1. They Come in Fives
  2. News

They Come in Fives News

They Come in Fives — Playtest Update

[h2]Progression System[/h2]
  • [p]Agent Levels & Ranks (Cards)
    Your operatives now grow with every battle, strengthening their unique abilities.[/p]
  • [p]Reaper Level (Player)
    Victories now grant Caste Boost points. Distribute them to shape your deck’s power and refine your strategy. [/p]
  • [p]Free Respec
    Adapt on the fly — caste bonuses can be reassigned at any time to suit a specific deck, a new agent, or experimentation.[/p]
  • [p]Personal Statistics
    A player profile is now available. Track individual battle results, agent performance in duels, and your overall effectiveness across encounters.[/p]
[h2]Combat & Game Feel[/h2][p][/p]
  • [p]Speed Control
    Tempo settings added — you now control the pace of duels.[/p]
  • [p]Improved Feedback
    Visual and gameplay feedback has been reworked. Agent actions are clearer, and duels feel more responsive and dynamic.[/p]
[h2]World & Narrative[/h2]
  • [p]Dialogue System
    The foundation for story quests is now in place. You’ll encounter the first implementation of this system in the intro.[/p]
  • [p]Updated World Map
    Navigation has been streamlined and unnecessary nesting removed. Focus on quests, deckbuilding, and combat — not on fighting the interface.[/p]
  • [p]New Onboarding
    The tutorial has been redesigned to help you master agent talents and tactical 5v5 combat faster.[/p]
[h2]How to join the playtest[/h2]
  • [p]Open the Steam page → Request Access in the Playtest section.[/p]
  • [p]Access is granted in waves.
    [/p]
[p][dynamiclink][/dynamiclink][/p]

We’re starting our playtest!

[p]By joining the playtest, you can earn a special card — fill out the survey and leave e-mail so we can send you the code. Our most active testers will be featured in the credits and receive a Discord role.[/p][p][/p][h3]How to join the playtest[/h3]
  1. [p]The playtest is available on Windows and Mac.[/p]
  2. [p]On the Steam store page, in the Playtest section, click Request Access.[/p]
  3. [p]We’ll be granting access in order (queue-based).[/p]
  4. [p]Inside the build, there’s a link to the survey — please fill it out.[/p][p][/p]
[h3]What’s in the playtest[/h3]
  • [p]Around 30 cards.[/p]
  • [p]8 card quests.[/p]
  • [p]Roguelite “Hell”3 faction Hells are open, with 2–3 circles each as a first taste[/p]
  • [p]Card rank progression.[/p]
[h3]
We’d love feedback on:[/h3]
  • [p]gameplay feel (fun/boring/too punishing/too easy);[/p]
  • [p]clarity and usability of the UI/UX;[/p]
  • [p]suggestions: what to improve, cut, buff, or simplify.
    [/p]
[h3]Heads-up[/h3][p]City and quest backgrounds are temporary — we’ll replace them with final art once the city structure and quest chains are locked in.[/p][p][/p][h3]Discord[/h3][p]Join us to chat: https://discord.gg/eCr884Xde3[/p][p][/p]