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Star Command Galaxies Alpha 11 RC1 Update

Greetings Captains!

Just a quick update based on some big bugs and errors we were seeing. These updates only apply to the beta branch! We should be looking at a community release early next week.

Changes below:

    Fix to FillSystem Error
    Minor adjustment to help with the GetTileColor() reports. This is likely not a 100% fix to it.
    Potential fix to ShowGUILine issue from Analytics.
    Fix to AimAndFireTeleportAt null reference from Analytics
    Potential fix to an issue where Random Empty Node missions can occasionally show up on nodes with stations.
    Removed Comm Hub room
    Fix to a GetFactionValues item that could occur on ship/station reload.
    The Player Station now starts out with an Arms Dealer and a Food/Scrap merchant if started without a tutorial.
    Fix to the Midorian Shopper having stealable supplies and teleporting their crew to attack you.
    Fix to EncounterVictory 190 issue.
    Removed start function issue.
    Added in new Cruise Ship hull.


    Cheers,
    Warballoon

    Star Command Galaxies Alpha 11 is Live on Beta!

    Greetings Captains!

    We are proud to begin our rollout of Alpha 11. We have just put the latest up on our beta branch and we are hoping some of you can switch over and test it out. There are bound to be some crappy bugs but we have tested it as throughly as our small team can. There are a ton of new features, over 100+ bug fixes, new missions and stability stuff.

    But at the most simple level Alpha 11 should feel like a solid, but short, game. We have built missions we feel very happy about, our station system feels solid, ship combat is in good shape and crew should be responsive and predictive. In other words you should no longer be “fighting” the game. Much of this laying the groundwork for our next release: Beta 1.

    Alpha 11 will be our final alpha. Our next release will be Beta 1 and from there on out our focus will be on content, balance and polish. To say that we are excited about this would be an understatement.

    Some high level fixes below:
    • Mouseover info panel info added for objects in the game showing good match, bad match and other objects crew members should be using.
    • All missions have been rewritten or reimagined to be in better alignment with the current state of the game.
    • Loyalty events are in the game and will be expanded in greatly for Alpha 12.
    • Fog of War fixed!!!!!
    • Adjusted the starting station to be more fun.
    • Revised store building so that it is simpler and more natural.
    • Added in Pizzeria and Bar stores as well as ongoing missions from those stores.
    • Mutiny, spread disloyalty, spread loyalty and other loyalty backing elements have been implemented and will be expanded on for Alpha 12.
    • Tons of adjustments to animations, sprites, balance, etc.
    • Removed a ton of old code for crew desires and loyalty that was creating lot of interesting problems.
    • Adjustments to when phases can be changed.
    • Lots of new analytics for tracking bugs and errors as well as which missions are getting completed and when.
    • Money, scrap and food now properly being added and subtracted.
    • Backing pieces for new crew jobs for Alpha 12.

    Give it a shot and please put any bugs up in our new Alpha 11 bug section.

    Cheers,
    Warballoon

    Star Command Galaxies 10.42 Released!

    Greetings Captains!



    We have pushed out a new update for addressing some of the issues we were seeing over the last week and some other tweaks we wanted to address while we continue to work on Alpha 11. Patch notes below!



    • Fix to the Sprite3DObjectBase Null Ref
    • Fix to Player Scrap Null Ref given when no Scrap Containers are found on the player's ship.
    • Fix to food adding to player ship if no food currently exists on the player ship.
    • Removing several old tutorial items that were somehow erroneously getting called and causing errors.
    • Protection for null ShipSlots if inadvertently sent to ReleaseShipSlot
    • Fix to IndexOutOfRange when boxing objects.
    • Potential fix for IndexOutOfRange FOW exception.
    • Potential Fix to FastPathfinder.Find OutOfRange.
    • Potential fix to PickUpKits Null Refs
    • Protection against Module/Store based null refs in Encounter Victory
    • Fix to Phase name request post Phase dropping out. Will be fixed better in Alpha 11
    • Potential fix to objects/mobs spawning in walls
    • Shield Systems should once again work properly after being boxed and unboxed
    • Teleporting out into the middle of nowhere should no longer have the propensity to crash the game
    • Patch fix to potential Captain AI Shields issue
    • Stations that save with the wrong hull type should no longer crash the game.
    • Characters without a sprite should no longer try to move said sprite within the game world

    Take her out for a spin!

    

Cheers,
    Warballoon