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Dwarves are vying for the best crystals in the mine đź’Ž



It seems that new mines keep being discovered... But these mines aren't that big and all the dwarves will have to run to get the most out of them in just one day! In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to themselves.



Quartz: The Dice Game is divided into six rounds. On their turn, each player must:
  • Mine a crystal
  • Roll the dice
  • Perform actions based on the dice (mine, steal, store, transfer)
[previewyoutube][/previewyoutube]Video in Portuguese

At the end of the game everyone receives points according to the value of the crystals they have, being entitled to bonus points for collections of equal crystals. Each unstable crystal will penalize its owner 3 points less and the player with the fewest crystals in the chest loses 5 points.





Run your own comic book publishing company!



Age of Comics: The Golden Years is a worker-placement board game in which you play the role of a fictional comic-book publishing company during the golden age of comics (circa 1938-1956).



In each round the players, in turn, must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces, called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire, develop, ideas, print, sales, royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display, on the table, the comic book cover and, underneath, show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.



The game lasts 5 rounds. The objective of the game is to accumulate the highest number of fans, make money by publishing comics and create the best portfolio of comic books.





Rebuild the galaxy and help its inhabitants find new homes



Micro Cosmos is a 1-4 player, card-based, resource management game in which players try to terraform planets, create colonies and bring back survivors to their homeworlds.



On each turn, players move their spaceship (Ark) and use their cards in one of 3 different ways to gain and convert resources and perform different actions from the celestial body or satellite they are currently on.

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Players try to gain victory points by terraforming planets, scouting for members of various races and settling them on their homeworlds and creating colonies on planets they visit. Once a set number of planets is fully terraformed, the player with the most victory points is considered the winner.



The game includes a robust solo mode that uses a super simple Automa deck to perform the AI player's actions. Various levels of difficulty create a challenge for any player.

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Build roads, deliver goods and get up the ministry of transport ladder!



Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day. At the end of the second period (in 1990), the Unification opens up opportunities to further extend the network into the eastern part of the country.

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As a director within the BundesAutobahn Organisation, you are responsible for managing and developing the German Federal Highway System. Aside from building roads, you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.

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As you contribute to the development of the network, you gain seats at the administration boards of each highway, and they will increase your budget at the start of each period. Over the course of the game, your board members will eventually advance to more prestigious seats within the Bundesautobahn building, which instead will provide victory points at the end of the game.



Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.





Add allies and mid-turn tactics to your Zorro adventure!



An aging and battle-weary Zorro can no longer adequately defend the people from oppression so he must now find a worthy successor. Prove yourself to him by showing your heroism and proficiency in battle by defeating the scoundrels and villains that are persecuting your fellow citizens. After the final battle, it will be clear who deserves to wear the mantle and become the next Zorro! Will it be you?

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Gather equipment in The Zorro Dice Game by defeating heroic feats in Yahtzee/King of Tokyo-style dice rolling, either alone or with another player helping. Collect sets of heroic feats to earn more dice that only you can use, but that will also trigger a scoundrel or a villain. Once the villain emerges, whoever defeats them will win the game and become the next Zorro!



The Stunts & Allies expansion to The Zorro Dice Game gives each player an Ally, who will level up throughout the game, providing your hero with special abilities and a subtle catch-up mechanic. If your Ally reaches its max level, you will unlock your own, personal Ally Die as well. But each Ally has a weakness that you have to mitigate as you fight Scoundrels and Villains, which increases the difficulty of the game overall.



Stunt Tokens were added as well, which offer additional opportunities for mid-turn tactics, like switching Heroic Feats or re-rolling dice.



Lastly, it will add more Equipment, Scoundrels, and Villains to the base game as well for additional replayability and more combos to try in your overall strategy.