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Defend Farmingdale against the zombie horde.



The postcards in every local drug store read, "Welcome to Fabulous Farmingdale!", an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now, things are far from fabulous in Farmingdale and, for once, everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way), but it is obvious what the illness does to its victims.

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These undead, nicknamed "Zeds" from the local newscasts as the acronym for "Zombie Epidemic Disease," are now converging on your corner of the world around Farmingdale. As best you can tell, you have been left to your own devices to stop them while the National Guard organizes a relief column, but that could take days, perhaps weeks, for them to fight their way to you and until then, what can you do?

With little choice between survival and a gruesome (un)death, you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them, attempt to coordinate the discovery of a cure to this vile scourge, and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose...

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Dawn of the Zeds: Third Edition is a cooperative States of Siege board game. Your heroes must defend Farmingdale and its five outlying villages from the encroaching horrors. These heroes are supported by civilians (some armed, some heroic) and what little outside help is forthcoming. You must prevent the Zeds incursion from reaching the town center or causing so much chaos around Farmingdale that the government abandons it (and you)!





Bingo Reinvented!



Have you ever played bingo? Have you ever felt that nothing in that game depends on you – and there’s no player interaction?

Binome changes it all!



In this game, it is you who chooses the numbers on your card. It’s up to you to decide when to use your numbers to gain as many victory points as possible. Keep an eye on your opponents and wait for a perfect moment to hit the jackpot!

Welcome to the future!





A Deductive I Cut/You Choose Game for Two Players



Animals in Espionage is a quick game for two players in which each player is the director of their own spy agency. Each round, players attempt to discreetly recruit one of the six animal agents, while also trying to send a secret spy to their opponent. Players alternate rounds in which they split a hand of agents into two groups, and their opponent then chooses which group of agents they want to recruit first. After all the agents have been divided between the players, players simultaneously guess the agent their opponent was trying to secretly recruit throughout the game.

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Players score points by carefully collecting their assigned recruit, sending their secret spy to their opponent, and correctly guessing their opponent's secret recruit. The player who scores the most points wins.





A Hilarious Card Game of Life, Death and Beyond



Carked-it definition (n)
(UK, Ireland, Australia, New Zealand, slang) To die.
"The guy was running, then he was strangled by an octopus and carked it."


If you enjoyed Gloom, Trust Me I'm a Doctor, or Cards Against Humanity you will love this ridiculous party game and have fun learning something new about the people closest to you. Even though all of us will die someday, not all of us have had the opportunity to talk about our preferences with friends and family. Carked It! offers people the opportunity to have those sometimes difficult but extremely important conversations in a fun and silly way.



Play with a group of 3-6 friends and choose what you want to happen before and after your death from a selection of ridiculous proposals. The best proposals put forward will be crowned as winners.



A cooperative roguelike dungeon crawler set in the world of Doria.



You are heroes, mercenaries and vagabonds, drawn from far-flung corners of the continent Doria, seeking adventure, glory and gold. The vastness of Doria teems with dungeons, towers and cellars crammed with monsters, treasures and ancient artifacts. Work together to survive terrible perils and escape the dungeons of Doria!



Dungeons of Doria is played without a gamemaster. Select a quest and start exploring a dungeon. Either choose from standalone adventures you complete in one session or pick one of the four included campaigns continuing over multiple scenarios.



The Dungeons of Doria Initiative System allows each character to spend their initiative points on multiple actions such as moving, attacking, looting or repairing damaged equipment. The character or monster with the highest initiative value defines the following action. Each player must decide what to do: Use several quick actions, one slower action or a combination - depending on the items equipped. Plan tactical fights, disarm traps and manage your inventory of loot.