1. Tabletopia
  2. News

Tabletopia News

Strategise and coordinate with your teammate to shoot down the enemy ๐Ÿ›ฉ



In Dogfight, 2 to 4 players must coordinate the roles of Pilot and Gunner to dodge, take aim, and blast the enemy team out of the sky. In frantic 20 second rounds, both teams will bark orders at each other, attempting to formulate a quick strategy without showing each other their cards - but beware, the keen canine ears of the enemy team can hear everything you say...

[previewyoutube][/previewyoutube]
Dogfight is played in rounds with two phases. In the timed phase you must communicate quickly with your teammate, coordinating a plan using the unique cards in your hands to shoot down the opposing team. But be warned, your opponents can hear you planning! Balance talking to your teammate and listening to your opponents to ensure that in the resolution phase your run of cards allows you to avoid getting shot while scoring hits of your own. Effective shots cause you to permanently discard cards from your deck, and once there are none left your plane goes down in flames, so time is of the essence.

[previewyoutube][/previewyoutube]
If you can hit the enemy plane, that team will lose cards from their decks until one player runs out completely, and that plane is shot down.



Dogfight is a frantic, energetic team game that will have you whooping with glee when you deliver a devastating volley of shots and maneuvers or laughing as your miscommunication and panic leaves you like sitting ducks.





Brew potions and use your dominos for action combo-wombos! ๐Ÿงน



As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only. Each player occupies one of the four towers around the Witchstone and starts from there. Create your magic spells with the help of your cauldron, and put a network of magic energy around the stone. Send out your witches, scoop the magic crystals out of the cauldron, make use of the pentagram and the magic wand, and keep an eye on the prophecy scrolls in order to ensure victory.

[previewyoutube][/previewyoutube]
Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.

Each player in the game has a personal cauldron that bears seven crystals and six pre-printed magic icons, and they share a larger game board that features a crystal ball that shows the entire landscape. Each player has a set of fifteen domino tiles, with each half of the domino being a hexagon; each domino depicts two different magic icons from the six used in the game.

[previewyoutube][/previewyoutube]
On a turn, you place one of the five face-up dominos in your reserve onto your cauldron, then you take the action associated with each icon depicted on that domino; if the icon is adjacent to other dominos showing the same icon (or the matching pre-printed icon), then you can take that action as many times as the number of icons in that cluster. You must complete the first type of action completely before taking the second action. With these actions, you can:
  • Use energy to connect your starting tower to other locations on the game board, scoring 1, 3 or 6 points depending on the length of the connection.
  • Place witches next to your starting tower on the game board or move them across your energy network to other locations. As you do this, you gain points and possibly additional actions to use the same turn.
  • Move your token around a pentagram to collect points and to acquire bonus hex tiles; you can use these tiles immediately for actions or place them in your cauldron to make future tile placement more valuable.
  • Move the crystals in your cauldron, whether to make room for future tile placement or to gain bonus actions by ejecting the crystal completely.
  • Advance on a magic wand to gain points and take additional actions, with the actions being doubled should you currently be the most advanced player on the wand.
  • Claim scroll cards that boost future actions or earn you bonus points at game's end depending on how well you've completed the prophecy depicted.
Photo by Tabletopping

After each player has completed eleven turns โ€” which could equal 40-60 actions depending on how well you've used your cauldron โ€” the game ends and players tally their points from prophecies and other collected scoring markers to see who has the highest score.





A new advancement track, new miniatures, new cities, and more for Tapestry!



Tapestry is a two-hour civilization game for 1-5 players designed by Jamey Stegmaier.

[previewyoutube][/previewyoutube]
Create the civilization with the most storied history, starting at the beginning of humankind and reaching into the future. The paths you choose will vary greatly from real-world events or people โ€” your civilization is unique!

[previewyoutube][/previewyoutube]
In Tapestry, you start from nothing and advance on any of the four advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.



In the Arts & Architecture expansion, choose from a variety of new capital city mats, a new advancement track featuring new types of cards and tiles, plus more civilizations, tapestry cards, tech cards, and landmark cards/miniatures!





Recreate the transcendental war for the Independence of Mexico



Patria Libre is a game that recreates the historic events that occurred in Mexico (New Spain) 1810โ€“1821 between the Insurgents who sought to separate from Spain and the Royalists who tried to prevent it. It is played with two sides, insurgents and royalists. 1 to 4 players may participate. The side that obtains more victory points will be the winner at the end.

[previewyoutube][/previewyoutube]
Use orders that will allow you to recruit, move, attack, and level up your units, collect taxes or gain victory points, build a stronghold, or buy event or character cards. Your objective is to gain more victory points than the other side. To achieve this you must control key regions and use cards akin to your faction. Climbing rising in popularity will help a lot.

[previewyoutube][/previewyoutube]
Cards are essential. With them, you can buy characters that join your faction or event cards that will grant you interesting rewards. Popularity is very important in this game, if you have the support of the people, you will be able to strongly link your orders, however, without the people's approval, your cause will dwindle.



Historically, characters changed factions, this is also true in the game. So a few characters may change their minds over time, according to their preferences, sadly joining the opposing side.



Patria Libre is proudly made by the creators of the first Mexican board game on BGG, and this game will be the first to focus on the Independence of Mexico.





The classic 1986 game about the world's most lethal car race - RELOADED



Thunder Road: Vendetta is a revved-up restoration of the classic 1986 game of mayhem on the asphalt. Grab your crew, roll your dice, race your cars, shoot your guns, and try not to get wrecked. This is a game of fast turns, high interaction, and dicey decisions. When all else fails, CALL IN THE CHOPPER!

[previewyoutube][/previewyoutube]
Rocket your team (three cars and a helicopter) down a stretch of post-apocalyptic highway and try to either wipe out the other teams or outdistance them and leave them in the dust. Each turn consists of a dice roll to determine car movement and a combat phase where you try to shoot or ram your opponents. The gameboard consists of two pieces of highway and when the lead car exits the front piece of highway, the back piece is placed in front (after dumping all the wrecks and slowpokes off of it) thus creating a never-ending gameboard.

[previewyoutube][/previewyoutube]
This new version features exciting new additions, including random hazard tokens, such as wrecks, oil slicks, and more. Damage isn't merely one and done. Now, you'll draw damage tokens with exciting effects that can send your car careening across the board. You'll also have more choices on your turn, assigning one of your dice to your command board to repair damage, nitro boost, or send out your attack copter to fire away.