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Star Dice News

Star Dice Playtest Ending Soon, Demo Launching on 1/23

[p]Hello everyone,[/p][p]The Star Dice Playtest will officially end on January 12 (next Monday).[/p][p]I would like to sincerely thank all players who participated and shared their feedback. Your input has been invaluable in helping us refine and finalize the core systems of the game.[/p][p]After the Playtest ends, I will move into the final preparation phase for the Demo,[/p][p]which is scheduled to launch on January 23 (the following Friday).[/p][p][/p][p]The Demo will include:[/p][p]Additional playable content and system adjustments[/p][p]A more complete single-voyage experience[/p][p]A preview version leading up to the full release (not a Playtest)[/p][p][/p][p]About future development:[/p][p]After the Demo is released, development on the full version will continue,[/p][p]including more spaceships, higher difficulty levels, expanded build possibilities,[/p][p]and features exclusive to the full release.[/p][p][/p][p]If you’re interested in Star Dice,[/p][p]please consider adding it to your Wishlist to receive notifications when the Demo launches and when future updates are released.[/p][p]Thank you again for your support and participation.[/p][p]I look forward to seeing you again in the Demo.[/p][p][/p][p]— L[/p][p]Just L Studio[/p]

Star Dice Dev Log – Version v0.0.30

[p]This update focuses on improving game pacing and overall flow, making each run feel smoother and more satisfying to play.[/p][p][/p][p]Pacing Adjustments[/p][p]Increased the base game speed to reduce waiting and downtime[/p][p]Adjusted multiple sound effect triggers and timing to provide more immediate feedback[/p][p]Overall gameplay flow is smoother, with clearer chain reactions and burst moments[/p][p][/p][p]Relic Adjustments[/p][p]Updated the functionality of some relics to improve strategic depth and fun[/p][p]Fine-tuned numerical balance to bring different builds closer in performance[/p][p]Reduced reliance on “must-pick” relics to encourage more build experimentation[/p][p][/p][p]Destiny System[/p][p]Added new Destiny modifiers, introducing more situational variety[/p][p]Removed some effects with overly narrow conditions or low impact[/p][p][/p][p]The goal of this version is:[/p][p]To make the game flow better, decisions clearer, and bursts more impactful.[/p][p][/p][p]The Playtest is ongoing,[/p][p]and thank you to everyone for the feedback and suggestions.[/p][p]Next, we’ll continue refining moment-to-moment feel and expanding overall depth.[/p][p][/p][p]Hydrus : Line count = 7, Stardust Piece + (500 x cumulative number)[/p][p]Aquarius : Line Point + (15 x Star Coin)[/p][p]Capricornus : Line Point + (40 x buy number)[/p][p]Taurus : Special Dice Side Number >= 5, Stardust Piece +4000[/p][p]Same Cube : Same triggers if the 1st and 3rd numbers match[/p]

Star Dice Dev Log – Version v0.0.29

[p]The feedback I've received since the playtest release has been invaluable.[/p][p]This update includes a game report, which many players suggested, allowing for better sharing of build.[/p][p]A "try again" feature for the tutorial has also been added.[/p][p]Many interface displays have been updated, focusing on providing clearer information for players.[/p][p]I will continue to update this feature, thank you for your support.[/p][p][/p][p]Update Content:[/p]
  • [p]Modified the position of dice information display in the Data Center[/p]
  • [p]Added automatic confirmation of whether dice are available for gem upgrades[/p]
  • [p]When using dice to upgrade gems, unusable dice will fade out in the Data Center and become unclickable[/p]
  • [p]Added description text for using gems[/p]
  • [p]Added sound effects for using gems[/p]
  • [p]Added a tutorial reset button to replay the tutorial[/p]
  • [p]Added a mouse hover indicator to the persistent status bar at the bottom of the game for detailed information[/p]
  • [p]Added a "read all" button for one item in the collect book[/p]
  • [p]Added (Star Report)[/p]
  • [p]Fixed an error in selecting items in the shop[/p]
  • [p]Added a Stardust effect switch[/p]
  • [p]Added a notification for insufficient Star Coins required for Resonance[/p]
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Star Dice Dev Log – Version v0.0.28

[p]After the Playtest release, I received a lot of interesting suggestions.[/p][p]I’m slowly going through them while planning the future development direction.[/p][p]This is the first content update, focusing mainly on Destiny effects.[/p][p]All previously “purely negative” Destiny effects have been adjusted.[/p][p]They are now changed into “unknown outcome” effects — meaning their results may be good or bad depending on the player’s situation.[/p][p]There are also updates to display and descriptions to make the game clearer.[/p][p][/p][p]Update Notes[/p]
  • [p]Adjusted several Destiny keywords.[/p]
  • [p]Added corresponding dice and keyword display during Destiny activation.[/p]
  • [p]Increased the pause time at the end of Destiny execution, giving players more time to confirm the result.[/p]
  • [p]Updated the start screen: settings moved to the main button area, with new hover tooltips.[/p]
  • [p]Added explanation that elemental dice in Resonance will now trigger relic fusion simultaneously.[/p]
  • [p]Resonance cost changed from increasing by 5 Star coin each time to 2 Star coin.[/p]
  • [p]Escape Destiny cost reduced to 5 Star coin.[/p]
  • [p]Equipment cost reduced by 3 Star coin.[/p]
[p][/p]

Star Dice Dev Log – Version v0.0.27

[p]This is the first update after the Playtest release. [/p][p]It’s a quick patch addressing the main issue with screen display and resolution. [/p][p]Ultra-wide screens should now display correctly in fullscreen mode. [/p][p][/p][p]Update: [/p]
  • [p]Fixed ultra-wide screen display bug. [/p]
  • [p]Adjusted font size and formatting for some in-game text. [/p]
  • [p]Updated some in-game images.[/p]
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