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Salem? I Hardly Knew 'Em!



Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.

The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.

Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game.

Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch."

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During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win.

Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies.

As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil.

Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground.


You can buy the game on the publisher's official website, but see if you can BURN THE WITCHES on Tabletopia right now!

The World of Ambal Awaits You



Welcome to the Ambal Tournament! Participants from the spiritual land of Ambal gather in this friendly competition, promoting the development of knowledge and combat techniques. If the past taught anything to the human capitals, was that they should be prepared to defend themselves from the powerful spirits living in this world. Master the great Schools of Knowledge and their unique powers, competing in diverse and exciting duels to earn a spot amongst the elite group of fighters ready to defend Ambal.

Ambal Tournament is a Card Game with simultaneous rounds, meaning each player puts their skills face down and reveals them at the same time. Deck construction and deck building allows deep customization using up to two Schools of Knowledge, each representing an area of knowledge with their own set of cards and style of play.

Ambal Tournament | Foundation is the first set released, containing 100 cards. Duels can be 1vs1 or 2vs2 and each card is a skill, varying from Actions (physically inclined), Spells (magically inclined) or Abilities.

Ambal Tournament is now on Kickstarter, but give it a spin for yourself on Tabletopia right now!

Classic CRPG Meets Open-World Strategy



A board game inspired by classic RPG video games. You can play Euthia in Solo mode or with up to 3 friends and compete against each other.

You will face the threat of three mighty dragons born from the darkness of magic Faer. Deal with the monsters and dangerous creatures spreading through the whole land. Search for legendary artifacts. Experience the nature’s raw elemental powers influencing your steps. Struggle to fulfill quests to help people of Euthia.

But on your side, there is plenty of strategic options. Wide range of armor, weapons, spells, and jewelry filled with magic. Open playstyle for every hero. Branching chain of skills – for example playing as the warrior Dral you can be a master in various weapons, furious fighter, prospector, traveler or a little bit from all of them.

Euthia: Torment of Resurrection is a competitive strategic board game where you take the role of one of five heroes. Your hero wanders through the open-world of fantasy landscape represented by the modular tile-based map. On every turn, players use action tokens which can be spent either for respective action or movement. Actions are combat, trade, and mining.

For every game, you will choose one of three scenarios representing attempts to kill or repel one of the mighty dragons. Success in this quest provides the hero with a reputation which is also true for most of the actions the player will do throughout the game. The hero with the highest reputation in Euthia at the end of the game is the winner.


Euthia: Torment of Resurrection launches on Kickstarter TODAY, but why not try it for yourself now on Tabletopia?

MOBA-side: There's A New King In Town



Guards of Atlantis: Tabletop MOBA is a competitive "zero-luck" team-based board game inspired by computer games of the MOBA genre.

In the game, each player controls a single hero and uses a hand of cards to move that hero around the game board, employ special abilities, and attack enemies. Defeating enemy minions earns you coins, which are used to buy levels and upgrade your hero. Your goal is to help your "minions" — units that are not directly controlled by the players — reach the enemy base and capture it.

Guards of Atlantis II is a complete overhaul of the original game with 21 new heroes, new game board and much more. In addition to new content, Guards of Atlantis II streamlines the rules of the original, making it faster and tighter.


Now live on Kickstarter, but you can play the demo setup on Tabletopia straight away!

Become Italia's Next Ruler



In a magically altered 17th century, the Italian lands that survived the Witch Plague are now called Ausonia, and powerful houses rule over them. Every player impersonates the leader of such a family and, with the help of supporters and magical gemstones, tries to become the next ruler of the city-states.

The goal of the game is to increase your influence by purchasing and playing more and more powerful cards. The player with the most influence at the end of the game is the winner. Everyone starts with the basic cards of their houses which can be enhanced from the marketplace during the game. In addition to newer, stronger cards, the players must also gather enough gemstones to be able to use them.

This is a unique deck-building game, where the same resources that are used for acquiring new cards are used for triggering abilities of already owned ones. This ensures your resources never lose their value. The game is on Kickstarter for 4 more days, but why not try it for yourself right now on Tabletopia?