Altay: Dawn of Civilization
[h2]
A World Forged in Silence and Time[/h2][p] [/p][p]Hidden deep within a forgotten continent lies Altay—untouched, uncharted, and protected by time. For generations, four Elder Peoples thrived in harmony with nature, their cultures shaped by early technology and ancestral wisdom. They built wonders, whispered to the winds, and carved knowledge into stone.[/p][p]But the stillness is broken. New settlers arrive from beyond the mountains, armed with weapons, structured minds, and foreign ways. Their presence is a reckoning, challenging the foundations of the Elder Peoples’ existence.[/p][p]As a leader, you face a crossroads: embrace the settlers’ knowledge or rise in defiance to protect your culture. Every choice shapes your kingdom and the enduring myth of your people, echoing through generations.[/p][p][/p][h2]
Strategy and the Land[/h2][p] [/p][p]Altay combines deck-building, territory control, and civilization development. Each player starts with a unique deck representing their Elder People. Cards produce essential resources—stone, wood, metal, and knowledge—to build settlements, expand influence, or acquire new cards.[/p][p]The board features diverse terrain: mountains, forests, lakeshores, and more. Settling grants control and enhances specific cards—a quarry boosts stone, forests empower woodworkers, lakeshores strengthen coastal abilities.[/p][p]Combat is streamlined: attack adjacent territories using cards, comparing values against neutral defenses or enemy settlements. Victory depends on strategic planning, resource management, and terrain mastery. Each turn, your choices ripple across time, influencing expansion, Technologies, and the eventual construction of Wonders.[/p][p][/p][h2]
Achievements, Wonders, and Civilization Growth[/h2][p] [/p][p]Advancing your civilization is achieved through Technologies (levels 1 and 2) and Wonders (level 3 Achievements). Technologies represent cultural, scientific, or legendary breakthroughs. Each requires resources and a committed settlement. Completing them grants permanent effects—boosting production, card draws, or special abilities.[/p][p]Wonders are the pinnacle of achievement, Level 3 cards built after completing prerequisite Technologies. They do not grant settlements but provide significant victory points and lasting prestige. Players may pursue only one Achievement at a time, must complete levels sequentially, and cannot duplicate them.[/p][p]Success depends on careful planning, resource allocation, and timing, balancing expansion with development to secure the greatest legacy.[/p][p][/p][h2]
The Elder Peoples and Victory[/h2][h2] [/h2][p]The game features four mysterious Elder Peoples, each with unique starting decks and strengths. They are not mechanically defined by names or lore but represent distinct paths of development.[/p][p]Victory points are scored for completed Technologies and Wonders, controlled territories, captured settlements, and conquest markers. Remaining cards do not contribute to scoring. The game ends when all settlements are placed or a player is eliminated.[/p][p]Ties are resolved by comparing completed Technologies, then Wonders, then controlled territories. Every decision leaves a mark on Altay, and the points you earn tell the story of what your civilization built and preserved.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][h2]Legacy and Invitation[/h2][p] [/p][p]Altay: Dawn of Civilization invites you to lead, reflect, and decide the fate of your people. There are no scripted paths, only meaningful decisions. Will your civilization grow through knowledge, expansion, or defense? Will you adapt to new settlers or preserve your ancient ways?[/p][p]The journey is shaped by strategy, terrain mastery, and the careful pursuit of Technologies and Wonders.[/p][p] [/p][h3]Rise as the leader of a civilization — Altay calls on Tabletopia![/h3]