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Heroes fight monsters together in this deck-building game!



Haven Town is facing total annihilation at the hands (and teeth) of a horde of monsters from beyond the Shadowrift.

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You, the heroes, must band together to drive them back. To do this, you will need powerful spells, skills, attacks and loot. When the game begins, you are a basic hero; you can explore and fight. Luckily for you, Shadowrift is a deck-building game! You can buy new cards to add to your deck, cards that will define you as an adventurer and complement the strengths of your fellow heroes. Unlike other deck-builders, there is constant interaction with your fellow players as you figure out who will gain which benefit from the limited supply of townsfolk, offer their coin to help construct walls, and seek healing from anyone who's learned such magic.

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Shadowrift also features monsters that don't merely sit waiting to be slain; if you leave them alone, they will rip Haven Town asunder. They'll kill people, break walls, and kick your heroes in the face. Combat with them is intuitive (though frequently painful). For defeating a monster, heroes gain Heroism, a simple, consistent boost to their power that makes them better at anything they undertake. Since the monsters won't stop coming until the last Shadowrift is sealed or the town has been built into a mighty fortress, you'll need every boost you can take.



[h2]The Tabletopia version of Shadowrift has now been updated to include all monster factions and all 4 expansions![/h2]



Step further into Simon Stålenhag's stunning retro scifi world



The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers of the Bona Reactor, with their green obstruction lights.

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If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments.

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In the Tales From the Loop - The Board Game, you take the roles of local kids and play cooperatively to investigate whatever phenomena that threaten the islands (or perhaps just the local video store) and hopefully stop them. Each day starts at school, but as soon as the bell rings you can use whatever time you have before dinner and homework to go exploring! Player actions are integrated, meaning there’s no downtime as you wait for others taking their turn. It also makes cooperating with your fellow players dynamic as you can react to things that happen in a turn and don’t have to plan it all out from the start.

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[h2]The Tabletopia version has been updated to the production version and now includes 3 scenarios![/h2]



Create a broad and stable ecosystem



The word "Ecogon" is made up of two parts: ecology and hexagon. This also sums up the game itself: by playing hexagonal tiles players form ecosystems.

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As the designer of the ecosystem in Ecogon, it is your job to create the broadest and most stable network of plants, animals and habitats. The aim of the game is to score points by building ecosystems in which the animals can live. This is done by connecting animal tiles side by side with habitat, plant and other animal tiles which they need for survival.



Throughout the game, your ecosystems face challenges brought about by event cards.

Play together or against each other to let nature take shape in front of you.



Manipulate the market and manage your industrial empire



Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

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[h3]🎩🎩🎩🎩🎩
1-5 players
15-45 minutes
Auction, card drafting, unbridled capitalism
🎩🎩🎩🎩🎩[/h3]

Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards.

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Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

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Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

At the end of four rounds, whoever has the most money wins.



Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.



An abstract strategy game all about colors!



Iro (色) is an abstract strategy game all about colors!

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[h3]🎡🎡🎡🎡🎡
2 players
5-20 minutes
Grid movement, unique piece movement, abstract
🎡🎡🎡🎡🎡[/h3]

Each piece has a unique combination of colors that tell you which of the colored spaces on the board it can move to. Combine that with the simple goal of getting any one of your pieces to the other side of the board, and you will find that Iro can be taught and played within minutes. There are multitudes of ways you can set up the board, select and place initial pieces, which will keep the game feeling fresh and exciting to play every time, and save you from having to memorize opening positions and learn meta-strategies.

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Like chess, go, and other abstract games, Iro is free of chance and/or hidden information - every victory and defeat in turn feels earned and fair. The game can be enjoyed by new players and experienced players alike. It can be played casually or competitively with the addition of specific rules for turn-by-turn setup or time limits.