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Rise to fame as Yu the Great in this solo game!



During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.

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Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.

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A Game of Territorial Squirrels



The fast-paced squirrel placement game, where 1-5 players battle for control of the forest. Forage for nuts, recruit squirrels, and hassle the fox as you expand your territory through strategy and luck.

But, even the best-laid plans of squirrels and men often go awry. Can you outsmart the fox and your competition?

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In Nut Hunt, clever players use the fox to their advantage, positioning their critters to scatter onto favourable territories, or strategically hassling the fox to foil their opponents' plans.

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Turns are fast-paced and intuitive with one mandatory action: Move the Fox (causing squirrel scattering, and nut foraging), followed by your choice of one optional action: Recruit a Squirrel, Hassle the Fox, or Scout an Objective. When three squirrels get together they form a nest, and the game ends when a player places their fourth nest. Points are scored based on completed objectives. Whoever has the most points win!





Rewild the world before it's too late



Ecosfera is a cooperative deck-building game for 1 to 4 players where you use combinations of elements to get cards from the plant and fungi kingdom, which allow you to get cards from the animal kingdom to create different biomes and hopefully rewild the World.

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The game tends to be more fluid and pleasant at first. You have abundant resources and extra skills but as the game progresses the resources are scarcer and unbalanced and the interaction with the rest of the players becomes vital. Even though, do not give up! The game will not be decided until the end and hopefully you will restore the wild World together!





Try to escape the island of Mora



A dynamic, strategic and immersive Survival Horror experience filled with nightmares and your slim chance to make it out alive.



In this fast-paced survival horror game, explore the many locations on the macabre island of Mora. Confront its demonic creatures, uncover its secrets, and try to escape alive!

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The game is full of tactical choices and hard decisions that can punish or kill you if not played wisely. In The Heart Of Darkness drags you to the atmosphere of Gothic Horror novels and movies. It brings you directly into the macabre and the mysteries of an island filled with ancient secrets and demonic presence!





A portable dark fantasy card game



A fracture in the world’s balance has resulted in powerful Energy Shards dispersing all around. Ancient Guardians are waking up from their eternal slumber to fight over their possession. Amass an army of Guardians and collect the Shards to reign supreme.

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Waking Shards is a portable dark fantasy card game that focuses on strategy and combos. Get victory points by recruiting Guardians and control the game by collecting Shards.

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The game is played in rounds. Each round players draw a number of cards and then take turns until they empty their hands. In each turn players play one card, which can be a Unit (aka Guardian) or a Shard. When the round ends, the players with the strongest army (strongest units) wins the round. Cards are then shuffled back into the deck to start a new round but Shards stay in play. This is where strategy comes in. You want to win the current round with a strong army but you also want to collect Shards to win future rounds.