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Roll and write the best dino theme park!



Create your very own Dinosaur Park in Welcome To Dino World! You'll need paths, facilities and to fill your park with Dinosaurs if you want to attract visitors. In this roll-and-write strategy board game you'll be drawing your park on the game sheets, just be careful your dinosaurs don't escape!

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Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape. The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.



The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!





From the creator of Cascadia - a meeple-moving game of quick action!



Weave and sell luxurious carpets in the bustling Persian market city of Tabriz. Fill commissions for the commoners and before long the merchants and royals will take notice as well. Earn the most prestige from completed commissions to win the game and become known as the undisputed master of your craft.

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In Tabriz, you move one of 3 assistant meeples through the Grand Bazaar and take the action where it lands. Actions include buying, trading, and rolling dice for wool, camel hair, silk, plant dye, and carmine dye. Each assistant has limited range, but with careful planning you can set up a quick and efficient series of actions to net you all the materials you need for your commissions before another player completes theirs.

At the end of each turn, if you have the necessary materials, you may complete 1 commission you have in hand.



Resources are limited and the market fluctuates every round. Watch for opportunities to grab more for less, and be careful to avoid moments when the resource you need is out of stock everywhere. Gain skill to attract better commissions, move your assistants further in each round, claim and complete multiple commissions at once, and earn bonus prestige. Optionally, play with the Advanced Workshop Mode so every weaver has their own unique ability taken at the start of the game and at the end of every round.

When any player completes 9 or more commissions, or gains the maximum of 14 skill, the current round is finished and the player with the most prestige wins!





The latest game from the creator of Wingspan



In 1958, Demitri Belyaev and Lyudmila Trut started an experiment on domestication. From a large group of foxes, they selected the ones that reacted to humans with more curiosity and less aggression. In each generation, they selected only the friendliest pups to become parents — hoping to recreate the process that originally led to domestication thousands of years ago. The experiment made stunning progress. Even though the foxes were chosen only for their friendliness, they soon started to get many of the physical traits that we associate with domesticated animals — like spots, floppy ears, and curly tails. As communication opened up, the foxes made major contributions to our understanding of how these traits are expressed. The experiment continues to this day.

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In The Fox Experiment, you’ll breed your own domesticated foxes. In each round you'll select a pair of fox parents who have certain traits. You'll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you'll then mark off on your pup card. You'll then gain trait tokens depending on how many traits you marked off which you'll use to upgrade tracks on your personal player board.

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At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you'll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens. The player with the most points wins!



The Fox Experiment is designed by Elizabeth Hargrave - the creator of the highly acclaimed Wingspan.





Manipulate and wager on the rise and fall of mortals



For untold eons, the mortal races lived in separate planes, unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…

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Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.



Control the fate of Ulos! Develop a new world, invest in your favorite factions, and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall, will you earn the most favor with the world creator?





Celebrate Stonemaier Games's 10th Anniversary!



10 years ago to this day, Viticulture was successfully funded on Kickstarter, and thus Stonemaier Games was born!

Since then, Jamey Stegmaier has been a leading force in the industry, helping bring to life such memorable titles as Scythe, Tapestry, & Elizabeth Hargrave's Wingspan.

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Stonemaier Games are currently celebrating this month in many ways, and you can join in the celebration right here on Tabletopia.

[h2]For the month of September, all 1- and 2-player setups for Stonemaier Games titles are completely free to play![/h2]

Check out the list below and discover some of the games that have helped define the industry over the last decade. Here's to another 10 years of great gaming! 🎉