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๐ŸŒธ A unique card game from Japan.



Sakura Arms โ€” known in Japanese as ๆกœ้™ใ‚‹ไปฃใซๆฑบ้—˜ใ‚’ โ€” is a two-player dueling game in which players first choose two of seven megami (Japanese goddesses), each of which has a different keyword that empowers some of their cards. Players then see what the opponent chose before assembling a deck of ten out of 22 cards, with the players choosing cards both to take advantage of their own megami powers and to exploit their opponent's weaknesses. Players then duel to see who will be victorious.

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The game uses a single kind of token to represent life, distance, aura (defense), and flare (special energy) based on the zone these tokens occupy. By moving tokens between zones, you attempt to gain the ideal position and set up as many attacks as possible โ€” or be prepared to avoid attacks.



The gameplay at its core is simple, and due to its limited environment, it is relatively easy to learn the cards for a deck-building game. Building a deck and playing normally takes less then 20 minutes.



Dive back into Everdell! ๐Ÿธ



Explore a new underwater society in Pearlbrook, the first expansion for Everdell!

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Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!

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Survive in a post-apocalyptic world



You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...

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Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.



Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...



Hunt, fish, and gather in this Stone Age version of the tile-laying classic.



Carcassonne: Hunters and Gatherers is a standalone game in the Carcassonne series set in the stone age.

As in other Carcassonne games, players take turns placing tiles to create the landscape and placing meeples to score points from the map they're creating. The player with the most points at the end of the game wins.

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Instead of cities, roads, and farms, Carcassonne: Hunters and Gatherers has forests, rivers, lakes, and meadows. Players' meeples can represent hunters (when placed in the meadows), gatherers (in a forest), or fishermen (on a river segment). They also have huts, which can be placed on rivers or lakes to get fish from the entire river system.



It includes many of the familiar mechanics from Carcassonne with a few new rules, including:
- A player who completes a forest with a gold nugget in it gets to immediately draw and place 1 of 12 bonus (menhir) tiles.
- A meadow is worth 2 points for every animal in it, except tigers, which negate certain other animals.
- A river segment is worth the number of tiles in the segment plus the number of fish in the lakes at each end.
- A fishing hut scores at the end of the game and is worth the number of fish in all the lakes connected by rivers.



Defense Vs. Prosecution - State Your Case! โš–



In Lawyer Up, a two-player asymmetrical card game, players take on the roles of attorneys facing off against each other in a courtroom case. One player takes on the role of the prosecution and the other takes on the role of defense. Each case has its own unique mechanisms and story from Murder to Racketeering.

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Lawyer Up is a game of arguments, influence and strategies. Players start with Discovery, where they will go through all the evidence of the case and draft what they think is important for them to win. Then Players will take turns calling and questioning witnesses - building arguments by chaining together cards with the same symbols and earning influence. Attorneys then spend their influence to sway the biases of the jury to their side of the argument.