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Altay: Dawn of Civilization

[h2]A World Forged in Silence and Time[/h2][p] [/p][p]Hidden deep within a forgotten continent lies Altay—untouched, uncharted, and protected by time. For generations, four Elder Peoples thrived in harmony with nature, their cultures shaped by early technology and ancestral wisdom. They built wonders, whispered to the winds, and carved knowledge into stone.[/p][p]But the stillness is broken. New settlers arrive from beyond the mountains, armed with weapons, structured minds, and foreign ways. Their presence is a reckoning, challenging the foundations of the Elder Peoples’ existence.[/p][p]As a leader, you face a crossroads: embrace the settlers’ knowledge or rise in defiance to protect your culture. Every choice shapes your kingdom and the enduring myth of your people, echoing through generations.[/p][p][/p][h2]Strategy and the Land[/h2][p] [/p][p]Altay combines deck-building, territory control, and civilization development. Each player starts with a unique deck representing their Elder People. Cards produce essential resources—stone, wood, metal, and knowledge—to build settlements, expand influence, or acquire new cards.[/p][p]The board features diverse terrain: mountains, forests, lakeshores, and more. Settling grants control and enhances specific cards—a quarry boosts stone, forests empower woodworkers, lakeshores strengthen coastal abilities.[/p][p]Combat is streamlined: attack adjacent territories using cards, comparing values against neutral defenses or enemy settlements. Victory depends on strategic planning, resource management, and terrain mastery. Each turn, your choices ripple across time, influencing expansion, Technologies, and the eventual construction of Wonders.[/p][p][/p][h2]Achievements, Wonders, and Civilization Growth[/h2][p] [/p][p]Advancing your civilization is achieved through Technologies (levels 1 and 2) and Wonders (level 3 Achievements). Technologies represent cultural, scientific, or legendary breakthroughs. Each requires resources and a committed settlement. Completing them grants permanent effects—boosting production, card draws, or special abilities.[/p][p]Wonders are the pinnacle of achievement, Level 3 cards built after completing prerequisite Technologies. They do not grant settlements but provide significant victory points and lasting prestige. Players may pursue only one Achievement at a time, must complete levels sequentially, and cannot duplicate them.[/p][p]Success depends on careful planning, resource allocation, and timing, balancing expansion with development to secure the greatest legacy.[/p][p][/p][h2]The Elder Peoples and Victory[/h2][h2] [/h2][p]The game features four mysterious Elder Peoples, each with unique starting decks and strengths. They are not mechanically defined by names or lore but represent distinct paths of development.[/p][p]Victory points are scored for completed Technologies and Wonders, controlled territories, captured settlements, and conquest markers. Remaining cards do not contribute to scoring. The game ends when all settlements are placed or a player is eliminated.[/p][p]Ties are resolved by comparing completed Technologies, then Wonders, then controlled territories. Every decision leaves a mark on Altay, and the points you earn tell the story of what your civilization built and preserved.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][h2]Legacy and Invitation[/h2][p] [/p][p]Altay: Dawn of Civilization invites you to lead, reflect, and decide the fate of your people. There are no scripted paths, only meaningful decisions. Will your civilization grow through knowledge, expansion, or defense? Will you adapt to new settlers or preserve your ancient ways?[/p][p]The journey is shaped by strategy, terrain mastery, and the careful pursuit of Technologies and Wonders.[/p][p] [/p][h3]Rise as the leader of a civilization — Altay calls on Tabletopia![/h3]

