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Raise an army or raid as a dragon!



A game of power based in the universe of Dragonbond.

In Lords of Vaala, raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. Once you have collected 10 power tokens, you win the game immediately.

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During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 15 power in total.

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In the planning phase, players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order.

Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells.



In a world without gods, only you may claim your destiny.





Tabletopia needs YOUR feedback! đź’­



Hey Tabletopians! We want your feedback about the year that's been. Whether you're a player or a game designer, we want to hear about the things we did right, where we can do better, and what you'd like to see in the future.

The questions should take about 5-10 minutes to answer, and will directly help us figure out how we can improve the platform!

As a thank you for participating, 1 lucky player will win 12 months of Tabletopia Premium Gold, and 1 lucky game designer will win 6 months of Tabletopia Workshop Pro. Winners will be chosen at random from people who opt-in to the competition.




A twist on trick-taking games



A world full of arrogance. A place where a Farmer can become the emperor; where a Dwarf can be the highest. Every path of the explorer is not viable. Knight’s shield will not protect you from the wizardry and you won't be able to say who is the real Oracle, as he might turn up disguised and the Assassin will appear suddenly, when you’re not expecting.

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Megalomania is a trick-taking card game, played in 2 to 4 players (can be played in pairs). Players are trying to complete missions and gain points, with the help of the power crystals, cubes and scrolls. The winner of the game is the player with the highest points at the end of the game.

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A Yahtzee-like dice game where the dog always wins!



Lucky Dog is a dice game where the dog always wins. There are two ways to play: A free-for-all 2-4 player version, and a 2-player cooperative version.

In the free-for-all version players take turns revealing 5 cards with parameters (such as 3 of a kind, 3 in a row, two pair, etc.) The player rolls 5 six sided dice and then may discard and reveal one new card. The player then gets an opportunity to reroll any of the dice up to twice, trying to fulfill the parameters of as many of the cards as possible. When they are done re-rolling, they take and score any of the revealed cards that the dice fulfill the parameters for. Players take turns in this manner until a player reaches 20 points, then the player with the most points at the end of the round wins.



In the 2 player cooperative version, each player will have 2 hidden cards in their hand. The player who's turn it is rolls all five dice and choose to 'keep' any of the dice, but must choose at least one. The second player takes and rolls any of the un-kept dice, then they can keep any of the dice, but must keep at least one. Players roll dice back and forth like this until all dice are kept. As soon as that happens, both players can score any cards in their hand that the dice meet the parameters for. If the players collectively score at least one card, they may keep playing by drawing up to two cards and starting a new round. If they can't score a card, it's game over with a total score equal to all the cards scored. -Description from BGG





Axis or Allies vie for control of the Mediterranean



November… 1942. World War 2 ravages the globe in a bloody conflict for the very soul of humankind. Across the war-torn regions of the Mediterranean, the Axis powers of Germany and Italy control much of the theatre. But the mighty nations of the United States and Great Britain are on the move, launching a massive offensive —code-named Operation Torch.

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But where will the secret Allied fleet choose to land its assault? Will they reclaim air superiority, control the sea, and gain a foothold in the underbelly of Axis-held Europe, or will Axis forces repel the Allies back in a storm of blood and fire?

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Song for War: Mediterranean Theater is a tabletop strategy game based in the contested regions of southern Europe, north Africa, and the Mediterranean Sea during World War 2. Representing one of four nations, players must work together as the Allies (US or Great Britain) or Axis (Germany or Italy). Players have the option to set strategy, move units, attack and defend as individual nations or simultaneously as the Allied or Axis team. Innovative mechanics allow players to deploy their land, sea, and air units strategically as combined forces, with faster units moving first and more often, followed by heavy units with stronger firepower. Take strategic objectives, control shipping lanes and resupply, deploy new technologies and units, and recreate historical events to defeat the enemy and win the day.