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A game of history, language, fate, luck, strategy, and conquest.



The place: Ancient Rome.
The year: 44BCE (Before Common Era).
The date: March 15.

In a bid to end power being in the hands of one person, you (as an acting Roman Senator) have conspired to end the reign of the current dictator and leader of the Roman Republic – Gaius Julius Caesar with the intent of placing power in the hands of a collective group.




To overcome your rivals and win the title of "Citizen One," you will be forced to deploy devious tactics - such as changing the direction of your rivals’ roads (causing their journeys to lengthen), demolishing (sabotaging) their constructions, or ultimately fighting them for access to Rome.



The player that successfully negotiates their way back home, raises an army, promotes themselves to Commander, and avoids the pitfalls. Roll dice, play tiles, and make sure you obey the Fatum cards!



Coach your super team, and shine like a superstar!



Super Team is a highly-tactical football game featuring a unique deck of cards for each team and captain, containing offensive and defensive tactical moves along with amazing skills to create a fast and exciting match.



On a turn each player simply plays 1-3 cards from their hands, resolving each card’s actions by rolling dice. The number of dice a player can roll for each action relates to that action’s stat set by the player at the start of each half of the game.



Super Team is also a game of resource management: each team gains morale (stars) by performing tactic cards and can spend those stars on critical events such as a perfect pass through, saving a chip shot or simply an extra movement!





Bluff your way out of the dungeon!



Shy Monsters (Mutlose Monster) is an asymmetric bluffing game for two players in which a player builds a dungeon and their opponent tries to escape from it.

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The Dungeon Master leads a band of shy monsters. Make sure to respect their favourite places in the dungeon, otherwise they will not attack the Hero. The Hero must properly decipher the dungeon’s structure and use its special actions soundly to escape from it alive.



Become a warlord, defeat monstrous bioweapons



Warlord Protocol is a competitive asymmetrical deck-building game where you take on the persona of a Warlord, a charismatic leader with a unique and powerful ability. As a Warlord, your ultimate goal is to lead your faction to victory; and to accomplish this goal you will construct a deck by recruiting the best Action, Infantry, and Fortification cards to compliment your strategy. Not only will you use these cards to engage in direct combat with your enemies, but you will also use them to claim valuable Territory cards by eliminating monstrous Bioweapons.



There are a total of six factions within Warlord Protocol, each featuring a distinct theme and play style. And each game of Warlord Protocol is played with just three of these factions. Learning how the cards of one faction interact with the cards of another will be the key to your success. And coming to an understanding of how you can chain these cards together to maximize their synergy will increase your chances of winning.





Build, explore, and hunt to become a lord of these beautiful lands.



You are the leader of settlers who have discovered new lands. Using powerful artifacts, you will explore terrains, hunt monsters, construct buildings, and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!

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In Settlement, you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round.

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👪 1-4 players
⌛ 45-90 minutes
⚙ Tile placement, worker placement, set collecting
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On your turn, if you have the required resources, you may spend them to invite a hero to your settlement. Heroes are useful because they bring you victory points. Sometimes, a hero's score depends on your buildings, terrains, or outposts; some heroes also provide you with extra settlers. When you pass, you take a new artifact among the available ones, then return your previous artifact. Once all players have passed, the round ends.



At the end of the sixth round, the game ends, and you sum points from your hero cards and buildings. The player with the most victory points wins, and their settlement becomes the main outpost of the land!