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Wax On, Wax Off - Be The Master! 🤜🥋



Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.

Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.

Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.

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Onitama is now on Tabletopia with its two expansions - Sensei's Path & Way of the Wind!

The West Kingdom Trilogy Charges Forward



The third game in the West Kingdom trilogy is here! Following on from Architects and Paladins, it's now your time to lead the kingdom to prosperity (or poverty - whichever comes first) in Viscounts of the West Kingdom!

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Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society.

Pool building, a rondel, and set collecting collide in this race to recruit the best people for the job. Can you gain the most favour from both the king and the kingdom itself?


Play it now on Tabletopia ahead of its 2020 GenCon release!

Thrills! Suspense! Danger! SPAAAACE!



The spiritual successor to Pulp Detective - all the artwork in this game is licensed original pulp artwork from 40s, 50s, and 60s magazine covers!

As a Free Captain of the Rim you roam the far reaches of space as a trader and mercenary. Secretly though you are an agent of the Intergalactic Council sent on a clandestine mission to explore planets infiltrated by three alien races known as The Cosmic Hegemony who plan to invade the peaceful worlds of Intergalactic Alliance.



Find all their world shattering Super Weapons, using your Combat Skills, Diplomacy, and Super Science, and stop them before it is too late!

Solo game with a 2 player PvP option.

The game uses a bag builder mechanic to add and remove dice from a bag. Cards are played to explore various sectors of space and 6 custom dice are used for combat situations.


Available now on Kickstarter, or you can play it for yourself on Tabletopia!

Salem? I Hardly Knew 'Em!



Accuse and defend your fellow townsfolk as you hunt down the witches of Salem. Act fast, before conspiracy turns you against your own.

The year is 1692, and it is a perilous time to live in the town of Salem, Massachusetts. One wrong step, or one misplaced accusation, and you could be the next witch to hang. "Salem" takes players into this perilous world and lets them re-live the tension, politics, and religious extremism that still has people talking about it 300 years later.

Players can play as prominent villagers from the old Salem town, and even read their bios in the instruction manual. The servant girl Mary Warren, pastor Samuel Parris, farmer John Proctor, storyteller Tituba, and beggar Sarah Good are some of the 12 characters featured in the game.

Players, each acting as one of these unique characters, are given 3-5 Tryal cards (depending on the number of players). These Tryal cards reveal the true identity of each player, "Witch" or "Not a Witch."

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During gameplay, players gather cards that they use to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself. When you suspect someone to be a witch, you can begin accusing them with red accusation cards. When enough accusations have been placed on one of the players, the player who lays the final accusation chooses one of that player's Tryal cards to reveal. Once all "Witch" Tryal cards have been found, the villagers of Salem win.

Players can also use green and blue cards such as "Alibi", "Stocks", "Matchmaker", "Asylum", and "Scapegoat" to help or hurt their allies or enemies.

As players draw cards, they will eventually draw black cards that take immediate effect. One black card, "Night", forces all players to close their eyes while the Witches choose someone to eliminate and the Constable chooses someone to potentially save. The other black card, "Conspiracy," forces all players to take a face-down Tryal card from the player to their left. Killing witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil.

Before long, accusations will be flying, and screams of "She's a WITCH!" will wake the neighbours. Will you be the hero who purges your town of witches, or will you be wrongly accused and hung for witchcraft? Or perhaps you will be a witch yourself, escape conviction, and bring Salem to the ground.


You can buy the game on the publisher's official website, but see if you can BURN THE WITCHES on Tabletopia right now!

The World of Ambal Awaits You



Welcome to the Ambal Tournament! Participants from the spiritual land of Ambal gather in this friendly competition, promoting the development of knowledge and combat techniques. If the past taught anything to the human capitals, was that they should be prepared to defend themselves from the powerful spirits living in this world. Master the great Schools of Knowledge and their unique powers, competing in diverse and exciting duels to earn a spot amongst the elite group of fighters ready to defend Ambal.

Ambal Tournament is a Card Game with simultaneous rounds, meaning each player puts their skills face down and reveals them at the same time. Deck construction and deck building allows deep customization using up to two Schools of Knowledge, each representing an area of knowledge with their own set of cards and style of play.

Ambal Tournament | Foundation is the first set released, containing 100 cards. Duels can be 1vs1 or 2vs2 and each card is a skill, varying from Actions (physically inclined), Spells (magically inclined) or Abilities.

Ambal Tournament is now on Kickstarter, but give it a spin for yourself on Tabletopia right now!