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Star Command Galaxies News

UPDATE: Beta 1, Patch 4.2 Released!

Greetings Captains!

We have released an update for Beta 1 addressing many of the bugs and issues that have come up since launch. The patch is live and should autoupdate.

Patch notes below:
  • Removed Zombie Knockback
  • Added a way to show where you can/can't teleport on another ship
  • Lowered the intensity of the weapon range circles
  • Purchasing a new ship should no longer cause you to lose the inventory of your old ship
  • Rebalanced some encounters for difficulty and rewards
  • Added a Ship Wave mode
  • Fixed an issue where you could lose crew members after successfully completing a Takeover Encounter
  • Fixed an issue where you could not move items next to the Kitchenette on the Nebulous Offender
  • Enemies should no longer shoot at you post death
  • Depressed and IBS have been removed as Personalities
  • FOW has been adjusted slightly
  • Sound has been somewhat altered to prevent sound effects from going above the set options level
  • The options menu (as well as some others) has been adjusted to better fit for all resolutions
  • Survival mode can now be restarted from the Game Over screen
  • Save Games can now be deleted from the Save/Load Menu
  • Tons of other small tweaks and fixes


We are hard at work on Beta 2 with a ton of new content, new ship battles and new reward system.

Love to get your feedback!

Cheers,
Warballoon

Beta 2 Progress Report: Bugs, Isolated Stations and Mining Colonies

Greetings Captains!

Beta has gone very, very well for us. We won't even pretend that the game doesn't still have some significant things to improve upon but the stability bug reports are down at a staggering level compared to previous releases. This has given us the breathing room we have been craving for a long time. So what does that mean?


Well, first we have cleaned up a ton of bugs. We should be rolling out our final Beta 1 patch soon. We have been reading the bug forums daily while also addressing anything that comes in from our analytics. The game will continue to get more and more stable and predictable.


Second we are working on some exciting features and great content. To begin with, Beta 2 will shift the galaxy into "Sectors." Your station will be at the center of those sectors and you can travel into them in order to start a self-contained experience. The reason for this is two-fold. First, we can concisely release new content packs and it will be easy for you to locate the new "Midorain Sector" or "Antorian Civil War" sector. Second, our modders will have the ability to build their own sectors. Players that download those sectors form the Steam Workshop will be able to quickly find new, player-created sectors.

We are also starting the Rebel sector from scratch. Up until this point many of our missions and encounters were architypes meant to test a certain feature or concept. None of them really had the character, story or sense of adventure that we try to bring to life in the Star Command universe. We are currently working on brand new adventures starting with a Mining Colony invasion.

We are going to continue to work on content throughout the month some of which will involve making enemy ships more specialty based. It will be much clearer moving forward what a ship "does" - some will have battery draining cannons, others will have freeze rays or the ability to heal other ships.

More to come very soon!

Cheers,
Warballoon

Beta 2 Progress Report: Bugs, Isolated Stations and Mining Colonies

Greetings Captains!

Beta has gone very, very well for us. We won't even pretend that the game doesn't still have some significant things to improve upon but the stability bug reports are down at a staggering level compared to previous releases. This has given us the breathing room we have been craving for a long time. So what does that mean?


Well, first we have cleaned up a ton of bugs. We should be rolling out our final Beta 1 patch soon. We have been reading the bug forums daily while also addressing anything that comes in from our analytics. The game will continue to get more and more stable and predictable.


Second we are working on some exciting features and great content. To begin with, Beta 2 will shift the galaxy into "Sectors." Your station will be at the center of those sectors and you can travel into them in order to start a self-contained experience. The reason for this is two-fold. First, we can concisely release new content packs and it will be easy for you to locate the new "Midorain Sector" or "Antorian Civil War" sector. Second, our modders will have the ability to build their own sectors. Players that download those sectors form the Steam Workshop will be able to quickly find new, player-created sectors.

We are also starting the Rebel sector from scratch. Up until this point many of our missions and encounters were architypes meant to test a certain feature or concept. None of them really had the character, story or sense of adventure that we try to bring to life in the Star Command universe. We are currently working on brand new adventures starting with a Mining Colony invasion.

We are going to continue to work on content throughout the month some of which will involve making enemy ships more specialty based. It will be much clearer moving forward what a ship "does" - some will have battery draining cannons, others will have freeze rays or the ability to heal other ships.

More to come very soon!

Cheers,
Warballoon

UPDATE: Range Circles and Better Combat

Greetings Captains!

We have been working this week on fixing up some of the quirks with hand-to-hand combat. We have added a few new features and fixed some behaviors that we think should make things much more solid going forward. The first big addition is range circles that will show you the radius of things that can be attacked, repaired or healed. We will continue to polish these but this should help make things a bit clearer. Second we got into the behavior of the crew and enemies and cleaned some things up. Crew should be much better at seeking out new targets and much less likely to just stand around and wait for someone to kill them.

The latest is live now on all branches. Pick it up and tell us if you see anything funky.

Next week we will be working on a brand new reward system that should really be fun! Enjoy your weekend!

PATCH NOTES
  • Added in Range Circles showing the area your crew members can attack, repair and heal.
  • Fundamental changes to crew and enemy attack behavior. This should be much more smooth and predictable now
  • Crew will no longer chase dying/dead enemies
  • New particle when you right click to attack an enemy
  • Crew no longer default to auto repair/heal
  • When crew teleport they will turn off auto repair/heal
  • Enemies will no longer target kits and boxes
  • Artwork is now useable
  • Added in “Navigation is Blocked” for areas where you cannot use navigation
  • Fixes to ReportCard, NewPerks and other menus for better support at lower resolutions
  • Added in dialog for choosing resolution to fix the game getting stuck in windowed mode
  • Added in red hair for crew


Cheers,
Warballoon

UPDATE: Range Circles and Better Combat

Greetings Captains!

We have been working this week on fixing up some of the quirks with hand-to-hand combat. We have added a few new features and fixed some behaviors that we think should make things much more solid going forward. The first big addition is range circles that will show you the radius of things that can be attacked, repaired or healed. We will continue to polish these but this should help make things a bit clearer. Second we got into the behavior of the crew and enemies and cleaned some things up. Crew should be much better at seeking out new targets and much less likely to just stand around and wait for someone to kill them.

The latest is live now on all branches. Pick it up and tell us if you see anything funky.

Next week we will be working on a brand new reward system that should really be fun! Enjoy your weekend!

PATCH NOTES
  • Added in Range Circles showing the area your crew members can attack, repair and heal.
  • Fundamental changes to crew and enemy attack behavior. This should be much more smooth and predictable now
  • Crew will no longer chase dying/dead enemies
  • New particle when you right click to attack an enemy
  • Crew no longer default to auto repair/heal
  • When crew teleport they will turn off auto repair/heal
  • Enemies will no longer target kits and boxes
  • Artwork is now useable
  • Added in “Navigation is Blocked” for areas where you cannot use navigation
  • Fixes to ReportCard, NewPerks and other menus for better support at lower resolutions
  • Added in dialog for choosing resolution to fix the game getting stuck in windowed mode
  • Added in red hair for crew


Cheers,
Warballoon