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Balance your warring states in this reimplementation of Tigris & Euphrates



The period of the Warring States (475-221 BCE) describes a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao. These states were finally unified in 221 BCE under the Qin dynasty to lay the origin of today's China, with its two main rivers: the Yellow and the Yangtze.

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HUANG, first released as Yellow & Yangtze, the sister game to the highly acclaimed board game Tigris & Euphrates, invites you to replay this eventful period and to lead your dynasty to victory.

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In HUANG, players build civilizations through tile placement. Players are given five different leaders: Governor, Soldier, Farmer, Trader, and Artisan. The leaders are used to collect victory points in these same categories. However, your score at the end of the game is the number of points in your weakest category. Conflicts arise when civilizations connect on the board. To succeed, players' civilizations must survive these conflicts, calm peasant revolts, and grow secure enough to build prestigious pagodas.





A Victorian Steampunk Horror Boardgame



Sunday 18th August 1895... You have been invited to dine at the fabled mansion of the Mad Professor. After a delightful dinner, the Professor announces to his guests that he has invented a contraption that has opened a doorway to allow hideous nightmares to be released upon the world—ghosts and creatures of nightmares. But, there’s a catch: whoever can survive the Horrors of the library will be the sole inheritor of the Mad Professor’s fortune and all of his secrets.

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Horror in the Library is a 19th century Victorian-themed tile-based competitive card collecting game for 2 to 6 players. Players compete to collect all the items they need to confront the Horror they have been challenged with by the Mad Professor. Once all components are collected it is a race to the Portal to win the game!

Players will combine strategy and luck to find the required cards and moving tiles. A balanced token bag determines penalties and rewards while a simple attack and defense system with non-player characters adds to player interaction and strategy.



Horror in the Library is as competitive and as fast as players wish it to be through the setup of the game. It can be either a light game for 2 players through to a highly competitive and entertaining evening for up to 6. -Description from BGG





Raise an army or raid as a dragon!



A game of power based in the universe of Dragonbond.

In Lords of Vaala, raid as a dragon or raise armies as a general, destroy your enemies, and cast mighty spells, all to collect power. Once you have collected 10 power tokens, you win the game immediately.

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During the game, a general and a dragon in the same region have a chance of becoming Dragonbonded and playing as a team, sharing their power resource to cast spells and gaining a special ability, however, in order to win, both players require to collect 15 power in total.

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In the planning phase, players secretly play action cards in a face-down pile to program their actions across the board until one player passes; in the resolution phase, actions are resolved in order.

Dragons and generals play entirely different in strategy and actions. And all characters in the game have a unique deck of spells.



In a world without gods, only you may claim your destiny.





Tabletopia needs YOUR feedback! 💭



Hey Tabletopians! We want your feedback about the year that's been. Whether you're a player or a game designer, we want to hear about the things we did right, where we can do better, and what you'd like to see in the future.

The questions should take about 5-10 minutes to answer, and will directly help us figure out how we can improve the platform!

As a thank you for participating, 1 lucky player will win 12 months of Tabletopia Premium Gold, and 1 lucky game designer will win 6 months of Tabletopia Workshop Pro. Winners will be chosen at random from people who opt-in to the competition.




A twist on trick-taking games



A world full of arrogance. A place where a Farmer can become the emperor; where a Dwarf can be the highest. Every path of the explorer is not viable. Knight’s shield will not protect you from the wizardry and you won't be able to say who is the real Oracle, as he might turn up disguised and the Assassin will appear suddenly, when you’re not expecting.

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Megalomania is a trick-taking card game, played in 2 to 4 players (can be played in pairs). Players are trying to complete missions and gain points, with the help of the power crystals, cubes and scrolls. The winner of the game is the player with the highest points at the end of the game.

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