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Stone Age rolls on to Tabletopia!



The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

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[h3]2-4 players
60-90 minutes
Worker placement, contract fulfilment, prehistoric productivity
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In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.



Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.



Mexico's first gaming expo goes digital



Mega XP is the first event in Mexico that brings together the best of board games, collectible card games, role-playing games, and fantasy in one place. Not to be missed!



Now in its 4th year, Mega XP is moving online with MegaXP Online, running between July 23-25th!

At MEGA XP Online, you can get closer to the companies that bring these fantastic games to your table, you can ask the designers about their most recent creations and find out about some of the most anticipated releases of the year, but above all, you can play many games accompanied by expert demonstrators who will teach you the games and make you have the best possible experience.



Tabletopia is proud to be a sponsor of this event.

Buy planes, fly passengers, make money!



In Connecting Flights, players take the role of airline managers who compete for passengers and the resources required to fly them to their desired destinations. Players make money for each transported passenger, with the player making the most money in the last round being the winner.

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[h2]1-5 players
60-150 minutes
Route building, pick-up-and-deliver, engine building
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The airport, plane and passenger cards, which can be purchased in auctions, have been designed to join up together (when laid inline) in a way that visually validates all flights. Longer flights require larger fuel trucks so management of the order of flights to different geographical destinations becomes a mini-puzzle of increasing complexity as players acquire more passengers, planes and airports.



Throughout the game, players must face aviation-related events, some of which force rearrangement of their flights. The key to victory is creating a flight network resilient to events and sabotages while effectively using your unique player ability and trading skills.

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Connecting Flights can also be played in a cooperative mode (1-2 players), in which players work together to fly passengers to their desired destinations. With new passengers appearing as the game goes on, players must continually adapt their flights to ensure everyone gets home before the end of the game.



Use dice placement to settle and spread



In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru, today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.

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[h2]2-5 players
45-60 minutes
Dice worker placement, area control, set collection[/h2]
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Tungaru sets players as early Polynesians in this dice placement and resource conversion, medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members, colonise land, spread their culture, and exchange goods. Players use dice as workers, Leader cards which are blind revealed which are then given to your neighbor, and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!





Great leaders face off



Invictus is a 2 player non-collectible showdown and development game.

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[h2]2 players
5-30 minutes
Hand management, take that, tactical strategy[/h2]
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Master the art of war and become invincible. Ally with the King, Shogun, Pharaoh, Odin, Tlahtoani, or the Emperor and their specific units to face your opponent.



Destroying the enemy soldier might not always be the best move in this game. Capture them and make them your own to prosper your land. There are multiple ways to use each card. You may use it as a soldier, as a citizen, and as an assistance force. Use your cards wisely to win the battle.