1. Tabletopia
  2. News

Tabletopia News

No one would dare transgress the rules dictated by Pachamama!



Your people arrive in a valley in which humankind has not yet left a single footprint. Explore its regions and try to divine what Pachamama wishes you to plant in each location.



The Pachamama wheel specifies the secret setup of the Terrain tiles, determined by the Scenario disc inserted into it before playing. During the game, it indicates the terrain of the spaces the Quechuas discover, according to the precise location of the space.



You must deduce which types of crops your Quechuas should plant to respect the will of Pachamama. It will be crucial to respect:
  • certain size for regions
  • principle of diversity: a region can never contain two identical crops


Pachamama forbids any transgression of these two fundamental rules. For each space on the board, there is only one correct choice!

Honor Pachamama’s desire for variety by planting crops on the Terrain spaces you discover, and by progressing your diversity stones, all while maintaining equilibrium, lockstep with nature.



Cooperatively eat all of the food before you get caught.



Welcome to the world of Big Pig! Here a bunch of cute and hungry critters live in a house with their family.

The family has left for the day. This is the perfect chance to raid the kitchen! Help Big Pig and friends eat all of the delicious food! If the family comes back before the food is eaten, they’ll surely stop the feast. Got to make it quick!


[previewyoutube][/previewyoutube]
In The Big Pig Game, each player picks a character to play as and puts the character card in front of them. Then the team of players pick a meal based on difficulty (breakfast for easy, lunch for medium, and dinner for hard). Each meal is a different board with four foods displayed that the players must consume. Each of the foods has 16 tiles that are placed on top of them and each tile has a value. When playing the game, players will munch the foods and be able to remove a total value of tiles equal to their character's hunger value.



Each round a "bad things" card is played. These are events that make the food harder to eat either by having a one time effect or an effect that lasts the whole round. Then the players take their turns, taking one action at a time, and going clockwise. Each character card has 4 actions. To take an action, place a "snack token" on one of the four available actions that does not already have a snack token, and take the action described in that spot. These actions can involve things like munching the food, obtaining an item card for a bonus, or playing a card. When munching a food, remove the tiles from the food board and place them on your character card. The food tiles munched can be used to boost your action cards later. Each action card has a unique effect if it is boosted. After a player takes their turn by performing an action, that player draws action cards up to their hand size.



Play continues until each player has performed their four actions for the turn. Then the car moves forward one space on the game board. If the car reaches the house, the family has returned and stops the feast! All of the players lose. If the car didn't reach the house, players play another round. If at any point the players consume all of the food tiles off of one food, they receive a bonus card that effects each player and gives them a boost. If The players consume every food tile on each of the foods on the whole board, the players immediately win the game!



Compete against other pirates to claim glorious treasure!



Forgotten Treasure is a competitive but easy-to-learn card game from Wicked Magic Games. In this game, players compete to collect the most Treasures and bring glory to their ship and crew.

The game is played over a varying number of rounds until either all Treasures have been claimed or there are no more cards in the draw pile. The player who has the most Treasures at the end of the game is the winner.



During a turn, there are three phases: A draw phase, an action phase, and a discard phase. During the action phase, players may choose to play a card, draw a card, or claim a Treasure.



When Treasures are claimed, they provide players with a variety of passive benefits that helps them claim more Treasures.

30 minutes to save Europe — all in a day's work 😎



Pandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together, but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team, you use your character's unique abilities to treat cases, stop outbreaks, and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!

[previewyoutube][/previewyoutube]
Hot Zone – Europe is a shorter, more portable version of the best-selling cooperative game Pandemic.



Travel from ancient times to a dystopian future & save the world



ThreeТale is a cooperative adventure game for 3 players who choose their fairytale heroes with stories going way back. Each hero has their asymmetric talents. The gameplay’s a combination of variable player powers in the form of virtues, strategic tile placement and a little bit of dice rolling.

[previewyoutube][/previewyoutube]
As a team, the three players go through four phases – Prophecy Phase, Past, Present, and Future.

[previewyoutube][/previewyoutube]
In the Prophecy phase, three scenarios of future doom are mystically revealed, holding hints to help the players draft their heroes. In the Past phase, every hero gets the chance to develop their stats and talents to be mighty enough to save the world from eternal doom. The heroes’ miniatures move through the tile-built board, thus collecting Virtues, Shevitsa and Speed cubes. They also enter Battles, complete Quests and collect Treasures and Artifacts by drawing cards.



Upon completing the Past Phase, the heroes enter the Present, where it is revealed which of the three prophecies will be fulfilled. Then, the Future comes, knocking on the door. Each Future has its own backstory, inhabitants and win condition. What will it take to save the world? Will you battle a mighty enemy, will you aim to gather lots of precious recourses, or will you simply fight for your own survival? Come and see for yourselves…