Minos: Dawn of the Bronze Age

[h2][/h2][h2]Palaces and Mysteries of Crete[/h2][p] [/p][p]The sun glistens over the blue waters of Crete, and the majestic palaces of Knossos hold the secrets of an ancient civilization. In Minos: Dawn of the Bronze Age, you take command of one of the great Minoan clans and shape the fate of your people. Every choice — building cities, opening trade routes, issuing decrees — becomes part of history.[/p][p]The Minoans were a peaceful civilization: their strength lay not in conquest, but in the wisdom of their leaders, mastery of trade, and rich culture. Now it’s your turn to prove your strategic skill, leadership, and foresight to claim the title of true Minos. The Solo mode lets you experience these challenges alone, facing a clever opponent determined to contest your claim.[/p][p][/p][h2][/h2][h2]The Art of Power[/h2][p] [/p][p]In Minos, strategy and history are intertwined: every die, every card, and every action influences the fate of your clan. Smaller dice grant access to powerful actions, while larger dice advance you along progress tracks and provide unique rewards. Decree cards offer instant effects and triggered bonuses, letting you create one-of-a-kind combinations.[/p][p]Coins and weaponry are more than resources — they symbolize power and opportunity. Warriors strengthen your clan’s presence, defend cities, and engage with the Sea Peoples — mysterious actors of the Bronze Age whose true role in history remains an enigma. Solo mode transforms these actions into a genuine challenge: every decision demands careful planning and anticipation of your opponent’s moves.[/p][p][/p][h2][/h2][h2]A History Full of Mysteries[/h2][p] [/p][p]The Labrys, the double-headed axe of the Minoans, adorned rituals and symbolized the power of priestesses. It may have even inspired the name of the labyrinth of Knossos, a place of riddles and trials.[/p][p]The Minoan fleet connected Crete with Egypt, the Levant, and Anatolia, transporting olive oil, wine, pottery, and luxury goods. Minoan art often depicted daily life, religious ceremonies, and nature rather than warfare, setting this civilization apart from its contemporaries.[/p][p]Every city or tower you build, every ship you advance, every resource you collect, and every decree you issue on the board brings this history to life. You’re not just taking actions — you are living the era, making choices that could have changed the course of ancient Crete.[/p][h2]
[/h2][h2]A Test of Leadership[/h2][p] [/p][p]Minos is a challenge for strategic minds. Players compete for influence, build cities and farms, develop trade and culture, and advance along progress tracks. Battles with the Sea Peoples demand calculation and courage, while managing resources requires precision and foresight.[/p][p]Solo mode lets you test yourself against Rhadamanthus, the automated brother of Minos. His actions and strategies force you to adapt, craft combinations, and anticipate moves as if leading a clan in real historical conflict.[/p][p]Each game is more than a play session. It’s a chance to step into the shoes of a ruler, manage your civilization, construct cities and palaces, navigate trade routes, and exercise the wisdom that could become legendary. The history of Crete comes alive on the board: the Labrys, palaces, trade, and power become part of your personal journey toward immortality.[/p][p][/p][h2][/h2][h2]Step into the Legend of Crete[/h2][p] [/p][p]Minos: Dawn of the Bronze Age is a game where strategy, history, and challenge unite into one epic adventure. Become Minos, prove your right to leadership, and leave your mark on the legend of ancient Crete.[/p][p] [/p][h3]Lead Your Clan, Shape History — Play on Tabletopia![/h3]

Synchro Horizon — Gateway to the JRPG Roguelike

[p][/p][h2]The Seasons Are Turning. Can You Stop the End?[/h2][p]
Winter is coming—but not the kind you’ve read about. In Synchro Horizon, each step you take brings the world closer to its final breath. You are a hero in the land of Valentia, racing against time, building your team, and battling the cosmic force known only as the Celestial.

This is a 1–8 player tactical JRPG roguelike on the tabletop — part strategy game, part emotional odyssey. Imagine the magic of your favorite RPGs, the pressure of a ticking clock, and the freedom of endless replayability. This isn’t just a game. It’s a fight for a world on the edge.

[/p][h2]A Living World, One Step at a Time[/h2][p]
Your journey unfolds in phases — explore, battle, discover, survive. You and your party move across a modular map of Journal tiles, triggering events, uncovering secrets, and stumbling into battles that could break you. Every turn could be your last — or the start of a legendary comeback.

Combat is tactical, fast, and full of surprises. Heroes and monsters take turns on dual initiative tracks, keeping everything visible and tight. No delays. No hidden triggers. Just pure, clean strategy.

