They Come in Fives — Playtest Update
[h2]Progression System[/h2]
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- [p]Agent Levels & Ranks (Cards)
Your operatives now grow with every battle, strengthening their unique abilities.[/p] - [p]Reaper Level (Player)
Victories now grant Caste Boost points. Distribute them to shape your deck’s power and refine your strategy. [/p]
- [p]Free Respec
Adapt on the fly — caste bonuses can be reassigned at any time to suit a specific deck, a new agent, or experimentation.[/p]
- [p]Personal Statistics
A player profile is now available. Track individual battle results, agent performance in duels, and your overall effectiveness across encounters.[/p]
- [p]Speed Control
Tempo settings added — you now control the pace of duels.[/p]
- [p]Improved Feedback
Visual and gameplay feedback has been reworked. Agent actions are clearer, and duels feel more responsive and dynamic.[/p]
- [p]Dialogue System
The foundation for story quests is now in place. You’ll encounter the first implementation of this system in the intro.[/p]
- [p]Updated World Map
Navigation has been streamlined and unnecessary nesting removed. Focus on quests, deckbuilding, and combat — not on fighting the interface.[/p]
- [p]New Onboarding
The tutorial has been redesigned to help you master agent talents and tactical 5v5 combat faster.[/p]
- [p]Open the Steam page → Request Access in the Playtest section.[/p]
- [p]Access is granted in waves.
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