dice and keyword display during Destiny activation.[/p]
- [p]Increased the pause time at the end of Destiny execution, giving players more time to confirm the result.[/p]
- [p]Updated the start screen: settings moved to the main button area, with new hover tooltips.[/p]
- [p]Added explanation that elemental dice in Resonance will now trigger relic fusion simultaneously.[/p]
- [p]Resonance cost changed from increasing by 5 Star coin each time to 2 Star coin.[/p]
- [p]Escape Destiny cost reduced to 5 Star coin.[/p]
- [p]Equipment cost reduced by 3 Star coin.[/p]