And then, there are the shards — the lifeblood of your power. Each turn, you can use one of each color, plus one clear shard as a wild. That’s it. Simple? Maybe. But when you’re surrounded, and every ability costs a different shard... simplicity starts to feel like a trap. And that’s the thrill.

[/p][h2]You Don’t Just Fight—You Grow[/h2][p]
From humble beginnings to battle-hardened warriors, your heroes change. Level up through seven tiers. Unlock new skills, then flip your entire hero sheet for a powered-up form at higher levels. Their tactics shift. Their roles evolve. What worked before may not work now — and that’s the point.

You’ll build your party from over 30 unique heroes, each with their own playstyle and mechanics. Frontliners who block with their bodies. Ranged attackers with piercing precision. Tricksters who manipulate time and position. No two are alike — and the combinations are endless.

Combat happens on a tactical grid. Position matters. Enemies can push you, pull you, isolate your healer, or expose your caster. So you’ll learn. Adapt. And master the rhythm of movement and timing.

[/p][h2]Fight Together or Fall Alone[/h2][p]
Every journey starts with one question: Who will stand beside you? Your team isn’t just a set of stats. It’s your engine of survival. Your combo machine. Your emotional backbone.

But Valentia won’t go easy on you. Over 50 different monsters await — each with distinct abilities and behavior patterns. Some lock down movement. Others break your lines apart. And then there are the Celestials — terrifying elites that shift the rules of the game. These aren’t just stronger enemies. They’re puzzles, disasters, and bosses all rolled into one.

You can play solo. Or with friends. Cooperate. Plan. Scream at each other when your positioning ruins the perfect combo. And when you win? You’ll know it wasn’t luck. It was teamwork, timing, and guts.

[/p][previewyoutube][/previewyoutube][h2]Try It Now on Tabletopia[/h2][p]
Not sure if this world is for you? You can jump in today on Tabletopia — free, online, and available right now. The full gameplay loop is there. Play solo. Test team setups. Feel the flow of combat. Try and survive a full run.

This isn’t a teaser. It’s the real game — already playable, already deep. And it’s the perfect way to learn the mechanics before the physical box lands on your table.

Synchro Horizon is more than just cards and tokens. It’s a living, breathing tactical RPG, crafted with care and challenge in equal measure.

It will test you. It will surprise you.

[/p][h3]Light the Beacon — The Journey Starts on Tabletopia![/h3]

