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Gather! Battle! Prevail!



Dwar7s Winter is a hand-building, resource management game with tower defence elements in the gameplay.

You built and defended your kingdom, and now that winter is here, you need to battle the harsh elements and chillingly scary monsters. Each player wants to achieve more victory points, but the only way to survive the winter is to work together.

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[h2]1-4 players
45-60 minutes
Hand building, tower defence, dwarven chaos!
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Each turn of the game is one week and the gameplay is divided into 4 Phases:

Phase 1: Winter is here!

At the beginning of this phase, monsters try to take over your castle. You first move any existing monsters 1 step closer to your castle, then apply their special abilities, and finally spawn new monsters based on the number of players.



After the monsters, natural disasters hit your town. Reveal a new disaster and resolve it.

Phase 2: Build your hand



Everybody starts the game with the same cards in their hand. During the course of the game you can hire more mercenaries and upgrade your deck. At the beginning of each turn you choose 7 cards from your personal deck to play.

Form your strategy and choose your cards wisely!

Phase 3: Follow the music



Every player has 5 actions points that can be used to perform any combination of the various actions: Play Music, Place/Move Dwarfs, Attack Monster, Resolve Disaster, Hire Mercenaries etc.

Phase 4: Check winning or losing conditions!



If you have X+2 Disasters active (X equals the number of players) or a Monster is in your castle, then you lose the game!

If this is the end of the 7th week and you manage to not lose your Castle or be overwhelmed by disasters, then you survived the Winter... and the first signs of Spring finally appear.



Attack your opponent with witches and avoid the Gatekeeper.



Gatekeeper is an intense 2-player card game that has you pitched against an opponent in a duel. In four locations you will position witches out of your hand and attempt to take control in small and larger-scale confrontations, with the mysterious Gatekeeper playing a merciless referee using some unique dynamic mechanics.

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[h2]2 players
40-60 minutes
Rondel, Card Battling, Witchy Madness!
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When positioning a witch of a specific element at a location, columns are formed. A new witch will compare her spellpower with that of the opposing witch, with the higher value "dazzling" the weaker party. In dazzled state, witches are vulnerable for the vicious Gatekeeper that is now activated by the Gatekeeper value on the last played witch, moving X-number of locations in a set cycle movement. In the location she lands in, she will check if a dazzled witch is present and eliminate her from the contest.



Next, she will activate a rondel and move a marker to the next position, activating the next Element Gate in line.

By activating the gate she awakens all the witches of this element present at the location, triggering a larger scale confrontation, with the player holding majority inflicting damage equal to the number of withes they have present. The defending player can however fend off part of the attack with opposing witches.



Each witch also cast 1 of 10 unique special spells, each manipulating parts of the duel in devious ways. This additional layer creates tough decisions in an already challenging duel of wits.

Will you control the Astral plane by lowering the mana level of your opponent to "0"?



Work together to save the world from climate change



It’s a race against time to fight climate change. You and your friends must work together to reduce global emissions before it’s too late! As you strategically deploy various climate solutions, you will be tested on your knowledge and your ability to prioritize. You will need to think critically about each solution and discuss them with your teammates in order to avoid catastrophe.

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[h2]1-8 players
30-90 minutes
Collaborative, educational, prevent ecological disaster!
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Solutions is a collaborative, discussion-based game. Project Drawdown shows a path forward to how we can beat climate change by the year 2050. They have ranked 76 climate solutions based on how much impact they can realistically have between 2020-2050, based on technology trends, adoption trends, economics, carbon lifecycle analysis, and more.

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Players propose unique and surprising climate solutions and must discuss and debate their real-world impacts. The solutions are inspired by Project Drawdown, the world's leading resource on climate solutions. Other science is pulled from NASA, the IPCC, the UN, Stanford, the AMPERE database, and many other sources.



For Fighting Fantasy lovers!



Card Tactics is a pocket-sized tactical combat solo card game taking place in a gritty fantasy setting inspired by Tabletop RPGs, Fighting Fantasy books and unforgiving video games.

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[h2]1 player
30-60 minutes
Solo gaming, campaign-driven, pocket-sized!
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  • Choose between six unique heroes;
  • Battle 18 distinctly terrifying foes (4 in this demo);
  • Gear up and strategize against all odds
  • For 1 player¹. The Deck AI² plays by itself!


[previewyoutube][/previewyoutube]
Card Tactics is (supposed to be) a challenging game. Not only your will team of heroes and items enable different strategies, but events will also “mess up” the course of the adventure. Learning the enemy’s skills and patterns is the key to success - and that takes some time. Experience, strategy and the ability to anticipate the enemy’s actions will exponentially raise the chances of victory.



Your objective is to win five increasingly difficult combats using chosen heroes. Items and events will add options and unexpected challenges. The game ends if at any point all heroes reach zero health.



Slay The Spine! 📚



Our intrepid author Paige Turner is back! In Paperback Adventures, you get to play the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game.

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[h2]1 player
50-150 minutes
Solo gaming, deckbuilding, roguelike
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[previewyoutube][/previewyoutube]
Just like in the original game Paperback (and its follow up Hardback) you will build your own deck of cards throughout the game, and those cards will have letters to help you spell words every turn.

[previewyoutube][/previewyoutube]
But in Paperback Adventures, instead of testing your wordsmithing wit against other players, you will use your words to defeat a series of AI enemies in "roguelike" fashion.



Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic, highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are 3 playable characters that have different strengths and playstyles.