đź’Ą Friendly Fire (But with HAM)
[p]In HAM: The Game, the factory is dangerous.[/p][p]Your co-workers are dangerous.[/p][p]And the laws of physics are actively hostile.[/p][p]There is no friendly fire toggle, only momentum, gravity, and regret.[/p][p]Welcome to workplace safety, HAM-style 👇[/p][hr][/hr][h3]FLYING CRATES OF HAM[/h3][p]HAM crates have weight.[/p][p]They also have opinions.[/p][p]Throw them. Drop them. Miss a catch.[/p][p]They will:[/p]
[/p][hr][/hr][h3]BASKETBALL?[/h3][p]Every HAM factory must have a basketball, right?[/p][p]While the hit of dopamine from scoring is a rush. Throwing them at players is also a lot of fun.[/p][p]
[/p][hr][/hr][h3]ROGUE INGREDIENTS[/h3][p]Loose ingredients don’t just sit there.[/p][p]They roll.[/p][p]They bounce.[/p][p]They escape.[/p][p]What starts as “I’ll clean that up later” usually ends with someone getting taken out during a clutch delivery.[/p][p]
[/p][hr][/hr][h3]FRIENDLY FIRE IS… ENCOURAGED?[/h3][p]Technically, you’re all on the same team.[/p][p]Realistically?[/p][p]Missed throws happen.[/p][p]Panic makes people do questionable things.[/p][p]Accidents are inevitable.[/p][p]Blame is optional.[/p][hr][/hr][h3]PHYSICS-FIRST CHAOS[/h3][p]HAM is built around:[/p]
- [p]Knock players over[/p]
- [p]Bounce unpredictably[/p]
- [p]Launch co-workers into nearby hazards (we mentioned banana peels, right?)[/p]
- [p]Physical objects with real weight[/p]
- [p]Ragdoll reactions[/p]
- [p]Momentum-based movement[/p]
- [p]Systems that break under pressure[/p]