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Feed the trolls! ๐Ÿ‘น



In Mushrooms by Mail, two players attempt to coordinate their pixie workers to deliver various fungal treats to a band of incredulously fussy trolls.

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Players draft dice determining which spaces they can send their pixies to, and attempt to control both the crops of 'shrooms and the access to trolls โ€” as well as the greedy troll that will eat anything!

Collect helper tokens along the way to help augment your dice rolls. Feed the trolls!



This game is part of The ITB Lunchbox Series - games that can be played by busy adults over lunch!





Wanna bite? ๐Ÿฆ‡๐Ÿ’‹



Join Renegade Games as they open up the world of Vampire: The Masquerade!

Spread over two days, this event will feature workshops, panels, and live plays in the world of Vampire: The Masquerade.

Find out what is new and coming from Renegade Games in the News Dispatch. Watch Annabelle come to life as a new Rivals promo card in the Character to Card workshop. Learn how to tell exciting stories from a veteran storyteller.



This is your chance to play Vampire: The Masquerade Rivals Expandable Card Game on Tabletopia.

Join to explore the World of Darkness and gain access to all Elysium: Weekend of Darkness has to offer.

Gather! Battle! Prevail!



Dwar7s Winter is a hand-building, resource management game with tower defence elements in the gameplay.

You built and defended your kingdom, and now that winter is here, you need to battle the harsh elements and chillingly scary monsters. Each player wants to achieve more victory points, but the only way to survive the winter is to work together.

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[h2]1-4 players
45-60 minutes
Hand building, tower defence, dwarven chaos!
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Each turn of the game is one week and the gameplay is divided into 4 Phases:

Phase 1: Winter is here!

At the beginning of this phase, monsters try to take over your castle. You first move any existing monsters 1 step closer to your castle, then apply their special abilities, and finally spawn new monsters based on the number of players.



After the monsters, natural disasters hit your town. Reveal a new disaster and resolve it.

Phase 2: Build your hand



Everybody starts the game with the same cards in their hand. During the course of the game you can hire more mercenaries and upgrade your deck. At the beginning of each turn you choose 7 cards from your personal deck to play.

Form your strategy and choose your cards wisely!

Phase 3: Follow the music



Every player has 5 actions points that can be used to perform any combination of the various actions: Play Music, Place/Move Dwarfs, Attack Monster, Resolve Disaster, Hire Mercenaries etc.

Phase 4: Check winning or losing conditions!



If you have X+2 Disasters active (X equals the number of players) or a Monster is in your castle, then you lose the game!

If this is the end of the 7th week and you manage to not lose your Castle or be overwhelmed by disasters, then you survived the Winter... and the first signs of Spring finally appear.



Attack your opponent with witches and avoid the Gatekeeper.



Gatekeeper is an intense 2-player card game that has you pitched against an opponent in a duel. In four locations you will position witches out of your hand and attempt to take control in small and larger-scale confrontations, with the mysterious Gatekeeper playing a merciless referee using some unique dynamic mechanics.

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[h2]2 players
40-60 minutes
Rondel, Card Battling, Witchy Madness!
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When positioning a witch of a specific element at a location, columns are formed. A new witch will compare her spellpower with that of the opposing witch, with the higher value "dazzling" the weaker party. In dazzled state, witches are vulnerable for the vicious Gatekeeper that is now activated by the Gatekeeper value on the last played witch, moving X-number of locations in a set cycle movement. In the location she lands in, she will check if a dazzled witch is present and eliminate her from the contest.



Next, she will activate a rondel and move a marker to the next position, activating the next Element Gate in line.

By activating the gate she awakens all the witches of this element present at the location, triggering a larger scale confrontation, with the player holding majority inflicting damage equal to the number of withes they have present. The defending player can however fend off part of the attack with opposing witches.



Each witch also cast 1 of 10 unique special spells, each manipulating parts of the duel in devious ways. This additional layer creates tough decisions in an already challenging duel of wits.

Will you control the Astral plane by lowering the mana level of your opponent to "0"?



Work together to save the world from climate change



Itโ€™s a race against time to fight climate change. You and your friends must work together to reduce global emissions before itโ€™s too late! As you strategically deploy various climate solutions, you will be tested on your knowledge and your ability to prioritize. You will need to think critically about each solution and discuss them with your teammates in order to avoid catastrophe.

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[h2]1-8 players
30-90 minutes
Collaborative, educational, prevent ecological disaster!
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Solutions is a collaborative, discussion-based game. Project Drawdown shows a path forward to how we can beat climate change by the year 2050. They have ranked 76 climate solutions based on how much impact they can realistically have between 2020-2050, based on technology trends, adoption trends, economics, carbon lifecycle analysis, and more.

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Players propose unique and surprising climate solutions and must discuss and debate their real-world impacts. The solutions are inspired by Project Drawdown, the world's leading resource on climate solutions. Other science is pulled from NASA, the IPCC, the UN, Stanford, the AMPERE database, and many other sources.