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Race from Istanbul to Shanghai!



Race from Istanbul to Shanghai in an action-packed board game filled with tense gaming frustration, strategy and co-player vendettas. Based on a trip of a lifetime, Route East takes players across mountains, valleys, and stunning wonders of the less explored areas of the world while testing their planning and cunning skills.

Photo by Pointsandplays

At the start of each turn, you pick an Ignition card and then you play your three moves. How you play them is up to you - you might decide to move on the board or pick or play Action Cards that will give you various advantages throughout the game. You might also have to roll the dice to move depending on the circumstances.

Photo by What Board Game

Plan your route through must-see attractions along the way, and develop a strategy based on budget, fuel, cunning and pure foul play! First one to Shanghai, you got it, wins!

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It won’t be easy. Did we mention:
  • You’ll definitely not have enough money - that’s guaranteed
  • Your teammates will steal from you, bribe their way through borders, and damage your car so badly you’ll Be stuck for days without moves
  • Early front-runners get the brunt of abuse - have you not heard that slow and steady wins the race?
  • Play dirty or be kind. Become your competitors’ best ally or screw everyone over and make a dash for the finish.

You'll need an equal mix of skill, planning, and bloody savviness to get to Shanghai first.





Bloom. Potion. Duel. Dominance. A territory game for 2-4.



Elementis is a land filled with all kinds of mystical elements. Over the years, The Great Sorcerer has kept the balance of all elements and maintained peace in this magical world. Through practising family magic and worshipping the twin moons, sorcerers in Elementis learn the skills to control various elements in everyday lives.



In every duo luna year, the Great Sorcerers’ Apprentice Tournament is held in the enchanted forest. Sorcerers from all over the Elementis gather around, exploring the growth of elemental-mushrooms, “GUs”. Through their understanding of sorcery, potion and knowledge over the weirdest landscape in the world, they duel, attain the most INFLUENCE and win the seat!



Mushroom Sorcerer is an easy-to-learn, mid-level strategic area-controlling game equipped with 3D “GU” pieces. By exploring and growing different GUs on Elementis, you gain different elements and level up your sorcery skill. Sorcerers take turns in order until either one has finished "Forest Dominance" or "Moon Blessing".





Prove you're the ultimate skier on the Skull Canyon slopes!



Prove you're the ultimate skier by taking on the most difficult runs, collecting the best gear, and earning the highest score!



To get your ski on in Skull Canyon: Ski Fest, you need to collect and turn in matching sets of slope cards. Each set you turn in lets you ski a run on the mountain, earning victory points, fame, and a spot on the run scoreboard that tracks who performed best on each run. The higher a run's difficulty rating, the more cards you need to collect to complete it — but you'll also score more points and earn more fame.



At the end of each day of skiing, you take a break at the Ski Village, where you can take bonus actions and acquire gear to prepare for the next day of skiing. At the end of the third day, players score for the number of easy, advanced, and expert runs they control, then whoever has the most victory points wins!



Skull Canyon: Ski Fest hits store shelves April 13!

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Build the most efficient factory to convert between different resources 🏭



In Factory Funner, players are factory managers who select and install machines in their factory. They try to connect all machine input and output pipes to the right reservoirs or to other machines in order to build the most profitable configuration. A new machine brings revenue. Other things you build (reservoirs and connectors (pipelines)) cost 1K money each.

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In each game round, players may select one machine (from a number of machines equal to the number of players) simultaneously, which means players try to quickly determine possible connections, then grab the tile they want. But by choosing too quickly, you risk taking a machine that doesn't fit well... When fitting in a machine, a key tactic is to keep the most and best options for connecting future machines!



After eight rounds, the player with the most money wins.

This is a refresh of the cult classic game from Cwali with stunning zany new artwork. The gameplay is the same, but with an added variant for those that want to play a more relaxed style.

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Develop your abbey and build pilgrim trails



In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to:
  • Build the best pilgrim routes to distant sites via strategic shrines
  • Ordain serfs to become acolytes
  • Give alms to the poor
  • Build essential annexes
  • Be the most devout and pious

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A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.



Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game.

Pilgrim is a joint publication between Spielworxx & A-Muse-Ment.