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Dance your way through Homecoming! πŸ•ΊπŸ½



[h3]1-4 players
30-60 minutes
Competitive or co-op, set collection, sweet dance moves
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Dance Card! is a family-friendly strategy game, set during a high school Homecoming dance! All of the players take on the roles of students and have the objective of dancing with each of their personal dance partners to win the game. The contemporary setting, vibrant art style, and unique theme is designed to appeal to younger players, those new to the tabletop hobby, and parents who want a game to help their kids transition into the world of hobby gaming. Despite being a gateway game, Dance Card! also provides plenty of challenge and replay value for more experienced players as well.

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The most important aspect of Dance Card! is its cast. Rather than include generic students, each of the 32 playable characters in Dance Card! are completely unique, with their own style and personal abilities. To better reflect the real, contemporary world that high school students live in today, the cast of Dance Card! is designed to be inclusive and representative of many different cultures, orientations, and dress styles.





A new game from the designer of Terraforming Mars! πŸš€



Welcome to the Star Scrappers universe! Have a seat and get comfortable in the commander chair on a Space Station - one of many that are being constructed in the asteroid belt called the Sybil Cloud. Deposits of Hexis - the most desired mineral in the entire Galaxy - have been discovered there, attracting numerous daredevils willing to extract the precious crystals. Miners have to live somewhere, so you and your corporation are here to provide them with accommodation and, naturally, to get rich!

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[h2]1-5 players
45-60 minutes
Hand management, pattern building, corporate competition![/h2]

Star Scrappers: Orbital by Jacob Fryxelius, the designer of Terraforming Mars, is based on his Space Station card game, which has been mechanically streamlined, updated and re-themed to fit the Star Scrappers universe - a space western setting created and developed by Hexy Studio.

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You start your space station (Orbital) with a core module tile on the table, then over five years (rounds) you expand it by paying and placing new module cards. Each year you start with a five-card hand, crew tokens and new money, with the amount of crew and money determined by the structure of your orbital. You use money primarily to pay for new modules, and the crew gives you special effects on many of your modules.

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During the year, the players take turns doing actions such as building, using module actions, playing event cards, repairing or passing. When everyone passes, the year ends and victory points are awarded: there are six kinds (colors) of modules and for each kind, the player(s) with the most modules of that kind is awarded a victory point. At the end of the fifth year, the player with most victory point wins.



Investigate horrors in Arkham, then get quizzed on the results.



Welcome to H.P. Lovecraft's Arkham in the 1920s. There will be many mysteries to uncover in this storytelling game of Lovecraftian terror. Using the provided newspaper, a list of allies, the directory of Arkham residents, and a map of Arkham, your job is to follow the clues from location to location, suspect to suspect, to unravel the mystery, and answer the questions posed at the end of each scenario.

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[h3]1-8 players
1-2 hours
Cooperative, storytelling, cosmic horror
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Your score in Mythos Tales depends upon the number of clues points you needed to visit, the risks you took to your sanity in your investigations, and your ability to find the correct answers to the questions. Match wits with Armitage, the man who has been exposed to the sanity-blasting truth about the existence of the age-old evil! Can you beat his score?

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With that in mind, it is time to collaborate with Armitage's investigations to complete your training. This is not a typical board game: No dice, no luck, but a challenge to your mental ability.



Fight other Sorcerer-Lords & destroy their strongholds!



[h3]2 players
15-30 minutes
Card drafting, hand management, scratch that MtG itch
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Clash of Deck is a two-player, expendable game with many twists, the biggest of which is: you buy a folded, 8-pages booklet and cut the cards off to build your game.

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Released on a monthly basis, the game sees the player summon creatures on each side of two bridges on two different lanes and attack their opponent to try and destroy first their watchtower, and then their castle. To do so they first must dispatch opposing creatures.

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When a player suffers damage, they move their watchtower/castle card from left to right in their hand. If the building reaches the rightmost position, it is destroyed.



Since the number of cards in one's hand is the amount of mana the player gets at the beginning of their turn, and defeated creatures go back into your hand on the rightmost position, knowing which creature to play and which creature to let die is key to managing both your position on the board and your life total.



Run a Tokyo rail conglomerate! πŸš…



[h3]2-4 players
45-75 minutes
Pick-up-and-deliver, route building, train capitalism
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Shinjuku is a strategic network-building and pick-up-and-deliver board game. In Shinjuku, you build stores in Tokyo and the rail lines to connect them so that you can build the most successful shopping/rail conglomerate.

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Every turn, new customers will arrive on the map looking to purchase one of 4 different goods. On your turn, you choose 2 different actions from: (a) Build a store, (b) Expand your rail, (c) Upgrade to a department store, (d) draw cards as Income or (e) Move customers along the rail to stores.

You start with a hand of 4 location cards, and draw a new card each turn. The Build, Upgrade and Move actions require that you play a matching location card from your hand. Cards in your hand that match locations where you have previously built a store are Wild and can be used to match any location.

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The game ends when the last customer is placed (+ one final round) and victory goes to the player that acquires the most sets of customers.