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Start your journey into nature... 🌲



Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

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In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

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Hidden Areas now available!



We are happy to introduce a new big feature on Tabletopia: hidden areas! Hidden areas are zones on surfaces which content is hidden from everyone except its owner.

You may have seen this feature appear before, as some of its functionality has already been available on Tabletopia. But now we have two major updates: first, hidden areas are now available for everyone in the Workshop, and second, we have made many improvements to the flexibility of this feature to improve the play experience.

Hidden areas have previously been trialed in Guild Master

For players, you can use them for hiding secret information, taking a random card from another player, revealing a card to your ally while keeping it secret from others, or just as a supplement to your hand. This gives you much more flexibility for navigating the digital space with games that include this functionality.

For designers, this means adding a hidden area is now available in the Workshop exactly like any other element. In the setup you can adjust the behaviour of hidden areas in your game.

Hidden areas can be bound to the seat of a particular color. Players can detach hidden areas from their seat during the game and attach them to another one. A seat can have more than one hidden area. Hidden areas can be locked, moved, and rotated as other game components. Only the owner can unlock and move their hidden area.

You can see how many elements there are in the hidden areas of other players. If this quantity is secret information, this function can be disabled in the setup. By clicking and dragging the mouse on your opponent’s hidden area you can take a random element from there - just like from a bag. Other players do not see what you are taking unless you put it openly on the table.

Hidden areas can be used in various ways. For example, they are needed in games that in real life use a screen or other means to hide some elements from other players. It happens in many games, from old-time classics like Perudo:



or newer, more complex titles such as Oceans and King’s Dilemma:





Hidden areas can be a handy alternative to a player’s hand. For instance, in deck building games like Hero Realms you can simply lay out your cards in your player area instead of taking them into hand every round and then placing them back onto the table:



Moreover, hidden areas make card drafting or any other form of components exchange much easier as well. In The Isle of Cats, every player has a hidden zone attached to their color. When you need to pass your hand of cards to another player, simply put them into your hidden area and then attach it to another player through the round menu. That player will be able to see the cards in that hidden area and can also move the zone closer to their player area if needed. Similarly, another player may reveal their hidden area to you so that you take one card into your hand and pass it further. Card drafting has never been easier!



Try out any of these games now to test this functionality, or add a hidden area to your game in the Workshop!

Actions dictate allegiance in a race for territory, power and glory.



Planet Fulcrum is a strategic 1-4 player, area control board game with tech-tree character development and deck-driven battle. Players assume the role of an unwitting adventurer. Transported, stranded, and endowed with powerful abilities by the mysterious planet to compete for its gifts.

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To master their new-found skills, players must form a bond with the planetary regions by gathering and distributing Fulcra; coalesced cubes of raw power to control territory. This shared goal will make conflict inevitable, as players battle to reduce their rivals' ability and hold over their new home.

For every action a player takes, the planet will react. Delivering judgement on the players' morality and aligning them to one of three factions. The righteous must work together, whereas the devious bid to subjugate all.



Players will accrue points by controlling territory, leveling up Power cards, and collecting items. The game ends when every territory is under player control. The player with the highest points total is the victor.

Wanna see this game in action? Join us on Twitch this Friday as the designer Paul teaches the game!





Ethereal Gary Con XIII Begins Tomorrow!



Join us for Ethereal Gary Con XIII, March 25-28th, 2021 as we Celebrate A Life Well Played! The risks posed by the global Coronavirus pandemic caused us to forego a physical convention in Lake Geneva, but there will be a strong virtual convention filled epic adventure, engaging seminars and panels.

If you haven’t gotten your badge for Gary Con XIII yet, go to Play.GaryCon.com and get your Ethereal Badge now!


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Gary Con is an annual game convention celebrating the life and works of Gary Gygax, the Father of Role Playing Games. We do this by doing what he loved so much in life, playing Games! Join Gary’s children, friends and fellow game enthusiasts as we celebrate a life well-played.

You can find all the details you need about the convention on the Official Site.

Tabletopia is proud to be the official tabletop platform of Ethereal Gary Con XIII!

Lead your Hero to the ancient Dimara in time, but beware the Shadow Hero đź’€



Legacy of Thracks - The Awakening is an epic, competitive asymmetric fantasy game with semi-coop elements. You control one of the three clan heroes (Warrior, Mage, Engineer) and tries to enter the legendary Dimara in time, or control the Shadow hero and prevent the other heroes from reaching Dimara. Beside your hero you (and anybody) can control the common Lost Souls too.



During the Awakening people started to change and the 3 clans were established based on their different abilities. But the Awakening has a purpose...it always had, and there is a dark secret behind it. After the long war between the clans the real brutal enemy appeared: the Shadows, whose goal is to eliminate humankind. The final battle is lost, and the world is in fire. The only hope is the ancient and mysterious Anduril race.

As a clan hero you have 9 days to reach the Anduril's capital, Dimara otherwise it will be too late and the Shadows will be unstoppable. You need to work together with other clan heroes against the Shadow, but be careful because only one hero can enter Dimara!

As a Shadow hero you must prevent the clan heroes from reaching Dimara in time.



During your journey you need to overcome as many magical barriers within 9 days as many you are able to, and also conquer castles, villages, fortresses and build roads.

To complete the magical barriers, you need to fulfill numerous secret missions, collect the ancient relics and increase your glory! To complete missions, you can use the Lost Souls to mine precious crystals. But be careful, the Lost Souls can be led by the other players too! During your adventure you can learn and improve special skills and can battle other heroes to increase your glory further.



As a Shadow hero activate the Sources of Darkness and your special shadow abilities, use black magic and your Metamorph skill to copy clan Heroesm and prevent them from reaching Dimara!