Botanicus: Mastery Through Soil and Strategy

[p][/p][h2]Cultivate Beauty, One Decision at a Time[/h2][p][/p][p]You are an aristocrat of the late 19th century. With newly acquired land, a loyal gardener, and a taste for the exotic, you set out to build a botanical garden unlike any other. But beauty alone is not enough. Visitors have discerning eyes and very specific expectations. To outshine your rivals, you must plan, plant, and adapt — not only to please the crowd, but to grow a garden of rare elegance and strategic depth.[/p][p]In Botanicus, each turn invites tactical choice. Select an action space before others can, maneuver your gardener among flower beds, and place plants according to ongoing objectives. Coin economy, careful positioning, and timing matter: your gardener moves one footprint at a time, each step costing a coin — and every action has its price.[/p][p]Tasks are the heart of your reputation. Each row of your garden must meet the exacting standards of visiting patrons. Complete their requests to gain prestige and unlock more demanding challenges. As your garden grows, so does its complexity — but also its brilliance.[/p][p][/p][p][/p][h2]Why Strategists Will Thrive in the Garden[/h2][p] [/p][p]This is a game of deliberate pace and layered outcomes. No luck determines your fate — only your foresight. Action selection is contested and dynamic, with each player competing to claim powerful effects before others. You must anticipate their intentions, adjust your rhythm, and carve out advantage.[/p][p]Garden cards give flexibility: spend two coins to perform a tailored action, or sell the card for three coins and secure your next turn’s position. Watering, planting, advancing along tracks — each decision is interconnected. No step is wasted, but none can be repeated.[/p][p]Round by round, your garden becomes a canvas of spatial control, clever sequencing, and evolving purpose. In the second round, flipped flower tiles alter the field, offering new actions and surprises. And in the final act, a single last move may tip the balance.[/p][p]If you're ready for more, the Expert Variant brings asymmetric layouts, animal tokens, and secret scoring conditions. Play with two gardeners instead of one, unlock hidden bonuses by caring for animals in your flower beds, and pursue unique endgame objectives. [/p][p][/p][h3][/h3][h2]For the Botanically Minded [/h2][p][/p][p]Among the most prized flora in Botanicus are the Level IV plants — rare specimens that represent true horticultural prestige. Here are just a few:[/p]
  • [p]Nepenthes Alata — a carnivorous pitcher plant from the Philippines, with tooth-like ridges to trap insects.[/p]
  • [p]Victoria Amazonica — the giant water lily with blooms over 40 cm wide, warming its petals to lure beetles.[/p]
  • [p]Selenicereus Grandiflorus — the “Queen of the Night,” a cactus that flowers only once a year, for one night.[/p]
  • [p]Brugmansia — the “angel’s trumpet,” beautiful yet toxic, with pendulous blossoms and hallucinogenic alkaloids.[/p]
  • [p]Monstera Deliciosa — known for its split leaves and edible fruit, ripening like a green pinecone.[/p]
  • [p]Dracunculus Vulgaris — the dragon lily, exuding the scent of decay to attract pollinators.[/p]
[p]These plants aren’t just names on tokens. They embody centuries of botanical exploration, scientific curiosity, and horticultural achievement — and their inclusion makes each garden a living museum.[/p][p][/p][previewyoutube][/previewyoutube][h2]Let Strategy Flourish at Tabletopia[/h2][p] [/p][p]Botanicus isn’t about reacting — it’s about composing. Each choice is a seed. Each turn, a season. The competition is constant, the tempo elegant, and the reward lies in your foresight.[/p][p]You can now play Botanicus online on Tabletopia, the platform for digital board games. Play or test your skills against real opponents. No downloads, no setup time — just strategy, beauty, and bloom.[/p][p] [/p][h3]Play Botanicus today — and let your brilliance blossom[/h3]

SPOOKTACULAR: SCREAMS FROM THE SCREEN

The old Silver Cinema—abandoned for years, its velvet seats faded, its reels long unwound—flickers to life on the last night of October. Wind howls through broken windows. Neon buzzes faintly above the entrance. On the marquee, a torn banner struggles in the storm: “All-Night Spooktacular Film Festival.” Horror fans shuffle in, clutching popcorn and VHS tapes, unaware their tickets are one-way only.

The storm builds. Clouds claw at the sky like a werewolf at the screen. Lightning forks across the night, striking a substation with a deafening crack. Inside, the movie stalls. The image stutters. The film sizzles. Then the audio dies—replaced by static, a hiss, a groan.
And then... they emerge.

Not actors. Not special effects. These are monsters. Real monsters. Torn from celluloid. Brought to life. You are one of them.


[h2]MONSTERS OFF THE REEL[/h2]

Spooktacular is a cinematic horror board game where you become one of twenty unique monsters born from the darkest corners of B-movie nightmares.
You’re not just wearing a costume. You are the thing under the bed. The whisper in the duct. The shadow in the back row.

You crawl out of the screen into a crumbling movie theater overrun with panicked spectators. Your mission? Haunt, hunt, destroy—and become the most terrifying creature ever committed to film. Each monster comes with its own rules, its own tempo, and its own method of making the audience scream.

One stalks from the vents. One devours entire aisles. One brings the ushers back from the grave. Some thirst for flesh. Others for fear itself.

Every playthrough is a forgotten horror flick—one that never made it past the censors. Unpredictable. Blood-soaked. Brilliant. And when it’s over, only one scream will echo as the final credits roll.


[h2]A GAME THAT CELEBRATES OBSCURE CINEMA AND FEAR THAT LINGERS[/h2]

This isn’t nostalgia. It’s resurrection. Spooktacular pays tribute to the grainy late-night horrors we weren’t supposed to watch—but did.

