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Guide your llamas through the Andes 🦙



P'achakuna takes you on a journey in the heart of the Andes together with your most loyal friend — your llama. The game includes both black and white llamas, with you controlling one color and your opponent the other. White llamas move only through the green valleys, while black llamas scale the barren mountains. Whatever the color, however, you want to visit mountain villages to deliver the dye that they desire, ideally collecting dye for yourself along the way.

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In P'achakuna, each player starts with one llama of their color in the center of the board in the white village, with a white dye loaded on its back. The board is composed of hexagonal tiles that are either half valley/half mountain, two-thirds valley/one-third mountain, or vice versa. The tiles are extremely thick so that you can grab the mountain section of the tile and pluck it from the board. Six villages sit on the perimeter of the game board, each corresponding to one of the primary or secondary colors. Each village has a random demand tile in it that shows two colors, one in high demand and one in low demand; neither of these colors can match the color of the village.

On a turn, you may first rotate one unoccupied tile; by paying two dye resources from your personal supply, you can rotate a second tile. You then must move each of your llamas at least one space, but you can move them further if you desire and if the terrain allows them to do this. You rotate tiles to create long paths of valley or mountain so that ideally your llamas can travel far with each move.

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If you move a llama into a village, you trade the dye on that llama. If the dye you carry isn't in demand in that village, you simply trade that dye for the dye from the village, say, green for yellow. If the dye is in demand, then you add 1-2 dye of that delivered color to your personal supply (depending on whether the demand is low or high), then you place a dye matching the color of that village on your llama. If you collect a color in your personal supply and don't have it in your scoring track, you can place it in your scoring track. No matter what, you replace the demand tile in that village, making sure the color of that village isn't on the demand tile.

During a turn in a village, you can hand in four dye from your personal supply to acquire a new llama that is then placed in that village with a dye from that village on its back. Each llama moves on your turn, and you can have at most three llamas.

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As soon as you have one dye of each of the seven colors on your scoring track, you win.

To hold the demand tiles, the physical game includes a handmade fabric bag from Bolivia and Peru, which supports the local community.

[h2]Late pledge on Kickstarter now![/h2]
[h2]Play it now on Tabletopia![/h2]

Orconomics - It’s Your Business (GIVEAWAY)



While you may think that Orcs are made for war, in this game you will find another aspect of the Orc society. From classic Totemology to Innovations, 10 main industries are waiting for their Elon Tusks to build new companies, startups, take loans and bring Orc’s economics to world domination.

Orconomics is a game for 2-5 players with a modular board. And you can try it on Tabletopia right now! Not only will it bring a lot of fun and competition, but it will also introduce some basic economic concepts such as money-saving, loans and company growth.



If you have tried the game and want to get a physical copy, you have a chance to win it right now in this giveaway.

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Quickly grab cards that match dice combinations!



CLACK! Family uses gameplay similar to CLACK!, but with cards replacing the magnetic discs for a smaller, more affordable game.

[previewyoutube][/previewyoutube] The original CLACK!

In the game, you must grab or slap all the cards in play that match the dice combination rolled. Cards each show three objects on them, with those objects being red, green, or blue in color and an animal, tree, or vehicle in type. If you roll "0 - red", then you slap all the cards that have zero red objects on them; if you roll "2 - animal", then you slap all the cards with exactly two animals on them. If you're correct, you claim the cards, then refill the display to seven cards.



If no cards on display match the die roll, grab the "NO MATCH" tile in the center of the player area. If you're correct, you collect all seven cards; if not, you must give a previously collected card to each other player at the table.

When all the cards have been claimed, whoever has collected the most cards wins.



Are you a bit of a lone cat lady? 🐱



Calico is a puzzly tile-laying game of quilts and cats.

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In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats!

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Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.



The solo mode and scenarios setups have been added in both Beginner and Standard. The scenarios can be found in the back of the rule book, giving you a large variety of challenges to test your skills on!



Drones vs. Workers! Who will dominate the hive? 🐝



Hivernation is a two-player, tabletop strategy game based on actual bee behaviour. Every year, just before winter, hives around the world kick out all the Drone bees so that the Workers and the Queen can over winter and come back strong in the spring. The game is based on this.

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In Hivernation, two players (or two teams of two players) receive a stack of 20 double sided, hexagonal bee tiles (one side Workers, one side Drones) as well as 3 specialty tiles chosen at random (or, for fairness, 2 flower tiles and 1 bear tile).



The Queen Zizi Tile is placed in the center of the play space and players take turns playing tiles from their stack. They can attach to Queen Zizi or their own bees but not directly to their opponents bees. When the two sides meet, each player, on their turn, can start converting their opponents tiles to their own by sandwiching their opponents tiles between two of their own and flipping the tiles in between to show the opposite side. There are opportunities to flip tiles in multiple directions at once as well. When a player does this they've made a multi-directional play and they're awarded another specialty tiles chosen from the stack at random.



Or they can modify game play by using one of those specialty tiles to flip tiles in a ring, stop tiles from being flipped or removing them from the game completely. The winner is the player with more of their tiles face up when the first player runs out of bee tiles to play.