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Fight epic battles in this miniatures game without miniatures.



Have you ever dreamed of commanding a powerful army? Have you enjoyed a good historical novel about Ancient Rome and you would have liked to move to this period in the middle of battle? Would you like to be able to change History or revive exciting historical events? If you have answered affirmatively to any of these questions then this is your game.

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ONUS! is a wargame system that simulates historical battles, in the style of miniatures games, where two sides play against each other with their armies and generals. With the solitaire mode, it allows from 1 to 6 players to play, if they share a side.

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ONUS! Traianus is focused on the armies of the great superpowers of the apogee of the Roman Empire, during the reign of the emperors Trajan and Hadrian, between the 1st and 2nd centuries AD. In this game, different action cards recreate varied kinds of orders and battle events, that allow every match to be unique and to any combat to be epic, unpredictable and exciting.





Impersonate a cryptic god 🐙



Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities who are usually called “Rulers”.

The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. Governors can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other Rulers.

Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned.




[h3]Goal[/h3]

Feralis is a deckbuilding card game for battle 1vs1 and 2vs2. The ultimate goal is to kill your opponents. To do so you have to recall your creaturs, mutate them, and use them to slay the creature that stands in the opponent's area or go directly to the head of their leader.



[h3]Gameplay[/h3]

In the game, the players have a deck of creatures, a Ruler they impersonate, and a series of Godlike Skills assigned to the Ruler. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form.

Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area.



You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills they will recharge once used.

Use all these resources wisely and have no mercy, your opponents will not.





A tableau-builder about creating your own game!



Gamestormers is a creative, tableau-building card game for 3-6 players. In the game, you are a young, up-and-coming gamestormer in the futuristic land of Fjerogard who must impress the Elder Gamestormer with a great new game idea. The object of the game is to design and pitch a great game idea to the rest of the players.

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During the game, players fill out their game tableaus using a variety of actions, such as taking Item cards from the market, drafting Storyline and Mechanic cards, designing custom cards using dice with images, or entering the Arena. All of the actions allow the player to acquire new cards for the game they are designing or earn victory points.

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There are two ways to win the game - either create a game that is worth the most victory points, or receive the most votes for best overall game from your fellow players. The game you create consists of a Storyline card, two Mechanic cards, and two Items cards, each of which you will use to create a cohesive game narrative. Each card in your game tableau earns you points, as well as other bonuses you can activate by reaching certain objectives.





Expand Orléans with more opportunities for scoring and intrigue



During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.

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In Orléans, you will recruit followers and put them to work to make use of their abilities. Farmers and Boatmen supply you with money and goods; Knights expand your scope of action and secure your mercantile expeditions; Craftsmen build trading stations and tools to facilitate work; Scholars make progress in science; Traders open up new locations for you to use your followers; and last but not least, it cannot hurt to get active in monasteries since with Monks on your side you are much less likely to fall prey to fate.

You will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.



Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans.



This expansion adds new place tiles and four new modules:

  • Orders: a new set of cards, each depicting goods and a city - collect the goods and turn them in at the city for victory points
  • New Events: a completely new set of 34 Hour Glass Tiles from which 18 are semi-randomly chosen for each game
  • New Beneficial Deeds: a replacement Beneficial Deeds board providing completely new rewards for sending away your Followers
  • Intrigue: a replacement Beneficial Deeds board allowing you to attack and hinder your opponents or even steal from them

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A cute game of bluffing and kitties



Schrödinger’s Cats is a pseudo-scientific card game of strategic uncertainty for 2-6 players. A fast, fun game of bluffing, deduction, and cute cat pictures!

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Uncertainty didn’t kill the cat, but that doesn’t mean it’s not dead. Dr. Erwin Schrödinger and Werner Heisenberg taught us that. We’ve all heard about the cats in boxes experiment and maybe we're even curious about the results -- but attempting such an experiment would be INSANE in real life! Now you can try your hand at challenging the uncertainty principle without risking the lives of innocent kittens or exposure to radioactive particles! Awww!

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In Schrödinger’s Cats players run experiments, form hypotheses, and try to one-up each other’s research. Players take on the role of a Cat Physicist such as Albert Felinestein, Sally Prride, or Neil deGrasse Tabby! Using their special ability to help prove their hypothesis, or at least debunk someone else’s, each cat physicist tries to determine the minimum number of alive cats, dead cats, or empty boxes across all the boxes in Schrödinger’s lab.



You may not be certain your hypothesis is valid, but if you love cats, science, and games you will be certain to love the Schrödinger's Cats card game!