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Influence the stock market and make the most money!

In Bear Raid you’ll put on your power suit, pajamas, or prison jumper, and start buying, selling, and shorting stocks. Like every successful trader, your goal is to try and make the most money you can.

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Players will buy, sell, and short stocks in the stock market during the action phase of the game. Forecast cards with clever news headlines will be used to determine how each stock is affected.



Through the use of dice that you can manipulate and clever play, you'll influence the market, hopefully bending the stock prices to your advantage.

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The winner is the one who's made the most money!





Create a monumental city and rule Egypt!



You are Sa-Rê, child of the Sun (Rê, which also means God) in Ancient Egypt. Since Pharaoh is the living God, you are the child of Pharaoh.

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Your father must decide which of his children will be worthy to rule the kingdom when he abdicates the throne. To prove their worthiness he requires each to embark on a mission, to build a Pharaonic city. The most successful will prove their ability to rule! Each will be given the same resources and a building site. Success will depend on how the players motivate their workers to work harder to acquire resources without causing them to revolt and stop progress. As they build their cities they can earn bonuses that will help them achieve their goals!



There’s no time to waste – you call your Master Builder and start working. No doubt that Pharaoh will be informed about how your undertaking is going. One of your advisors tells you that your brothers and sisters already started building their city. You need to find out how you can outmatch them – and maybe, how to sow the seeds of revolt among their workers…





Lead a treacherous voyage of arctic exploration



It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage.

In Through Ice and Snow, you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest Passage.



As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities:
  • The Carpenter, a craftsman that provides improvements and structures
  • The Scientist, a scholar that provides invention and research
  • The Captain, an officer that provides leadership and organization
You can also recruit Inuit - exceptional guides who are experts in finding fuel, improving sleds and leading vital hunting parties.



Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice… forever.





Compete during the Scientific Revolution



Transcendent is a thought-provoking deck builder where players start with their own small deck of cards, acquiring better cards throughout the game. With a story told through the artwork of David Still, transport yourself to the time of the Scientific Revolution.



Compete as a rival, racing to complete a hidden objective. Players must react and adapt their strategy to win. Do you prefer the alchemist, a purveyor of age-old truths? Or the scientist, implementing the latest technology to accomplish your goals? Choose to ally yourself with your competitors or use sabotage to bring them to their knees.

The choice is yours in the quest to become Transcendent.





The classic Bavarian trick-tacker gets a face-lift



Mehrkopf is a tactical card game based on the classic Schafkopf.

Schafkopf is played mainly in Bavaria, where it is regarded a piece of cultural heritage and part of the Bavarian way of life. Even today, Schafkopf is frequently played in pubs or beer gardens or at official Schafkopf competitions. Traditionally, Schafkopf is played in groups of four players. And this is often where trouble starts: What if Sepp just this once won’t stay outdoors with his sheep, but wants to join the game? According to the official rulebook, it is possible to play Schafkopf in groups of six: The dealer will have to miss one turn. Mehrkopf was designed to address this problem.



What makes Mehrkopf (and the traditional Schafkopf) such a fascinating game is the many tactical possibilities and the cooperative play within the two teams. Very often, it emerges only in the course of the game to which team each player belongs - and who plays with whom!