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UPDATE: Range Circles and Better Combat

Greetings Captains!

We have been working this week on fixing up some of the quirks with hand-to-hand combat. We have added a few new features and fixed some behaviors that we think should make things much more solid going forward. The first big addition is range circles that will show you the radius of things that can be attacked, repaired or healed. We will continue to polish these but this should help make things a bit clearer. Second we got into the behavior of the crew and enemies and cleaned some things up. Crew should be much better at seeking out new targets and much less likely to just stand around and wait for someone to kill them.

The latest is live now on all branches. Pick it up and tell us if you see anything funky.

Next week we will be working on a brand new reward system that should really be fun! Enjoy your weekend!

PATCH NOTES
  • Added in Range Circles showing the area your crew members can attack, repair and heal.
  • Fundamental changes to crew and enemy attack behavior. This should be much more smooth and predictable now
  • Crew will no longer chase dying/dead enemies
  • New particle when you right click to attack an enemy
  • Crew no longer default to auto repair/heal
  • When crew teleport they will turn off auto repair/heal
  • Enemies will no longer target kits and boxes
  • Artwork is now useable
  • Added in “Navigation is Blocked” for areas where you cannot use navigation
  • Fixes to ReportCard, NewPerks and other menus for better support at lower resolutions
  • Added in dialog for choosing resolution to fix the game getting stuck in windowed mode
  • Added in red hair for crew


Cheers,
Warballoon