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Explore the beauty and wonder of North America’s wildlife!



In Keystone: North America you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.

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Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles, learn about amazing animals, and explore the different ecosystems that makeup North America.



AwSHUX Spring Starts Today! 🍐



AwSHUX Spring is here! Starting at 8am PDT | 11am EDT, you can visit https://www.awshux.show/ for an entire weekend free to hang out with the gaming community, watch live streams with some fantastic content creators, and play board games with the SU&SD team!

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All participants in AwSHUX Spring can redeem a 7-day Tabletopia Premium Gold subscription code!

Check out the SHUX live stream content schedule below!



In addition to the SHUX team's events, loads of publishers are hosting their own events as part of the con!



You can also see the entire list of games that will be showcased at the con, as well as VOTE on the games you're excited to see! These will be displayed on the front page hotness!

Compete to build the best ran penitentiary in the county



In Prison Architect: Cardboard County Penitentiary one to four wardens will compete to create the best and most efficient prison the governor could possibly imagine! During the Bidding phase players will simultaneously bid on 4 different categories of room tiles and some staff and policy cards to expand their prison, manage their prisoners need for comfort and hygiene, and to keep them from running away. During the Construction Phase, they will arrange the tiles in their Prison Area paying attention to the individual requirements and scoring conditions each tile pose. During Intake, they will decide how many and how dangerous prisoners to accept, and finally, they will commit themselves to a number of objectives they have to meet by the end of the game...

Prototype photos shared by Dávid Turczi

Will you focus on making the most cash?
Will you keep your prisoners' rehabilitation and release in your mind at all times?
How many Objectives do you dare to commit yourself to?
Are you going to try and have a huge prison with lots of inmates, or just focus on the most dangerous of them and earn your reputation as the architect of a lean supermax?



The choice is yours, Warden!



Influence the fighters of a cyberpunk arena



In the near future, entertainment will have changed. It will have evolved beyond traditional sports in stadiums and into a larger than life spectacle where digital warriors will compete against one another inside the cyberspace arena in bloodless conflict sports.

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This futuristic environment is where Fired Up is set. In the game, the players are not the fighters! They are spectators with premium seats to the largest spectacle of all time. Their premium seats make it possible for them to influence the digital athletes in the Arena and bet on their champions in the fight.

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Each round the players roll dice to determine how best to influence the warriors and will secretly bet on specific highlights they would like to see happening, thus having the best time ever! During the course of the game, each player roll their action dice which can be used to influence the fighters. After the action selection phase, the fighters are going to attack each other when the combat phase is going to be resolved.



In the end, the person who had the most fun will win this game of futuristic sport! The game ends when at most one fighter is left in the arena!




Two expansions for the acclaimed AuZtralia game by Martin Wallace!



AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

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Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight. Everything you do in the game costs time, which is one of AuZtralia's most valued resources.

At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.

You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.

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The Big Box version of the game along with two brand new expansions are now on Kickstarter. Try the new expansions for yourself now on Tabletopia!

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[h2]Revenge of the Old Ones[/h2]



Revenge of the Old Ones enables a human player to control the evil forces of the Old Ones. As well as deciding where to place your forces, you can summon terrible creatures from the void to create even more havoc at a time that suits you. Now you can raise Nyarlathotep, summon a Ghoul, or call forth the Hounds of Tindalos to defeat the scourge of humans invading YOUR lands.

To counter the evil mind, the humans have more tools: Outposts, stronger Ports, and extra starting resources.

[h2]TaZmania[/h2]



TaZmania is a dual-map expansion for AuZtralia designed specifically for 1-2 players, or 2-3 if playing with the Revenge of the Old Ones expansion.

The fixed map is surveyed for resources and Old Ones. The second map is randomized through terrain tiles: the central core of the island will remain hidden until you venture near. There's a new terrain type: impassable lakes - and the option of locating your Port anywhere on the coast to get to the heart of the action quickly.