Each monster is inspired by horror subgenres that defined (and warped) generations:
  • The stitched horrors of mad science.
  • The syrupy decay of body horror.
  • The hiss of creature features.
  • The creeping dread of psychological torment.

These monsters aren't tropes—they're tributes. Each one plays like its own genre. Want to control a shape-shifting slasher that kills with timing and style? It’s in the box. Prefer the creeping mist that consumes rooms, erases exits, and leaves whispers behind? Also here.


[h2]TERROR YOU CAN TOUCH[/h2]

Spooktacular is not a reboot. Not a parody. It’s a ritual built from cardboard, plastic, and pure analog dread.

Inside the box, you’ll find:
  • 20 fully asymmetric monsters, each with its own power set. Some whisper through walls. Some twist reality. Some… just want to be loved.
  • A modular cinema board, including screening rooms, projection booths, vents, popcorn machines, exits that never work, and secret passageways that may or may not exist.
  • Streamlined rules that are easy to learn but layered in darkness. New players can jump right in, but the longer you play, the deeper the terror grows.

Every playthrough is a new VHS tape you found in your uncle’s basement. Unlabeled. Unfinished. Unexpected. Just press “Play”… and hope it ends before it ends you.


[h2]BUT YOU’RE NOT ALONE IN THE DARK[/h2]

Spooktacular is a game of horrific competition. Every player controls a different monster, and every monster wants the spotlight.

You’ll stalk the same theaters. Hunt the same prey. But others are always one scream ahead. They’ll slam doors in your face, lure victims away, set traps in the aisle, or strike when your back is turned.
You can form uneasy alliances. Whisper across the lobby. Team up for a scene or two. But in the end, there can be only one name on the marquee.

There are no friends in this flick. Only survivors. And those who don’t get a sequel.


[h2]WANT TO PLAY TONIGHT?[/h2]

Can’t wait for the box? You don’t have to.

Spooktacular is already haunting the digital realm on Tabletopia—a full tabletop simulation of the physical game. Not a cut-down demo. Not a video game. The actual board, the monsters, the tokens. Everything you’d find in the box… and a little extra glitch around the edges.
You and your friends can play online from anywhere, in real time. Explore the cinema together.

Practice your scares. Perfect your strategy. Or just bask in the haunted glow of 1980s analog terror.
New to horror board games? Great. Tabletopia lets you learn the mechanics at your own pace. Try solo runs. Host digital screenings. Introduce your cult… we mean, your group… to the experience.

Whether you’re in Tokyo or Toledo, the nightmare is only a click away.


[h2]A LOVE LETTER TO VHS FEVER DREAMS[/h2]

There’s no jump-scare economy here. Spooktacular invites you into an immersive horror world built not just on fear—but texture, pacing, atmosphere.

Each game is a session of creative performance. You’re not just winning. You’re starring in a forgotten film that never saw daylight. The creak of a reel. The warped tracking line. The moment the film melts and something stares back.

If you remember taping over old rentals. If you ever squinted at shadows behind the screen. If you know horror doesn’t need CGI to chill your bones—this is for you.


[h2]AND NO ONE LEAVES UNAFFECTED[/h2]

Spooktacular isn’t just a game. It’s a séance in a box. A late-night TV broadcast you were never meant to see. A degraded tape that shouldn’t have survived… but did.

It’s for those who grew up on flickering screens, midnight movie marathons, and the hum of rewinding horror.

It’s for those who miss cigarette burns in the corner of the frame.

For those who remember that true terror doesn’t come from polygons, but from static, silence, and the sudden scream in a pitch-black room.

[previewyoutube][/previewyoutube]
[h2]THE FINAL REEL IS SPINNING[/h2]

The lights are dimming. The usher has vanished. The exits are jammed.

If you want to be part of this flick—step into the frame.
Or stay seated.
In the dark.
Let the screen glow.
And watch… as they find you.

[h3]The spooky awaits at Tabletopia[/h3]