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Saving Hasselhoff

Become heroic White Cell Agents and dive into Templetown, the body-wide city thriving inside Stanley Hasselhoff.

1-4 players; 45-90 minutes

Trouble in Templetown is an immersive cooperative & competitive game (1-4 players) wherein you take the role of White Cell Agents, fighting against assaulting germs and viruses. Your mission is to keep the germs in check while building enough immunity walls to insulate Stanley from the spreading infection. Fail at that, and you'll have one last shot at saving his life by taking on the virus behind this whole thing in an all-or-nothing face-off…"

The game is also available on Kickstarter!

Welcome to the Wilds

Build your deck by choosing and shuffling together 3 different Animal factions and try to take down your opponent’s Strongholds in Untamed: Feral Factions.



2 players; 20-30 minutes

Untamed: Feral Factions is a fast-paced shuffle-building card battle game. Players each take control of three animal factions that battle together to bring down the opponent's three Strongholds. Each faction has its own unique appearance, Stronghold, and play style. By combining three different factions each game, players will be able to discover new synergies, combos and strategies.

The game is also available on Kickstarter!

Somewhere Under the Sea

Escape the Kraken in the solo and cooperative dive, or go head-to-head in a heart-pounding race against other divers in a combo-driven nautical adventure The Refuge: Terror from the Deep.



1-6 players; 20-60 minutes

Due to extensive use of nuclear weapons during The Great War, much of Europe’s surface has become uninhabitable. Controlling the deep sea is now the key to global power.

Breakthroughs in underwater technology have followed military necessity: new methods for propelling divers and submersibles, better diving suits, and compact breathing systems.

No longer tethered to air hoses, divers are venturing deeper and further into the sea than ever before. Maybe too deep…

The game is also available on Kickstarter!

A Colder War

Take control of one of the two powers and wage wars of political and military influence in Europe Divided.



2 players; 60-75 minutes

Europe Divided is rich with history, but features a quick-playing card-driven core mechanic. Players use cards associated with countries they control to establish political and military influence, gain money, and build and deploy their military strength. An elegant deck-manipulation mechanism weakens players’ decks as they grow their influence, creating a tension point between seeking to expand and over-reaching. Players also compete over key political events throughout the game. Will the Velvet Divorce result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided. 

The game is also available on Kickstarter!

Make your Fate!

Create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries!



1-4 players; 30-60 minutes

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.