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Lead a treacherous voyage of arctic exploration



It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage.

In Through Ice and Snow, you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest Passage.



As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities:
  • The Carpenter, a craftsman that provides improvements and structures
  • The Scientist, a scholar that provides invention and research
  • The Captain, an officer that provides leadership and organization
You can also recruit Inuit - exceptional guides who are experts in finding fuel, improving sleds and leading vital hunting parties.



Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice… forever.





Compete during the Scientific Revolution



Transcendent is a thought-provoking deck builder where players start with their own small deck of cards, acquiring better cards throughout the game. With a story told through the artwork of David Still, transport yourself to the time of the Scientific Revolution.



Compete as a rival, racing to complete a hidden objective. Players must react and adapt their strategy to win. Do you prefer the alchemist, a purveyor of age-old truths? Or the scientist, implementing the latest technology to accomplish your goals? Choose to ally yourself with your competitors or use sabotage to bring them to their knees.

The choice is yours in the quest to become Transcendent.





The classic Bavarian trick-tacker gets a face-lift



Mehrkopf is a tactical card game based on the classic Schafkopf.

Schafkopf is played mainly in Bavaria, where it is regarded a piece of cultural heritage and part of the Bavarian way of life. Even today, Schafkopf is frequently played in pubs or beer gardens or at official Schafkopf competitions. Traditionally, Schafkopf is played in groups of four players. And this is often where trouble starts: What if Sepp just this once won’t stay outdoors with his sheep, but wants to join the game? According to the official rulebook, it is possible to play Schafkopf in groups of six: The dealer will have to miss one turn. Mehrkopf was designed to address this problem.



What makes Mehrkopf (and the traditional Schafkopf) such a fascinating game is the many tactical possibilities and the cooperative play within the two teams. Very often, it emerges only in the course of the game to which team each player belongs - and who plays with whom!



Become a West Point cadet



Academy is a family-friendly worker placement game with four rounds, each representing a year at West Point. During the game, players place their “Cadets” around the West Point campus to conduct training and face off in competitions. The goal is to become the Valedictorian by scoring the most points in the three pillars of the Academy (Academic, Military, Physical).

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Just like at the real West Point, players must carefully manage their Competitions (e.g., IOCT or Term End Exams) with their Training (e.g., studying or doing duties). Drawing Training cards doesn’t score points, but players need Training cards to win Competitions. Remember that the most successful cadets play their cards well to graduate at the top of their class!





Outlast the Demon!



Many years ago, during a battle in a remote wood, a too curious knight entered a haunted castle without knowing that her future would change forever. Every lunar eclipse the doomed soul of the knight must protect scattered runes in the wood that she herself does not know are the key to her freedom. Several people search for these runes. Some legends said that if someone will take one rune to the castle he will be rich forever but in reality the first who will do this, he will let the soul of the knight free again.

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Spooky Castle is a 3-6 player asymmetrical 1 v. many game of demons and challenges! The Players want to survive long enough to reach the castle with a rune, while the Demon will do everything in their power to stop them. By issuing challenges, the Demon can leave the fate of Players up to games of chance in order to hinder them. If the Demon uses up all the Players' lives, they win. But if any Player makes it to the castle with a rune, the Players win!