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Employ citizens with a variety of skills to make your civilization thrive.



Hadara carries you off into the world of cultures and countries of this earth. Over three epochs, you will experience the transformation of your new world from a small settlement to a high culture.

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You want to populate this world with people who come from different cultures and continents as well as different ages. To bring glory and honor to your world, you should choose the persons and accomplishments skillfully.



But you should not ignore agriculture, culture, and military power, otherwise one of your competitors might get bigger and more successful than you. Who will succeed first in creating a new flourishing high culture?



Explore Siberia with the Stroganov merchants and Cossack hunters



In the 16th century, a family of merchants and entrepreneurs by the name of Stroganov attracted the attention and favor of the Tsar. Wishing to align with their wealth and power, he granted the Stroganovs lands and privileges with which to continue their enterprises. Near the end of the century, the Tsar enlisted the help of the Stroganovs to extend Russia’s reach into Siberia, the vast landscape from the Ural Mountains to the Pacific Ocean, which had proved complicated and difficult to conquer. The Stroganovs hunted and traded furs in the region, recruiting Cossacks to do the work. “A” path was opening to the east.

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In Stroganov, you’ll play as members of the powerful Stroganov family, urging your Cossack hunters to explore eastward across Siberia. In the fairer weather of Spring, Summer, and Autumn, your Cossacks will explore, hunt for valuable furs, and establish outposts. As they travel, they’ll gather stories to turn into songs to be sung when they return home for the long harsh Winters. Your growing influence in Russia depends on the continued favor of the Tsar. Fulfill his wishes in Siberia to sustain your power and bring honor to the Stroganov name!



The rail-building roll-and-write is back! 🚆🖊



Railroad Ink Challenge is a quick-playing roll-and-write game for 1 to 4 players. Grab a board and a dry-erase marker, and get ready to reach networking nirvana! Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalized for any open connections, so plan carefully!

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Railroad Ink Challenge has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction thanks to in-game goals! Only those who achieve them first get the reward, so you have to keep an eye on what your opponents are doing and try to complete the goals before they do! A different set of goals is available each time, so no two games will be the same!



But wait, there's more! Draw unprecedented, mind-bending route configurations thanks to the new dice! Connect special structures to your network to trigger new effects: factories allow you to duplicate a die, villages give bonus points if they are close to a station, universities unlock extra special routes — use these effects wisely and you'll score big!

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Review of the original Railroad Ink

Railroad Ink Challenge comes in two versions, each one including one expansion with an additional dice set that adds new special rules to your games. Create placid forest landscapes and build into a beautiful arboreal paradise with the Lush Green Edition! Use oases to protect your cacti from the arid desert climate in the Shining Yellow Edition!



Use hints to find that one famous personality in a group of twelve!



Similo is a co-operative deduction game, and each version of the game — e.g., Fables, History, Myths — comes with a deck of thirty cards, beautifully illustrated by Naïade, showing the portrait and the name of a series of characters with a common theme.

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Your goal is to make the other players guess one secret character (out of the twelve characters on display in the middle of the table) by playing other character cards from your hand as clues, stating whether they are similar to or different from the secret character. After each turn, the other players must remove one or more characters from the table until only the right one remains and you win — or it is removed and you lose!

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You can play with one of the Similo sets on its own, using the cards from, say, Fables both for the characters being laid out and for the clues being given to the guessers, or you can use the cards from one set for the twelve characters on display and the cards from another set as the clues. The game is far trickier this way!



Manipulate empires from the shadows 🗡



Marching under war-torn banners, the mighty armies of the five empires clash on blood-stained battlefields, each legion an exemplar of their virtue in war: The reach of the Eagle. The ferocity of the Bear. The endurance of the horse. The power of the elephant. The pride of the lion. But true power lies in the shadows with a serpent, a spider, a raven, a rat. This is not a war for the mighty, with battles waged on the open field. This is a war for the cunning, with battles waged in webs of deception…

Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you'll be playing a secret society who is betting on the hopeful victors of this war while pulling strings to rig the results and ensure your bets pay off.


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A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.

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You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe.